Player Matchup

Kali
Kali
Diamond II
 
Kali
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond V
Firebro3
Izanami
Diamond V
Level 101
God Stats
5W - 4L
1,637 SR
Queue Stats
93W - 80L
1,993 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
RomanEclipsE
Zhong Kui
Diamond V
Level 136
God Stats
3W - 3L
1,529 SR
Queue Stats
448W - 435L
2,013 MMR
Solo
Ares
Ares
Diamond III
SunnAlpha
Ares
Diamond III
Level 127
God Stats
7W - 6L
1,669 SR
Queue Stats
421W - 400L
2,041 MMR
Solo
Thor
Thor
Diamond IV
Tek Turkey
Thor
Diamond IV
Level 177
God Stats
0W - 2L
1,715 SR
Queue Stats
404W - 390L
2,127 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,610 SR
1,935 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,659 SR
2,095 MMR
Erlang Shen
Erlang Shen
Diamond II
BitCloud
Erlang Shen
Diamond II
Level 154
God Stats
1W - 0L
1,899 SR
Queue Stats
116W - 72L
2,244 MMR
Party 1
Chronos
Chronos
Diamond V
Honkifurhorny
Chronos
Diamond V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 43L
2,163 MMR
Party 1
Martichoras
Martichoras
Platinum V
Kaklashi2
Martichoras
Platinum V
Level 69
God Stats
1W - 3L
1,511 SR
Queue Stats
79W - 71L
1,910 MMR
Party 2
Sylvanus
Sylvanus
Diamond V
XxHOTxSAUCExX
Sylvanus
Diamond V
Level 178
God Stats
40W - 26L
1,769 SR
Queue Stats
59W - 43L
2,216 MMR
Solo
Thanatos
Thanatos
Platinum IV
chachito2016
Thanatos
Platinum IV
Level 103
God Stats
2W - 2L
1,616 SR
Queue Stats
67W - 67L
1,944 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
1 / 5 / 3
8,969
528
7,206
16,800
8,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
Firebro3
Izanami
10
0 / 4 / 3
6,986
411
5,191
7,887
2,880
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
RomanEclipsE
Zhong Kui
14
2 / 6 / 5
8,486
499
16,746
17,951
13,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
12
0 / 6 / 4
7,742
455
7,047
17,161
14,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 5 / 2
8,793
517
12,246
17,710
12,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
HachimanRavanaIx ChelBakasura

VS

Bans
He BoAchillesSetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BitCloud
Erlang Shen
16
5 / 1 / 11
10,498
618
10,020
19,371
22,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
16
5 / 1 / 12
10,239
602
16,759
12,943
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
Kaklashi2
Martichoras
16
7 / 2 / 5
10,309
606
12,530
13,787
7,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
XxHOTxSAUCExX
Sylvanus
17
5 / 2 / 9
10,608
624
9,540
15,921
12,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
chachito2016
Thanatos
16
4 / 2 / 11
10,024
590
6,842
16,629
7,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
8
Kills
26
26
Deaths
8
17
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
5
3
0.5
W
Erlang Shen
BitCloud
Erlang Shen
5
1
11
10.5
L
Izanami
Firebro3
Izanami
0
4
3
0.38
W
Chronos
5
1
12
11
W
Martichoras
Kaklashi2
Martichoras
7
2
5
4.75
L
Zhong Kui
RomanEclipsE
Zhong Kui
2
6
5
0.75
L
Ares
0
6
4
0.33
L
5
5
2
1.2
W
Sylvanus
XxHOTxSAUCExX
Sylvanus
5
2
9
4.75
W
Thanatos
chachito2016
Thanatos
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,436
Damage
55,691
77,509
Taken
78,651
52,517
Mitigated
55,335
18,194
Healing
39,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
7,206
3,379
0
4,625
16,800
8,857
816
3,591
13,111
0
79,027
W
Erlang Shen
BitCloud
Erlang Shen
10,020
5,038
0
5,586
19,371
22,139
421
6,832
11,949
0
26,060
L
Izanami
Firebro3
Izanami
5,191
4,083
0
2,073
7,887
2,880
0
969
6,834
0
44,974
W
Chronos
16,759
7,640
0
1,648
12,943
6,046
1,184
5,973
6,752
94,976
0
W
Martichoras
Kaklashi2
Martichoras
12,530
5,395
0
4,938
13,787
7,239
649
4,400
9,285
0
83,774
L
Zhong Kui
RomanEclipsE
Zhong Kui
16,746
2,263
0
7,732
17,951
13,770
101
6,442
10,583
74,224
0
L
Ares
7,047
614
0
1,885
17,161
14,200
0
5,947
10,557
20,756
0
L
12,246
2,145
0
1,879
17,710
12,810
0
8,438
8,714
248
58,792
W
Sylvanus
XxHOTxSAUCExX
Sylvanus
9,540
1,974
5,400
9,654
15,921
12,177
329
4,348
11,455
63,420
17,676
W
Thanatos
chachito2016
Thanatos
6,842
2,164
0
12,529
16,629
7,734
1,332
5,163
11,295
0
81,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,976
Gold Earned
51,678
427
Minions Killed
517
0
Camps Cleared
0
1,447,577
Distance Traveled
1,678,440
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,969
528
131
8
0
356,232
0
W
Erlang Shen
10,498
618
27
2
0
356,492
3
L
Izanami
6,986
411
89
5
0
174,068
1
W
Chronos
10,239
602
157
9
0
345,815
0
W
Martichoras
10,309
606
105
6
0
307,037
2
L
Zhong Kui
8,486
499
113
7
0
281,603
2
L
Ares
7,742
455
26
2
0
326,092
7
L
Thor
8,793
517
68
4
0
309,582
0
W
Sylvanus
10,608
624
116
7
0
302,667
8
W
Thanatos
10,024
590
112
7
0
366,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role