Player Matchup

Cthulhu
Cthulhu
Hobbit3117
Cthulhu
Level 55
God Stats
0W - 2L
1,613 SR
Queue Stats
12W - 29L
1,270 Elo+
Party 2
Horus
Horus
LarsFourze
Horus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,313 Elo+
Party 2
Ishtar
Ishtar
REESEMONEY5
Ishtar
Level 86
God Stats
1W - 5L
1,456 SR
Queue Stats
6W - 20L
1,296 Elo+
Party 2
Nu Wa
Nu Wa
Sicon55
Nu Wa
Level 119
God Stats
0W - 1L
1,795 SR
Queue Stats
22W - 28L
1,304 Elo+
Party 2
Nemesis
Nemesis
arrowsif
Nemesis
Level 14
God Stats
1W - 3L
1,475 SR
Queue Stats
1W - 5L
1,643 Elo+
Party 2
Team Averages
Level 71
1,568 SR
1,365 Elo+

VS

Team Averages
Level 100
1,621 SR
1,488 Elo+
Fafnir
Fafnir
KernalFlanders
Fafnir
Level 128
God Stats
2W - 1L
2,001 SR
Queue Stats
411W - 306L
1,557 Elo+
Party 3
Nu Wa
Nu Wa
MyPBJ
Nu Wa
Level 73
God Stats
10W - 8L
1,397 SR
Queue Stats
175W - 186L
1,414 Elo+
Party 1
Discordia
Discordia
SauceyFab
Discordia
Level 108
God Stats
2W - 2L
1,572 SR
Queue Stats
39W - 40L
1,491 Elo+
Party 1
Fenrir
Fenrir
Scratcheey
Fenrir
Level 109
God Stats
2W - 1L
1,682 SR
Queue Stats
169W - 136L
1,557 Elo+
Party 3
Janus
Janus
zayswindle
Janus
Level 84
God Stats
3W - 3L
1,453 SR
Queue Stats
81W - 100L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hobbit3117
Cthulhu
12
0 / 4 / 1
6,607
661
4,118
10,323
5,506
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
13
2 / 3 / 0
7,057
706
4,703
10,784
8,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
13
1 / 5 / 0
6,817
682
5,971
11,124
4,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Sicon55
Nu Wa
13
0 / 5 / 1
6,805
681
10,078
8,956
2,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
arrowsif
Nemesis
12
0 / 6 / 3
6,610
661
3,665
10,354
3,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 7
8,488
849
4,918
9,443
11,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
MyPBJ
Nu Wa
14
2 / 0 / 7
7,503
750
5,824
3,898
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
SauceyFab
Discordia
15
6 / 2 / 6
8,167
817
10,231
6,106
2,176
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Scratcheey
Fenrir
14
5 / 2 / 3
7,934
793
5,185
11,485
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
16
8 / 0 / 6
8,638
864
14,379
8,006
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
52
3
Kills
23
23
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Hobbit3117
Cthulhu
0
4
1
0.13
W
2
0
7
5.5
L
Horus
2
3
0
0.67
W
Nu Wa
MyPBJ
Nu Wa
2
0
7
5.5
L
Ishtar
1
5
0
0.2
W
Discordia
SauceyFab
Discordia
6
2
6
4.5
W
Fenrir
Scratcheey
Fenrir
5
2
3
3.25
L
Nu Wa
Sicon55
Nu Wa
0
5
1
0.1
L
Nemesis
arrowsif
Nemesis
0
6
3
0.25
W
Janus
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,535
Damage
40,537
51,541
Taken
38,938
24,440
Mitigated
23,698
4,266
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Hobbit3117
Cthulhu
4,118
121
196
427
10,323
5,506
32
6,749
3,406
19,033
0
W
4,918
1,522
1,668
2,304
9,443
11,631
292
3,223
6,220
15,065
0
L
Horus
4,703
1,530
1,109
1,467
10,784
8,309
0
6,927
3,673
0
13,661
W
Nu Wa
MyPBJ
Nu Wa
5,824
3,059
0
250
3,898
1,448
0
2,420
1,433
29,454
0
L
Ishtar
5,971
2,364
140
677
11,124
4,057
0
8,571
2,391
0
24,885
W
Discordia
SauceyFab
Discordia
10,231
832
0
210
6,106
2,176
1,086
2,340
3,681
26,722
0
W
Fenrir
Scratcheey
Fenrir
5,185
1,455
0
787
11,485
5,574
0
2,977
8,202
0
17,638
L
Nu Wa
Sicon55
Nu Wa
10,078
2,602
0
0
8,956
2,772
838
6,620
2,134
33,341
0
L
Nemesis
arrowsif
Nemesis
3,665
731
0
250
10,354
3,796
301
5,969
4,301
0
10,189
W
Janus
14,379
634
0
0
8,006
2,869
0
3,311
4,359
37,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,896
Gold Earned
40,730
162
Minions Killed
219
0
Camps Cleared
0
930,908
Distance Traveled
1,023,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,607
661
38
4
0
196,519
0
W
Fafnir
8,488
849
21
2
0
200,870
0
L
Horus
7,057
706
23
2
0
204,117
0
W
Nu Wa
7,503
750
61
6
0
179,560
0
L
Ishtar
6,817
682
40
4
0
155,680
0
W
Discordia
8,167
817
38
4
0
202,396
0
W
Fenrir
7,934
793
35
4
0
207,953
0
L
Nu Wa
6,805
681
46
5
0
175,287
0
L
Nemesis
6,610
661
15
2
0
199,305
0
W
Janus
8,638
864
64
6
0
233,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role