Player Matchup

Kuzenbo
Kuzenbo
AYO 0CK
Kuzenbo
Level 108
God Stats
6W - 9L
1,580 SR
Queue Stats
22W - 41L
1,404 Elo+
Party 1
Discordia
Discordia
ForegoneBison70
Discordia
Level 137
God Stats
9W - 8L
1,776 SR
Queue Stats
557W - 753L
1,457 Elo+
Party 1
Set
Set
InforcerZero23
Set
Level 157
God Stats
5W - 16L
1,431 SR
Queue Stats
479W - 785L
1,434 Elo+
Party 1
Cernunnos
Cernunnos
Jazze Senpai
Cernunnos
Level 108
God Stats
13W - 19L
1,466 SR
Queue Stats
863W - 1,076L
1,503 Elo+
Party 1
Erlang Shen
Erlang Shen
vizzamma
Erlang Shen
Level 92
God Stats
8W - 11L
1,494 SR
Queue Stats
378W - 546L
1,387 Elo+
Party 1
Team Averages
Level 120
1,549 SR
1,437 Elo+

VS

Team Averages
Level 118
1,476 SR
1,561 Elo+
Xing Tian
Xing Tian
Coolcalcal22
Xing Tian
Level 143
God Stats
3W - 1L
1,743 SR
Queue Stats
39W - 25L
1,613 Elo+
Party 2
King Arthur
King Arthur
SilverBurrito
King Arthur
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 44L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
Uncalmed Bush
Danzaburou
Level 123
God Stats
7W - 8L
1,519 SR
Queue Stats
67W - 54L
1,581 Elo+
Party 2
Nu Wa
Nu Wa
jjoberwockey
Nu Wa
Level 129
God Stats
11W - 13L
1,432 SR
Queue Stats
162W - 139L
1,523 Elo+
Solo
Thor
Thor
mjgcomputer
Thor
Level 108
God Stats
4W - 3L
1,187 SR
Queue Stats
216W - 181L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AYO 0CK
Kuzenbo
11
1 / 2 / 2
7,483
468
5,151
13,077
16,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
ForegoneBison70
Discordia
14
2 / 3 / 4
8,253
516
10,802
10,347
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 4 / 0
8,881
555
9,002
15,651
9,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Jazze Senpai
Cernunnos
12
1 / 5 / 1
7,161
448
8,516
14,448
5,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
vizzamma
Erlang Shen
13
0 / 4 / 1
7,131
446
4,554
18,576
12,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Coolcalcal22
Xing Tian
14
3 / 1 / 8
8,863
554
8,936
11,121
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
SilverBurrito
King Arthur
17
6 / 0 / 4
10,306
644
15,185
14,950
17,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Uncalmed Bush
Danzaburou
15
2 / 3 / 4
9,250
578
9,002
12,944
5,696
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 4 / 5
8,532
533
11,357
11,333
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 2
8,587
537
6,285
16,372
7,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
18
18
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AYO 0CK
Kuzenbo
1
2
2
1
W
Xing Tian
Coolcalcal22
Xing Tian
3
1
8
7
L
Discordia
ForegoneBison70
Discordia
2
3
4
1.33
L
6
4
0
1.5
L
Cernunnos
Jazze Senpai
Cernunnos
1
5
1
0.3
W
King Arthur
SilverBurrito
King Arthur
6
0
4
8
W
Danzaburou
Uncalmed Bush
Danzaburou
2
3
4
1.33
W
4
4
5
1.63
W
3
2
2
2
L
Erlang Shen
vizzamma
Erlang Shen
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,025
Damage
50,765
72,099
Taken
66,720
47,575
Mitigated
45,174
14,539
Healing
11,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AYO 0CK
Kuzenbo
5,151
1,620
0
1,606
13,077
16,711
0
5,639
7,438
23,337
399
W
Xing Tian
Coolcalcal22
Xing Tian
8,936
594
0
1,903
11,121
10,710
0
1,956
8,828
22,083
0
L
Discordia
ForegoneBison70
Discordia
10,802
1,014
0
1,093
10,347
3,687
0
4,435
5,840
74,187
0
L
9,002
3,613
0
2,107
15,651
9,136
13
4,209
11,266
0
78,573
L
Cernunnos
Jazze Senpai
Cernunnos
8,516
4,283
0
4,129
14,448
5,589
0
3,777
10,371
0
47,769
W
King Arthur
SilverBurrito
King Arthur
15,185
1,148
0
1,250
14,950
17,703
0
830
13,936
3,394
78,915
W
Danzaburou
Uncalmed Bush
Danzaburou
9,002
5,108
0
5,004
12,944
5,696
1,295
1,553
11,236
0
73,611
W
11,357
4,767
96
2,534
11,333
3,864
325
7,483
3,611
54,486
0
W
6,285
1,119
0
730
16,372
7,201
0
3,404
12,832
53
74,970
L
Erlang Shen
vizzamma
Erlang Shen
4,554
1,706
0
5,604
18,576
12,452
0
3,494
14,886
0
52,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,909
Gold Earned
45,538
415
Minions Killed
439
0
Camps Cleared
0
1,559,346
Distance Traveled
1,602,511
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,483
468
33
2
0
340,265
4
W
Xing Tian
8,863
554
17
1
0
334,384
0
L
Discordia
8,253
516
113
7
0
306,016
3
L
Set
8,881
555
109
7
0
334,781
0
L
Cernunnos
7,161
448
83
5
0
283,297
0
W
King Arthur
10,306
644
116
7
0
352,444
2
W
Danzaburou
9,250
578
122
8
0
293,121
0
W
Nu Wa
8,532
533
90
6
0
275,357
2
W
Thor
8,587
537
94
6
0
347,205
1
L
Erlang Shen
7,131
446
77
5
0
294,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role