Player Matchup

Horus
Horus
Bronze V
I-_-IFurn
Horus
Bronze V
Level 69
God Stats
12W - 14L
1,552 SR
Queue Stats
21W - 24L
1,541 MMR
Party 2
Kukulkan
Kukulkan
Silver II
Lutfhi
Kukulkan
Silver II
Level 151
God Stats
0W - 1L
1,613 SR
Queue Stats
5W - 8L
1,499 MMR
Solo
Bakasura
Bakasura
Silver I
MooSoka
Bakasura
Silver I
Level 74
God Stats
2W - 1L
1,727 SR
Queue Stats
38W - 40L
1,533 MMR
Party 1
Hachiman
Hachiman
Silver II
Mr_disrespecty
Hachiman
Silver II
Level 143
God Stats
11W - 8L
1,487 SR
Queue Stats
95W - 95L
1,418 MMR
Party 2
Achilles
Achilles
Silver II
mmmcaramel
Achilles
Silver II
Level 113
God Stats
0W - 2L
1,397 SR
Queue Stats
19W - 21L
1,457 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,555 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,578 SR
1,492 MMR
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
ClamLand
Baron Samedi
Gold II
Level 148
God Stats
6W - 0L
1,806 SR
Queue Stats
239W - 232L
1,479 MMR
Solo
Ix Chel
Ix Chel
Silver II
FugueState
Ix Chel
Silver II
Level 164
God Stats
15W - 16L
1,588 SR
Queue Stats
141W - 125L
1,497 MMR
Party 3
Tyr
Tyr
Silver I
GeneralGuy1
Tyr
Silver I
Level 76
God Stats
2W - 2L
1,495 SR
Queue Stats
43W - 45L
1,484 MMR
Solo
Cupid
Cupid
Bronze III
InvoIve
Cupid
Bronze III
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
I-_-IFurn
Horus
9
0 / 3 / 2
5,904
454
3,312
10,039
8,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
Lutfhi
Kukulkan
12
0 / 5 / 0
6,736
518
4,205
8,965
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
MooSoka
Bakasura
12
1 / 3 / 1
6,918
532
4,964
13,974
6,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
12
3 / 2 / 0
7,559
581
10,343
11,044
4,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
mmmcaramel
Achilles
12
1 / 1 / 0
7,225
556
8,306
12,151
15,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnhurRavanaHadesAo Kuang

VS

Bans
ThanatosGebHerculesArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
5 / 2 / 0
7,680
591
5,140
11,099
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ClamLand
Baron Samedi
12
3 / 1 / 8
7,223
556
5,817
9,148
6,392
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
FugueState
Ix Chel
13
3 / 0 / 8
8,040
618
11,279
6,418
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 1
7,670
590
7,947
13,928
14,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
InvoIve
Cupid
12
3 / 2 / 6
7,199
554
7,908
10,539
3,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
14
14
Deaths
6
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
2
0
2.5
W
Baron Samedi
ClamLand
Baron Samedi
3
1
8
7
W
Ix Chel
FugueState
Ix Chel
3
0
8
7
W
0
1
1
0.5
L
Horus
I-_-IFurn
Horus
0
3
2
0.33
W
Cupid
InvoIve
Cupid
3
2
6
3
L
Kukulkan
Lutfhi
Kukulkan
0
5
0
0
L
Bakasura
MooSoka
Bakasura
1
3
1
0.5
L
Hachiman
3
2
0
1.5
L
Achilles
mmmcaramel
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
38,091
56,173
Taken
51,132
38,944
Mitigated
30,278
20,337
Healing
18,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,140
1,327
0
1,723
11,099
4,081
0
780
10,319
0
60,498
W
Baron Samedi
ClamLand
Baron Samedi
5,817
732
1,159
3,809
9,148
6,392
0
2,221
6,416
19,233
0
W
Ix Chel
FugueState
Ix Chel
11,279
1,962
968
2,717
6,418
2,505
0
1,323
5,021
70,242
0
W
7,947
848
0
5,534
13,928
14,031
0
1,448
12,256
0
65,984
L
Horus
I-_-IFurn
Horus
3,312
1,397
1,220
3,464
10,039
8,814
0
5,390
4,649
0
12,494
W
Cupid
InvoIve
Cupid
7,908
5,327
112
2,626
10,539
3,269
118
581
9,958
0
46,961
L
Kukulkan
Lutfhi
Kukulkan
4,205
357
0
380
8,965
3,689
0
5,201
3,764
60,347
0
L
Bakasura
MooSoka
Bakasura
4,964
3,463
0
4,689
13,974
6,588
0
3,171
10,803
0
49,469
L
Hachiman
10,343
6,423
0
5,484
11,044
4,716
935
3,342
7,702
0
62,373
L
Achilles
mmmcaramel
Achilles
8,306
1,685
0
5,100
12,151
15,137
0
0
12,151
3,714
45,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,342
Gold Earned
37,812
392
Minions Killed
424
0
Camps Cleared
0
1,316,989
Distance Traveled
1,434,028
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,680
591
82
6
0
314,489
0
W
Baron Samedi
7,223
556
29
2
0
275,811
2
W
Ix Chel
8,040
618
117
9
0
291,007
1
W
Tyr
7,670
590
110
8
0
285,907
3
L
Horus
5,904
454
16
1
0
261,125
3
W
Cupid
7,199
554
86
7
0
266,814
1
L
Kukulkan
6,736
518
105
8
0
255,368
0
L
Bakasura
6,918
532
88
7
0
295,077
0
L
Hachiman
7,559
581
94
7
0
238,001
2
L
Achilles
7,225
556
89
7
0
267,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role