Player Matchup

Janus
Janus
Bulldogtyson
Janus
Level 18
God Stats
8W - 11L
1,294 SR
Queue Stats
27W - 34L
1,467 Elo+
Party 1
Anhur
Anhur
CaptainCapper
Anhur
Level 14
God Stats
2W - 1L
1,412 SR
Queue Stats
2W - 1L
1,725 Elo+
Party 1
Lancelot
Lancelot
ComeMiCuulo
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,530 Elo+
Party 1
Sun Wukong
Sun Wukong
LeDabber
Sun Wukong
Level 16
God Stats
0W - 2L
1,286 SR
Queue Stats
2W - 3L
1,578 Elo+
Party 1
Ares
Ares
PoppaMakki
Ares
Level 128
God Stats
0W - 4L
1,279 SR
Queue Stats
182W - 150L
1,406 Elo+
Party 1
Team Averages
Level 38
1,354 SR
1,541 Elo+

VS

Team Averages
Level 51
1,540 SR
1,488 Elo+
Nox
Nox
AlkalineAlexis
Nox
Level 37
God Stats
27W - 20L
1,549 SR
Queue Stats
66W - 61L
1,488 Elo+
Solo
Bacchus
Bacchus
BoracicToaster8
Bacchus
Level 41
God Stats
19W - 13L
1,522 SR
Queue Stats
180W - 147L
1,395 Elo+
Party 2
Surtr
Surtr
DAMNSONDULLA
Surtr
Level 47
God Stats
3W - 5L
1,666 SR
Queue Stats
170W - 142L
1,529 Elo+
Party 3
Thanatos
Thanatos
Koduhz
Thanatos
Level 62
God Stats
12W - 12L
1,338 SR
Queue Stats
232W - 178L
1,468 Elo+
Party 2
Martichoras
Martichoras
xTYDE
Martichoras
Level 68
God Stats
6W - 5L
1,624 SR
Queue Stats
144W - 109L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,462
446
2,211
5,961
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 0
4,546
455
1,239
5,906
1,971
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
ComeMiCuulo
Lancelot
8
0 / 5 / 0
4,799
480
2,450
9,274
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
LeDabber
Sun Wukong
8
0 / 2 / 0
4,439
444
2,122
7,459
4,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,499
450
2,955
9,199
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 1
7,795
780
5,456
4,101
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 1 / 7
6,215
622
3,984
6,243
6,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 2
6,767
677
6,321
8,827
7,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Koduhz
Thanatos
10
2 / 0 / 3
5,912
591
1,959
5,995
2,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
xTYDE
Martichoras
10
3 / 0 / 8
6,057
606
7,314
4,577
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
1
Kills
20
20
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
0
1
10.5
W
4
1
7
7.5
L
0
5
0
0
L
1
4
0
0.25
L
Lancelot
ComeMiCuulo
Lancelot
0
5
0
0
W
1
0
2
2
W
Thanatos
Koduhz
Thanatos
2
0
3
3.5
L
Sun Wukong
LeDabber
Sun Wukong
0
2
0
0
L
0
4
0
0
W
Martichoras
xTYDE
Martichoras
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,977
Damage
25,034
37,799
Taken
29,743
17,060
Mitigated
19,416
4,171
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,456
927
0
1,250
4,101
1,677
609
1,262
2,675
52,145
0
W
3,984
682
0
2,930
6,243
6,079
0
1,216
5,005
12,900
0
L
2,211
262
0
250
5,961
1,563
9
3,030
2,931
21,961
0
L
1,239
880
0
898
5,906
1,971
0
2,156
3,750
0
14,723
L
Lancelot
ComeMiCuulo
Lancelot
2,450
1,008
0
306
9,274
3,582
0
2,455
6,819
0
32,051
W
6,321
1,596
0
2,697
8,827
7,637
160
259
8,568
799
48,976
W
Thanatos
Koduhz
Thanatos
1,959
681
0
5,418
5,995
2,201
0
604
5,345
0
40,315
L
Sun Wukong
LeDabber
Sun Wukong
2,122
465
0
1,172
7,459
4,456
0
284
7,175
0
23,058
L
2,955
300
0
1,545
9,199
5,488
0
2,194
7,005
13,717
0
W
Martichoras
xTYDE
Martichoras
7,314
2,788
0
1,284
4,577
1,822
556
1,664
2,913
0
40,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,745
Gold Earned
32,746
187
Minions Killed
320
0
Camps Cleared
0
970,533
Distance Traveled
960,104
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,795
780
95
10
0
194,020
2
W
Bacchus
6,215
622
14
1
0
204,951
2
L
Janus
4,462
446
38
4
0
186,999
0
L
Anhur
4,546
455
29
3
0
170,466
0
L
Lancelot
4,799
480
64
6
0
219,246
0
W
Surtr
6,767
677
81
8
0
169,799
0
W
Thanatos
5,912
591
75
8
0
223,712
0
L
Sun Wukong
4,439
444
38
4
0
197,353
0
L
Ares
4,499
450
18
2
0
196,469
0
W
Martichoras
6,057
606
55
6
0
167,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role