Player Matchup

Anubis
Anubis
Galaxy_Dove
Anubis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 105L
1,439 Elo+
Party 2
Terra
Terra
JOEB0Y7GUNDAM7
Terra
Level 156
God Stats
2W - 1L
1,719 SR
Queue Stats
59W - 68L
1,460 Elo+
Party 2
Ares
Ares
Mandolorian12345
Ares
Level 79
God Stats
6W - 2L
1,844 SR
Queue Stats
105W - 111L
1,483 Elo+
Party 2
Janus
Janus
Randomsey
Janus
Level 29
God Stats
0W - 2L
1,272 SR
Queue Stats
19W - 33L
1,389 Elo+
Party 2
Jing Wei
Jing Wei
TimelessBlade
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 154L
1,504 Elo+
Party 2
Team Averages
Level 108
1,567 SR
1,455 Elo+

VS

Team Averages
Level 114
1,415 SR
1,394 Elo+
Janus
Janus
IceSwede626
Janus
Level 102
God Stats
2W - 0L
1,665 SR
Queue Stats
63W - 72L
1,435 Elo+
Party 1
Horus
Horus
MommysMilk666
Horus
Level 140
God Stats
2W - 2L
1,185 SR
Queue Stats
67W - 73L
1,414 Elo+
Party 3
Mulan
Mulan
TheGuy1997
Mulan
Level 141
God Stats
3W - 0L
1,495 SR
Queue Stats
48W - 40L
1,474 Elo+
Party 1
Bacchus
Bacchus
cergma
Bacchus
Level 122
God Stats
2W - 3L
1,516 SR
Queue Stats
46W - 93L
1,256 Elo+
Solo
Discordia
Discordia
tiktokfamous188
Discordia
Level 67
God Stats
2W - 2L
1,216 SR
Queue Stats
68W - 79L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 8 / 4
8,605
662
11,451
13,029
7,063
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 5 / 5
9,368
721
10,216
18,482
18,584
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 6 / 4
9,390
722
8,176
15,370
18,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Randomsey
Janus
16
1 / 6 / 5
9,276
714
8,645
11,991
4,929
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
TimelessBlade
Jing Wei
15
0 / 3 / 6
8,105
623
5,977
9,384
4,318
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 14
10,447
804
17,596
5,346
2,353
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 3 / 12
10,011
770
6,004
15,723
14,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
19
7 / 3 / 18
12,038
926
14,989
19,112
22,729
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
cergma
Bacchus
17
4 / 3 / 13
10,122
779
12,736
12,213
7,907
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
tiktokfamous188
Discordia
18
6 / 1 / 13
10,694
823
10,631
9,843
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
98
8
Kills
28
28
Deaths
11
24
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
8
4
0.38
W
5
1
14
12
L
3
5
5
1.1
L
3
6
4
0.83
W
6
3
12
4
L
Janus
Randomsey
Janus
1
6
5
0.58
W
Mulan
7
3
18
5.33
L
Jing Wei
TimelessBlade
Jing Wei
0
3
6
1
W
Bacchus
cergma
Bacchus
4
3
13
3.5
W
Discordia
tiktokfamous188
Discordia
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,465
Damage
61,956
68,256
Taken
62,237
53,291
Mitigated
52,083
14,832
Healing
31,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
11,451
452
1,388
988
13,029
7,063
275
7,130
5,815
23,790
0
W
17,596
515
203
379
5,346
2,353
1,857
5,063
139
43,397
0
L
10,216
525
2,444
4,953
18,482
18,584
0
10,645
7,709
18,361
0
L
8,176
398
242
1,249
15,370
18,397
0
8,779
6,442
10,706
0
W
6,004
2,482
8,197
6,761
15,723
14,859
509
7,641
7,844
0
8,220
L
Janus
Randomsey
Janus
8,645
2,135
396
255
11,991
4,929
392
8,282
3,603
34,332
0
W
Mulan
14,989
2,375
2,755
6,840
19,112
22,729
806
9,159
9,580
0
30,329
L
Jing Wei
TimelessBlade
Jing Wei
5,977
4,857
1,029
1,888
9,384
4,318
0
5,867
3,313
0
13,061
W
Bacchus
cergma
Bacchus
12,736
1,054
413
2,348
12,213
7,907
872
7,820
4,095
19,386
0
W
Discordia
tiktokfamous188
Discordia
10,631
1,075
1,337
2,345
9,843
4,235
1,404
7,753
1,874
29,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,744
Gold Earned
53,312
124
Minions Killed
168
0
Camps Cleared
0
1,041,212
Distance Traveled
1,286,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,605
662
30
2
0
182,605
0
W
Janus
10,447
804
61
5
0
271,243
0
L
Terra
9,368
721
16
1
0
212,984
0
L
Ares
9,390
722
1
0
0
223,716
0
W
Horus
10,011
770
2
0
0
254,739
0
L
Janus
9,276
714
63
5
0
166,632
0
W
Mulan
12,038
926
43
3
0
248,064
0
L
Jing Wei
8,105
623
14
1
0
255,275
0
W
Bacchus
10,122
779
23
2
0
245,453
0
W
Discordia
10,694
823
39
3
0
266,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role