Player Matchup

Kuzenbo
Kuzenbo
OwnedWildest
Kuzenbo
Level 121
God Stats
17W - 18L
1,503 SR
Queue Stats
336W - 388L
1,454 Elo+
Solo
Medusa
Medusa
Sedated22
Medusa
Level 159
God Stats
25W - 9L
1,765 SR
Queue Stats
662W - 618L
1,569 Elo+
Solo
Bellona
Bellona
itsmochoa
Bellona
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 130L
1,530 Elo+
Party 3
Thanatos
Thanatos
nsalz15
Thanatos
Level 22
God Stats
7W - 7L
1,570 SR
Queue Stats
18W - 21L
1,463 Elo+
Party 3
Janus
Janus
topkiller422
Janus
Level 99
God Stats
7W - 1L
1,769 SR
Queue Stats
167W - 163L
1,559 Elo+
Party 3
Team Averages
Level 98
1,621 SR
1,515 Elo+

VS

Team Averages
Level 95
1,454 SR
1,493 Elo+
Atlas
Atlas
 
Atlas
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
BillCosbyPopcorn
Osiris
Level 63
God Stats
4W - 6L
1,540 SR
Queue Stats
112W - 114L
1,460 Elo+
Party 1
Tiamat
Tiamat
Gtown1228
Tiamat
Level 138
God Stats
6W - 8L
1,472 SR
Queue Stats
359W - 338L
1,511 Elo+
Party 2
Charybdis
Charybdis
VibeGuardian
Charybdis
Level 59
God Stats
0W - 4L
1,296 SR
Queue Stats
336W - 340L
1,484 Elo+
Party 1
Ne Zha
Ne Zha
ratdreamflores
Ne Zha
Level 145
God Stats
7W - 11L
1,461 SR
Queue Stats
218W - 198L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
OwnedWildest
Kuzenbo
11
2 / 1 / 4
7,263
605
3,868
11,384
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
Sedated22
Medusa
11
3 / 2 / 2
6,490
541
9,226
9,483
3,512
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
itsmochoa
Bellona
11
3 / 1 / 0
6,580
548
6,418
9,534
10,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thanatos
nsalz15
Thanatos
11
1 / 3 / 3
6,207
517
2,133
10,759
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 3 / 1
7,271
606
4,198
8,157
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 2 / 2
5,907
492
3,771
10,304
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 1
6,474
540
6,509
13,134
14,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Gtown1228
Tiamat
13
3 / 3 / 3
7,669
639
9,480
8,781
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
VibeGuardian
Charybdis
5
0 / 1 / 0
4,322
360
1,477
3,322
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
7 / 3 / 2
7,836
653
9,379
12,567
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
12
Kills
10
10
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
2
0.5
L
0
3
1
0.17
L
Tiamat
Gtown1228
Tiamat
3
3
3
1.5
W
Kuzenbo
OwnedWildest
Kuzenbo
2
1
4
4
W
Medusa
Sedated22
Medusa
3
2
2
2
L
Charybdis
VibeGuardian
Charybdis
0
1
0
0
W
Bellona
itsmochoa
Bellona
3
1
0
3
W
Thanatos
nsalz15
Thanatos
1
3
3
0.83
L
7
3
2
2.67
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,843
Damage
30,616
49,317
Taken
48,108
31,885
Mitigated
34,410
14,782
Healing
14,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,771
1,238
0
3,208
10,304
8,445
0
2,327
7,919
24,616
0
L
6,509
3,328
0
3,486
13,134
14,776
0
0
13,134
358
40,978
L
Tiamat
Gtown1228
Tiamat
9,480
1,035
0
2,886
8,781
5,580
171
3,486
5,175
59,320
0
W
Kuzenbo
OwnedWildest
Kuzenbo
3,868
1,310
0
2,315
11,384
11,450
0
3,890
7,285
16,861
0
W
Medusa
Sedated22
Medusa
9,226
4,588
0
4,152
9,483
3,512
643
3,441
5,940
0
46,328
L
Charybdis
VibeGuardian
Charybdis
1,477
852
0
1,297
3,322
876
0
454
2,868
0
12,153
W
Bellona
itsmochoa
Bellona
6,418
2,832
0
1,495
9,534
10,173
0
73
9,461
0
35,521
W
Thanatos
nsalz15
Thanatos
2,133
754
0
5,207
10,759
3,931
0
1,498
9,153
0
41,633
L
9,379
4,167
0
4,085
12,567
4,733
0
1,719
10,744
0
64,395
W
4,198
236
0
1,613
8,157
2,819
0
3,839
4,154
55,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,811
Gold Earned
32,208
308
Minions Killed
317
0
Camps Cleared
0
1,171,171
Distance Traveled
1,071,219
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,907
492
21
2
0
238,045
2
L
Osiris
6,474
540
66
6
0
236,800
0
L
Tiamat
7,669
639
131
11
0
229,534
0
W
Kuzenbo
7,263
605
22
2
0
242,969
2
W
Medusa
6,490
541
70
6
0
223,576
1
L
Charybdis
4,322
360
27
2
0
102,306
0
W
Bellona
6,580
548
47
4
0
219,497
0
W
Thanatos
6,207
517
66
6
0
233,753
0
L
Ne Zha
7,836
653
72
6
0
264,534
0
W
Janus
7,271
606
103
9
0
251,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role