Player Matchup

Bakasura
Bakasura
CrimsonTaiyou
Bakasura
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,431 Elo+
Party 1
Hel
Hel
Diamond Boy5436
Hel
Level 56
God Stats
8W - 7L
1,590 SR
Queue Stats
170W - 164L
1,488 Elo+
Party 1
Serqet
Serqet
Eternal_Grinaldi
Serqet
Level 155
God Stats
4W - 10L
1,404 SR
Queue Stats
479W - 482L
1,467 Elo+
Solo
Artemis
Artemis
MaxIsTrollin
Artemis
Level 157
God Stats
9W - 14L
1,381 SR
Queue Stats
170W - 178L
1,457 Elo+
Party 1
Martichoras
Martichoras
Ryze_WyXyYT
Martichoras
Level 80
God Stats
4W - 2L
1,490 SR
Queue Stats
51W - 48L
1,424 Elo+
Solo
Team Averages
Level 98
1,473 SR
1,453 Elo+

VS

Team Averages
Level 133
1,480 SR
1,470 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Erebospinyin
Surtr
Level 156
God Stats
2W - 3L
1,749 SR
Queue Stats
149W - 137L
1,572 Elo+
Party 2
Fenrir
Fenrir
S7 Risk
Fenrir
Level 126
God Stats
8W - 9L
1,479 SR
Queue Stats
438W - 472L
1,363 Elo+
Party 3
Cthulhu
Cthulhu
Urmius
Cthulhu
Level 89
God Stats
16W - 18L
1,410 SR
Queue Stats
294W - 303L
1,430 Elo+
Party 3
Xbalanque
Xbalanque
majorglory23
Xbalanque
Level 137
God Stats
0W - 2L
1,263 SR
Queue Stats
88W - 111L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CrimsonTaiyou
Bakasura
18
6 / 1 / 2
11,358
668
11,452
18,629
10,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 9
8,356
492
11,167
14,441
12,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 5
9,106
536
10,184
16,609
11,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Artemis
MaxIsTrollin
Artemis
14
1 / 3 / 0
8,223
484
7,710
13,842
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
Ryze_WyXyYT
Martichoras
14
5 / 2 / 8
9,218
542
11,219
12,057
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 4 / 1
7,542
444
10,782
10,350
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
2 / 4 / 1
7,995
470
9,497
15,734
15,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
S7 Risk
Fenrir
12
2 / 7 / 2
7,717
454
6,032
14,802
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Urmius
Cthulhu
12
3 / 3 / 4
7,932
467
10,817
16,798
17,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
majorglory23
Xbalanque
12
2 / 2 / 3
7,932
467
11,354
13,909
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
9
10
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
4
1
0.13
W
Bakasura
CrimsonTaiyou
Bakasura
6
1
2
7
W
1
3
9
1.83
L
2
4
1
0.63
W
5
1
5
7.5
W
Artemis
MaxIsTrollin
Artemis
1
3
0
0.33
W
Martichoras
Ryze_WyXyYT
Martichoras
5
2
8
4.5
L
Fenrir
S7 Risk
Fenrir
2
7
2
0.43
L
Cthulhu
Urmius
Cthulhu
3
3
4
1.67
L
Xbalanque
majorglory23
Xbalanque
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,732
Damage
48,482
75,578
Taken
71,593
46,368
Mitigated
48,600
34,543
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
10,782
397
819
902
10,350
3,963
0
1,977
7,973
62,096
0
W
Bakasura
CrimsonTaiyou
Bakasura
11,452
6,972
0
11,353
18,629
10,707
778
1,811
16,746
0
93,881
W
11,167
2,550
5,958
8,630
14,441
12,447
180
6,313
8,073
41,704
0
L
9,497
4,005
0
4,276
15,734
15,403
0
1,373
12,322
608
48,366
W
10,184
2,130
0
2,000
16,609
11,124
241
4,068
12,382
0
68,150
W
Artemis
MaxIsTrollin
Artemis
7,710
2,848
0
3,873
13,842
5,951
2,931
2,504
11,274
0
67,851
W
Martichoras
Ryze_WyXyYT
Martichoras
11,219
3,113
0
2,729
12,057
6,139
685
7,514
4,543
0
61,721
L
Fenrir
S7 Risk
Fenrir
6,032
1,893
0
1,215
14,802
6,221
0
1,588
12,688
0
42,955
L
Cthulhu
Urmius
Cthulhu
10,817
761
341
1,589
16,798
17,976
0
3,811
12,237
35,249
0
L
Xbalanque
majorglory23
Xbalanque
11,354
3,107
0
2,854
13,909
5,037
1,114
2,540
10,839
0
53,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,261
Gold Earned
39,118
564
Minions Killed
384
0
Camps Cleared
0
1,667,319
Distance Traveled
1,544,704
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,542
444
110
6
0
308,813
4
W
Bakasura
11,358
668
190
11
0
390,532
1
W
Hel
8,356
492
53
3
0
291,699
0
L
Surtr
7,995
470
70
4
0
306,671
3
W
Serqet
9,106
536
98
6
0
394,848
0
W
Artemis
8,223
484
101
6
0
298,816
1
W
Martichoras
9,218
542
122
7
0
291,424
6
L
Fenrir
7,717
454
63
4
0
291,214
0
L
Cthulhu
7,932
467
52
3
0
329,047
7
L
Xbalanque
7,932
467
89
5
0
308,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role