Player Matchup

Khepri
Khepri
Azzerf7
Khepri
Level 128
God Stats
2W - 0L
1,778 SR
Queue Stats
256W - 236L
1,519 Elo+
Solo
Surtr
Surtr
Daniel C0n3ry
Surtr
Level 69
God Stats
4W - 3L
1,548 SR
Queue Stats
161W - 158L
1,414 Elo+
Party 1
Janus
Janus
LucasCROZZO994
Janus
Level 117
God Stats
6W - 7L
1,314 SR
Queue Stats
247W - 252L
1,469 Elo+
Party 1
Bastet
Bastet
Proudy123321
Bastet
Level 158
God Stats
8W - 8L
1,588 SR
Queue Stats
663W - 626L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
nardofish23
Nu Wa
Level 68
God Stats
150W - 120L
1,523 SR
Queue Stats
750W - 722L
1,460 Elo+
Party 1
Team Averages
Level 108
1,550 SR
1,471 Elo+

VS

Team Averages
Level 115
1,498 SR
1,515 Elo+
Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AREPA_MIXTA
Izanami
Level 83
God Stats
4W - 4L
1,832 SR
Queue Stats
26W - 24L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Demcnz
Morgan Le Fay
Level 133
God Stats
10W - 11L
1,525 SR
Queue Stats
887W - 844L
1,515 Elo+
Solo
Maui
Maui
HoriZonVoID
Maui
Level 56
God Stats
1W - 13L
1,133 SR
Queue Stats
158W - 215L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Azzerf7
Khepri
10
1 / 2 / 6
6,496
541
2,715
10,119
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 4 / 0
5,900
492
4,978
12,351
6,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 4 / 3
6,464
539
3,617
6,692
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
7 / 0 / 2
8,326
694
8,745
8,412
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 4 / 2
6,918
577
5,640
7,513
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 0 / 1
8,602
717
7,367
11,282
12,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
13
8 / 4 / 1
7,861
655
7,920
12,014
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
AREPA_MIXTA
Izanami
1
0 / 0 / 0
2,283
190
0
279
89
Morgan Le Fay
Demcnz
Morgan Le Fay
11
2 / 3 / 4
6,578
548
8,765
8,664
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 7 / 5
5,452
454
2,738
11,792
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
14
Kills
14
14
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
0
1
4.5
L
Fenrir
 
Fenrir
8
4
1
2.13
L
Izanami
AREPA_MIXTA
Izanami
0
0
0
0
W
Khepri
Azzerf7
Khepri
1
2
6
2
W
0
4
0
0
L
Morgan Le Fay
Demcnz
Morgan Le Fay
2
3
4
1.33
L
0
7
5
0.36
W
2
4
3
0.88
W
Bastet
7
0
2
8
W
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,695
Damage
26,790
45,087
Taken
44,031
23,782
Mitigated
27,441
9,986
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,367
1,807
0
4,795
11,282
12,117
0
794
10,488
0
71,565
L
Fenrir
 
Fenrir
7,920
2,172
0
1,916
12,014
5,412
0
2,326
9,640
0
58,845
L
Izanami
AREPA_MIXTA
Izanami
0
0
0
0
279
89
0
279
0
0
0
W
Khepri
Azzerf7
Khepri
2,715
490
0
2,901
10,119
8,382
0
3,620
6,359
27,973
0
W
4,978
2,801
0
3,161
12,351
6,419
0
63
12,288
337
40,240
L
Morgan Le Fay
Demcnz
Morgan Le Fay
8,765
616
0
1,509
8,664
3,216
0
4,359
4,089
47,284
0
L
2,738
771
0
922
11,792
6,607
0
4,472
7,286
16,599
0
W
3,617
215
0
820
6,692
2,375
0
4,075
2,329
39,573
0
W
Bastet
8,745
4,288
0
3,104
8,412
4,070
432
872
7,502
0
65,227
W
5,640
1,294
0
0
7,513
2,536
0
2,319
5,043
37,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,104
Gold Earned
30,776
344
Minions Killed
316
0
Camps Cleared
0
1,143,181
Distance Traveled
934,912
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,602
717
124
10
0
215,594
0
L
Fenrir
7,861
655
98
8
0
283,725
0
L
Izanami
2,283
190
0
0
0
0
0
W
Khepri
6,496
541
26
2
0
228,262
1
W
Surtr
5,900
492
67
6
0
207,293
0
L
Morgan Le Fay
6,578
548
77
6
0
215,243
2
L
Maui
5,452
454
17
1
0
220,350
0
W
Janus
6,464
539
82
7
0
234,044
0
W
Bastet
8,326
694
114
10
0
240,162
0
W
Nu Wa
6,918
577
55
5
0
233,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role