Player Matchup

Thor
Thor
BeardedBudman
Thor
Level 149
God Stats
12W - 10L
1,530 SR
Queue Stats
77W - 85L
1,491 Elo+
Solo
Anubis
Anubis
Fastest_Crawdad
Anubis
Level 59
God Stats
11W - 6L
1,592 SR
Queue Stats
205W - 188L
1,406 Elo+
Solo
Ah Puch
Ah Puch
Lilwiki_r13
Ah Puch
Level 46
God Stats
3W - 6L
1,395 SR
Queue Stats
13W - 23L
1,367 Elo+
Solo
Guan Yu
Guan Yu
PlanarMistake
Guan Yu
Level 144
God Stats
3W - 1L
1,319 SR
Queue Stats
96W - 91L
1,407 Elo+
Solo
Sol
Sol
rNoMixxer
Sol
Level 112
God Stats
4W - 5L
1,467 SR
Queue Stats
66W - 57L
1,535 Elo+
Solo
Team Averages
Level 102
1,461 SR
1,441 Elo+

VS

Team Averages
Level 117
1,479 SR
1,463 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Coca Cola T
Fenrir
Level 119
God Stats
4W - 9L
1,393 SR
Queue Stats
156W - 133L
1,460 Elo+
Party 1
Janus
Janus
EM1L14N068
Janus
Level 116
God Stats
15W - 14L
1,567 SR
Queue Stats
289W - 269L
1,509 Elo+
Solo
Danzaburou
Danzaburou
Khepri T
Danzaburou
Level 101
God Stats
0W - 1L
1,290 SR
Queue Stats
19W - 15L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Super Simp T
Cthulhu
Level 69
God Stats
5W - 2L
1,646 SR
Queue Stats
9W - 8L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 7
11,260
626
13,966
16,047
7,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 3
10,012
556
7,573
9,231
4,357
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Lilwiki_r13
Ah Puch
15
2 / 4 / 8
9,808
545
8,805
9,365
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
16
6 / 1 / 4
10,802
600
6,173
17,306
16,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 1 / 3
10,375
576
14,366
12,527
4,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
2 / 3 / 1
9,559
531
5,381
16,898
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
5 / 7 / 2
8,702
483
13,855
19,470
8,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
1
0 / 0 / 0
4,773
265
0
0
0
Danzaburou
Khepri T
Danzaburou
12
0 / 3 / 1
6,776
376
4,711
14,848
5,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Super Simp T
Cthulhu
12
0 / 7 / 3
7,722
429
3,539
16,430
12,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
7
8
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
3
1
0.83
W
8
0
7
11.5
L
Fenrir
5
7
2
0.86
L
Janus
0
0
0
0
W
1
2
3
1.25
L
Danzaburou
Khepri T
Danzaburou
0
3
1
0.17
W
Ah Puch
Lilwiki_r13
Ah Puch
2
4
8
1.5
W
Guan Yu
6
1
4
8
L
Cthulhu
Super Simp T
Cthulhu
0
7
3
0.21
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,883
Damage
27,486
64,476
Taken
67,646
36,149
Mitigated
32,160
18,392
Healing
16,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,381
135
1,404
8,857
16,898
6,375
0
9,481
7,417
72,564
0
W
13,966
3,300
0
1,890
16,047
7,271
0
2,155
13,892
0
97,840
L
Fenrir
13,855
3,004
0
1,218
19,470
8,121
0
5,270
14,200
0
56,645
L
Janus
0
0
0
0
0
0
0
0
0
0
0
W
7,573
105
0
3,744
9,231
4,357
1,282
2,239
6,992
75,645
0
L
Danzaburou
Khepri T
Danzaburou
4,711
2,020
0
3,285
14,848
5,389
0
9,912
4,807
0
46,544
W
Ah Puch
Lilwiki_r13
Ah Puch
8,805
0
0
1,823
9,365
3,266
222
533
8,832
50,142
0
W
Guan Yu
6,173
468
674
3,490
17,306
16,373
572
2,899
14,407
0
38,688
L
Cthulhu
Super Simp T
Cthulhu
3,539
61
1,090
1,111
16,430
12,275
0
6,307
9,983
30,449
0
W
14,366
6,064
0
6,771
12,527
4,882
3,847
1,737
10,790
102,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,257
Gold Earned
37,532
541
Minions Killed
325
0
Camps Cleared
0
1,728,822
Distance Traveled
1,402,112
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,559
531
137
8
0
310,871
0
W
Thor
11,260
626
130
7
0
376,341
1
L
Fenrir
8,702
483
76
4
0
407,201
4
L
Janus
4,773
265
0
0
0
0
0
W
Anubis
10,012
556
116
6
0
320,932
4
L
Danzaburou
6,776
376
66
4
0
341,342
0
W
Ah Puch
9,808
545
101
6
0
324,805
0
W
Guan Yu
10,802
600
42
2
0
381,394
2
L
Cthulhu
7,722
429
46
3
0
342,698
0
W
Sol
10,375
576
152
8
0
325,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role