Player Matchup

Heimdallr
Heimdallr
Beagle Sniper
Heimdallr
Level 105
God Stats
2W - 4L
1,450 SR
Queue Stats
145W - 178L
1,505 Elo+
Party 3
Ra
Ra
Coddaddy4203937
Ra
Level 10
God Stats
3W - 2L
1,436 SR
Queue Stats
15W - 7L
1,654 Elo+
Party 3
Ares
Ares
DADEASE1997
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,500 Elo+
Party 2
Terra
Terra
Fafs Hammer
Terra
Level 8
God Stats
2W - 2L
1,434 SR
Queue Stats
12W - 9L
1,656 Elo+
Party 3
Fenrir
Fenrir
Mystic_Impetus
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,500 Elo+
Party 2
Team Averages
Level 40
1,464 SR
1,563 Elo+

VS

Team Averages
Level 38
1,528 SR
1,418 Elo+
Anubis
Anubis
ELCHIKO_APPLE
Anubis
Level 28
God Stats
26W - 27L
1,710 SR
Queue Stats
92W - 86L
1,499 Elo+
Party 1
Chaac
Chaac
P3AR_85
Chaac
Level 55
God Stats
3W - 2L
1,699 SR
Queue Stats
118W - 115L
1,486 Elo+
Party 1
Atlas
Atlas
Pryvacii-
Atlas
Level 22
God Stats
5W - 16L
1,365 SR
Queue Stats
370W - 456L
1,309 Elo+
Party 4
Anhur
Anhur
S_Flare7
Anhur
Level 48
God Stats
5W - 4L
1,500 SR
Queue Stats
309W - 380L
1,416 Elo+
Party 4
Tsukuyomi
Tsukuyomi
llTop1Mukll
Tsukuyomi
Level 39
God Stats
4W - 7L
1,368 SR
Queue Stats
65W - 75L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beagle Sniper
Heimdallr
16
6 / 2 / 8
10,258
540
18,418
19,668
9,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 4 / 7
11,814
622
18,437
15,017
7,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 8
9,562
503
3,602
11,996
13,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
1 / 4 / 3
10,068
530
9,508
19,158
21,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 5 / 5
9,815
517
10,849
18,936
8,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
10,044
529
11,642
15,417
8,041
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
P3AR_85
Chaac
15
2 / 2 / 4
10,046
529
13,653
17,099
16,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Pryvacii-
Atlas
13
0 / 5 / 7
8,322
438
8,694
17,612
16,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
S_Flare7
Anhur
15
2 / 6 / 2
9,066
477
13,406
18,490
7,788
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
llTop1Mukll
Tsukuyomi
16
8 / 4 / 4
10,687
562
14,552
15,404
6,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
37
23
Kills
16
16
Deaths
24
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Beagle Sniper
Heimdallr
6
2
8
5
W
10
4
7
3.38
W
1
1
8
5
L
4
7
4
0.86
W
1
4
3
0.63
W
5
5
5
1.5
L
Chaac
P3AR_85
Chaac
2
2
4
2
L
Atlas
Pryvacii-
Atlas
0
5
7
0.7
L
Anhur
S_Flare7
Anhur
2
6
2
0.5
L
Tsukuyomi
llTop1Mukll
Tsukuyomi
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,814
Damage
61,947
84,775
Taken
84,022
60,045
Mitigated
55,485
25,319
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Beagle Sniper
Heimdallr
18,418
9,636
0
7,699
19,668
9,147
2,757
5,046
14,622
0
75,347
W
18,437
580
2,776
5,969
15,017
7,082
720
4,612
10,357
90,934
0
W
3,602
352
0
1,511
11,996
13,534
558
4,020
7,976
24,726
0
L
11,642
381
0
4,621
15,417
8,041
262
6,292
8,842
83,869
0
W
9,508
1,417
496
5,499
19,158
21,545
0
2,814
16,184
76,616
247
W
10,849
3,727
0
1,369
18,936
8,737
0
3,914
15,022
0
67,865
L
Chaac
P3AR_85
Chaac
13,653
1,951
0
4,095
17,099
16,225
146
9,522
7,577
0
81,417
L
Atlas
Pryvacii-
Atlas
8,694
3,983
0
4,614
17,612
16,578
0
4,028
13,584
25,074
0
L
Anhur
S_Flare7
Anhur
13,406
8,640
0
6,431
18,490
7,788
0
4,681
13,809
0
70,336
L
Tsukuyomi
llTop1Mukll
Tsukuyomi
14,552
4,534
0
1,292
15,404
6,853
0
6,422
8,800
0
85,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,517
Gold Earned
48,165
484
Minions Killed
500
0
Camps Cleared
0
1,973,943
Distance Traveled
1,808,916
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,258
540
109
6
0
353,432
0
W
Ra
11,814
622
139
7
0
428,522
0
W
Ares
9,562
503
18
1
0
388,383
0
L
Anubis
10,044
529
121
6
0
299,563
0
W
Terra
10,068
530
145
8
0
375,638
7
W
Fenrir
9,815
517
73
4
0
427,968
0
L
Chaac
10,046
529
137
7
0
390,275
0
L
Atlas
8,322
438
33
2
0
410,171
0
L
Anhur
9,066
477
108
6
0
372,501
0
L
Tsukuyomi
10,687
562
101
5
0
336,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role