Player Matchup

Atlas
Atlas
Braicologist
Atlas
Level 120
God Stats
9W - 5L
1,758 SR
Queue Stats
137W - 144L
1,495 Elo+
Party 1
Cupid
Cupid
DiBicus
Cupid
Level 154
God Stats
1W - 2L
1,318 SR
Queue Stats
228W - 224L
1,515 Elo+
Party 1
Anubis
Anubis
Fleet_Admiral38
Anubis
Level 147
God Stats
51W - 36L
1,698 SR
Queue Stats
316W - 291L
1,538 Elo+
Solo
Izanami
Izanami
FuriousRez
Izanami
Level 156
God Stats
2W - 0L
1,709 SR
Queue Stats
55W - 56L
1,498 Elo+
Party 1
Zhong Kui
Zhong Kui
HighHunter956
Zhong Kui
Level 128
God Stats
1W - 0L
1,298 SR
Queue Stats
108W - 125L
1,446 Elo+
Solo
Team Averages
Level 141
1,556 SR
1,498 Elo+

VS

Team Averages
Level 102
1,522 SR
1,496 Elo+
Thanatos
Thanatos
B34tsbyDAD
Thanatos
Level 100
God Stats
9W - 5L
1,761 SR
Queue Stats
331W - 315L
1,518 Elo+
Solo
Kukulkan
Kukulkan
BigBrainTime186
Kukulkan
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 177L
1,503 Elo+
Solo
Izanami
Izanami
JudgeMan1169
Izanami
Level 116
God Stats
29W - 30L
1,429 SR
Queue Stats
250W - 231L
1,431 Elo+
Solo
Hercules
Hercules
P3RV3YSAGEEE
Hercules
Level 129
God Stats
7W - 10L
1,392 SR
Queue Stats
262W - 224L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
SmugAnimeFace
Kuzenbo
Level 106
God Stats
4W - 10L
1,527 SR
Queue Stats
182W - 179L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
8,983
528
4,812
12,347
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
DiBicus
Cupid
16
3 / 2 / 7
10,328
608
8,883
12,136
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
12 / 4 / 2
10,705
630
16,041
16,921
8,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
FuriousRez
Izanami
14
1 / 4 / 4
9,064
533
5,201
13,873
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
HighHunter956
Zhong Kui
16
3 / 1 / 5
10,227
602
12,776
9,641
10,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
B34tsbyDAD
Thanatos
13
3 / 8 / 2
8,120
478
6,576
17,893
6,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
0 / 8 / 4
7,892
464
10,157
13,845
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JudgeMan1169
Izanami
12
2 / 2 / 2
7,810
459
4,413
8,444
3,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
P3RV3YSAGEEE
Hercules
13
1 / 3 / 1
8,185
481
5,210
16,533
16,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
14
6 / 2 / 3
9,265
545
8,731
13,411
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
22
Kills
12
13
Deaths
23
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
B34tsbyDAD
Thanatos
3
8
2
0.5
L
Kukulkan
0
8
4
0.25
W
3
2
6
3
W
Cupid
DiBicus
Cupid
3
2
7
3.25
W
12
4
2
3.25
W
Izanami
FuriousRez
Izanami
1
4
4
0.75
W
Zhong Kui
HighHunter956
Zhong Kui
3
1
5
5.5
L
Izanami
JudgeMan1169
Izanami
2
2
2
1.5
L
Hercules
P3RV3YSAGEEE
Hercules
1
3
1
0.5
L
Kuzenbo
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,713
Damage
35,087
64,918
Taken
70,126
40,144
Mitigated
44,837
26,704
Healing
18,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
B34tsbyDAD
Thanatos
6,576
2,014
0
7,624
17,893
6,762
0
6,272
11,615
0
61,556
L
Kukulkan
10,157
1,022
0
541
13,845
4,825
0
8,488
5,108
53,769
0
W
4,812
1,620
0
2,154
12,347
10,943
0
3,934
8,398
23,699
0
W
Cupid
DiBicus
Cupid
8,883
4,273
1,068
7,892
12,136
5,118
486
2,719
9,275
0
88,173
W
16,041
530
0
7,627
16,921
8,825
0
6,987
9,741
90,481
0
W
Izanami
FuriousRez
Izanami
5,201
3,815
0
4,409
13,873
5,156
1,647
4,423
9,357
0
73,995
W
Zhong Kui
HighHunter956
Zhong Kui
12,776
2,194
0
3,554
9,641
10,102
510
1,500
8,141
67,563
0
L
Izanami
JudgeMan1169
Izanami
4,413
3,347
0
3,705
8,444
3,085
889
1,842
6,602
0
58,851
L
Hercules
P3RV3YSAGEEE
Hercules
5,210
1,645
0
5,350
16,533
16,059
0
10,370
6,163
0
49,047
L
Kuzenbo
8,731
3,018
0
1,537
13,411
14,106
24
6,732
6,542
25,484
76

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,307
Gold Earned
41,272
488
Minions Killed
362
0
Camps Cleared
0
1,675,717
Distance Traveled
1,457,213
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,120
478
61
4
0
305,351
0
L
Kukulkan
7,892
464
100
6
0
284,217
0
W
Atlas
8,983
528
22
1
0
373,380
2
W
Cupid
10,328
608
141
8
0
326,272
2
W
Anubis
10,705
630
107
6
0
361,239
0
W
Izanami
9,064
533
115
7
0
283,892
2
W
Zhong Kui
10,227
602
103
6
0
330,934
0
L
Izanami
7,810
459
95
6
0
203,463
2
L
Hercules
8,185
481
77
5
0
343,452
0
L
Kuzenbo
9,265
545
29
2
0
320,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role