Player Matchup

Tiamat
Tiamat
ElRrAb0LaRg0
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,261 Elo+
Solo
Chang'e
Chang'e
ImInsen
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
NDarkNS
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,368 Elo+
Solo
Anubis
Anubis
NoahSwimsTv
Anubis
Level 22
God Stats
1W - 1L
1,679 SR
Queue Stats
10W - 23L
1,248 Elo+
Solo
Loki
Loki
OffWhiteCrayon
Loki
Level 23
God Stats
0W - 2L
1,215 SR
Queue Stats
4W - 7L
1,274 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,333 Elo+

VS

Team Averages
Level 30
1,408 SR
1,367 Elo+
Vulcan
Vulcan
AntagonistZ28
Vulcan
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 158L
1,480 Elo+
Party 2
Chang'e
Chang'e
BRADICUSS_
Chang'e
Level 28
God Stats
2W - 0L
1,479 SR
Queue Stats
302W - 314L
1,375 Elo+
Party 1
Lancelot
Lancelot
CrossroadsKing
Lancelot
Level 18
God Stats
1W - 1L
1,296 SR
Queue Stats
9W - 7L
1,471 Elo+
Party 2
He Bo
He Bo
Diazp
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,132 Elo+
Solo
Danzaburou
Danzaburou
THE PAlN TRAIN
Danzaburou
Level 27
God Stats
1W - 5L
1,267 SR
Queue Stats
243W - 258L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
3 / 8 / 8
9,347
668
11,185
16,616
11,549
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
ImInsen
Chang'e
17
2 / 4 / 14
9,410
672
14,920
16,530
7,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
NDarkNS
Zhong Kui
17
2 / 6 / 12
9,456
675
12,864
19,548
26,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
20
6 / 3 / 9
11,644
832
22,701
15,989
10,237
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 8
9,820
701
7,134
22,006
10,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 6
12,793
914
33,380
13,119
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
BRADICUSS_
Chang'e
16
2 / 3 / 18
9,882
706
9,341
17,539
6,330
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
16
1 / 5 / 15
9,375
670
9,731
18,091
11,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

He Bo
Diazp
He Bo
18
3 / 2 / 13
10,397
743
10,934
13,147
4,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
THE PAlN TRAIN
Danzaburou
18
5 / 3 / 14
10,893
778
18,250
19,886
7,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
90
17
Kills
24
24
Deaths
17
51
Assists
66
Player
Kills
Deaths
Assists
KDA
W
13
4
6
4
W
Chang'e
BRADICUSS_
Chang'e
2
3
18
3.67
W
Lancelot
1
5
15
1.7
W
He Bo
Diazp
He Bo
3
2
13
4.75
L
Tiamat
3
8
8
0.88
L
Chang'e
ImInsen
Chang'e
2
4
14
2.25
L
Zhong Kui
NDarkNS
Zhong Kui
2
6
12
1.33
L
Anubis
6
3
9
3.5
L
4
3
8
2.67
W
Danzaburou
THE PAlN TRAIN
Danzaburou
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,804
Damage
81,636
90,689
Taken
81,782
66,426
Mitigated
35,647
39,268
Healing
43,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,380
8,002
311
570
13,119
5,370
766
9,714
3,390
53,962
0
W
Chang'e
BRADICUSS_
Chang'e
9,341
583
20,644
9,163
17,539
6,330
1,662
13,440
3,827
16,020
0
W
Lancelot
9,731
606
1,516
1,548
18,091
11,636
762
11,615
6,366
0
12,642
W
He Bo
Diazp
He Bo
10,934
467
2,234
3,335
13,147
4,797
1,238
11,054
1,827
33,249
0
L
Tiamat
11,185
657
1,060
1,167
16,616
11,549
307
10,237
6,213
18,824
0
L
Chang'e
ImInsen
Chang'e
14,920
1,875
11,691
7,432
16,530
7,963
1,466
10,636
5,786
23,630
0
L
Zhong Kui
NDarkNS
Zhong Kui
12,864
3,530
576
3,504
19,548
26,249
903
10,438
9,074
23,878
0
L
Anubis
22,701
1,200
1,658
6,510
15,989
10,237
1,008
11,394
4,543
60,746
0
L
7,134
1,633
538
5,132
22,006
10,428
537
11,371
10,519
0
13,502
W
Danzaburou
THE PAlN TRAIN
Danzaburou
18,250
7,713
812
3,575
19,886
7,514
2,467
14,833
4,573
0
35,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,677
Gold Earned
53,340
171
Minions Killed
156
0
Camps Cleared
0
1,247,657
Distance Traveled
1,402,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,793
914
54
4
0
300,276
0
W
Chang'e
9,882
706
14
1
0
275,315
0
W
Lancelot
9,375
670
6
0
0
295,150
0
W
He Bo
10,397
743
49
4
0
270,053
0
L
Tiamat
9,347
668
15
1
0
254,465
0
L
Chang'e
9,410
672
21
2
0
254,527
0
L
Zhong Kui
9,456
675
26
2
0
211,268
0
L
Anubis
11,644
832
101
7
0
254,582
0
L
Loki
9,820
701
8
1
0
272,815
0
W
Danzaburou
10,893
778
33
2
0
262,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role