Player Matchup

Danzaburou
Danzaburou
P DUBSZN
Danzaburou
Level 112
God Stats
5W - 2L
1,703 SR
Queue Stats
1,320W - 1,235L
1,572 Elo+
Party 1
Kali
Kali
melokie13
Kali
Level 66
God Stats
0W - 1L
1,258 SR
Queue Stats
5W - 9L
1,432 Elo+
Party 2
Sylvanus
Sylvanus
pachekillo6
Sylvanus
Level 137
God Stats
0W - 1L
1,261 SR
Queue Stats
132W - 230L
1,367 Elo+
Party 2
Hercules
Hercules
ryandris1
Hercules
Level 164
God Stats
43W - 54L
1,508 SR
Queue Stats
627W - 574L
1,555 Elo+
Party 1
Agni
Agni
xXLorenXx935
Agni
Level 79
God Stats
0W - 1L
1,488 SR
Queue Stats
70W - 138L
1,332 Elo+
Party 2
Team Averages
Level 112
1,444 SR
1,452 Elo+

VS

Team Averages
Level 110
1,383 SR
1,467 Elo+
Thor
Thor
ICUDeadSoon666
Thor
Level 129
God Stats
6W - 3L
1,285 SR
Queue Stats
128W - 117L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
It_was_me_Dio16
Sun Wukong
Level 87
God Stats
1W - 1L
1,434 SR
Queue Stats
116W - 106L
1,486 Elo+
Party 3
Skadi
Skadi
Jomeisa12
Skadi
Level 127
God Stats
1W - 3L
1,414 SR
Queue Stats
220W - 214L
1,478 Elo+
Party 3
Hel
Hel
MrS1lenc3x
Hel
Level 68
God Stats
1W - 0L
1,313 SR
Queue Stats
25W - 35L
1,395 Elo+
Party 3
Agni
Agni
el moflez rifa
Agni
Level 139
God Stats
5W - 6L
1,472 SR
Queue Stats
245W - 245L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
P DUBSZN
Danzaburou
14
0 / 1 / 2
8,512
426
9,722
12,395
5,273
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
12
1 / 7 / 1
8,040
402
5,774
17,442
7,505
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
pachekillo6
Sylvanus
16
1 / 2 / 0
9,117
456
7,542
18,675
16,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
ryandris1
Hercules
12
1 / 4 / 1
7,779
389
11,261
19,824
19,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
1 / 4 / 1
9,095
455
6,528
13,950
5,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 3
10,768
538
11,826
18,597
8,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
It_was_me_Dio16
Sun Wukong
17
2 / 1 / 5
10,560
528
10,627
15,912
13,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Jomeisa12
Skadi
16
0 / 0 / 6
9,419
471
7,741
12,704
5,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 0 / 8
9,787
489
6,577
11,752
8,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

18
7 / 2 / 4
11,361
568
20,869
15,482
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
17
18
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
W
Sun Wukong
It_was_me_Dio16
Sun Wukong
2
1
5
4.5
W
Skadi
Jomeisa12
Skadi
0
0
6
3
W
1
0
8
5
L
Danzaburou
P DUBSZN
Danzaburou
0
1
2
1
W
7
2
4
4.5
L
Kali
1
7
1
0.21
L
Sylvanus
pachekillo6
Sylvanus
1
2
0
0.5
L
Hercules
ryandris1
Hercules
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,827
Damage
57,640
82,286
Taken
74,447
54,401
Mitigated
42,279
23,408
Healing
31,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,826
1,412
0
1,568
18,597
8,327
632
2,090
16,507
0
95,343
W
Sun Wukong
It_was_me_Dio16
Sun Wukong
10,627
1,586
0
4,911
15,912
13,577
633
6,296
9,536
0
87,442
W
Skadi
Jomeisa12
Skadi
7,741
3,577
0
4,792
12,704
5,207
1,205
421
12,283
0
91,379
W
6,577
239
5,820
7,519
11,752
8,498
400
2,459
9,293
33,788
0
L
Danzaburou
P DUBSZN
Danzaburou
9,722
3,683
0
4,014
12,395
5,273
791
2,547
9,725
0
81,352
W
20,869
553
770
6,376
15,482
6,670
270
5,321
10,161
107,689
0
L
Kali
5,774
2,681
0
1,419
17,442
7,505
0
5,271
12,171
0
44,171
L
Sylvanus
pachekillo6
Sylvanus
7,542
1,143
1,541
8,982
18,675
16,619
0
4,389
14,286
52,699
12,280
L
Hercules
ryandris1
Hercules
11,261
2,220
0
5,350
19,824
19,079
0
7,714
12,110
3,020
32,615
L
6,528
50
0
2,102
13,950
5,925
400
7,731
6,219
71,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,543
Gold Earned
51,895
419
Minions Killed
571
0
Camps Cleared
0
1,886,484
Distance Traveled
2,003,500
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,768
538
132
7
0
402,675
4
W
Sun Wukong
10,560
528
119
6
0
426,361
4
W
Skadi
9,419
471
123
6
0
391,532
0
W
Hel
9,787
489
47
2
0
409,209
6
L
Danzaburou
8,512
426
121
6
0
395,104
0
W
Agni
11,361
568
150
8
0
373,723
0
L
Kali
8,040
402
55
3
0
410,056
0
L
Sylvanus
9,117
456
94
5
0
334,591
2
L
Hercules
7,779
389
26
1
0
372,131
5
L
Agni
9,095
455
123
6
0
374,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role