Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
LadyWeed27787
Freya
Level 158
God Stats
2W - 2L
1,515 SR
Queue Stats
482W - 492L
1,355 Elo+
Solo
Yu Huang
Yu Huang
Lenzo777
Yu Huang
Level 167
God Stats
1W - 3L
1,500 SR
Queue Stats
218W - 221L
1,498 Elo+
Solo
Set
Set
clayHead
Set
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,454 Elo+
Solo
Cernunnos
Cernunnos
four tra alunmi
Cernunnos
Level 149
God Stats
14W - 16L
1,539 SR
Queue Stats
742W - 863L
1,408 Elo+
Solo
Team Averages
Level 133
1,511 SR
1,443 Elo+

VS

Team Averages
Level 99
1,578 SR
1,458 Elo+
Medusa
Medusa
Cloudy Angelo
Medusa
Level 123
God Stats
7W - 2L
1,893 SR
Queue Stats
131W - 150L
1,372 Elo+
Solo
Kumbhakarna
Kumbhakarna
Djfonzzo
Kumbhakarna
Level 148
God Stats
3W - 11L
1,307 SR
Queue Stats
589W - 604L
1,503 Elo+
Solo
Yemoja
Yemoja
SailorCruxis
Yemoja
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,525 Elo+
Solo
Nike
Nike
chrisest
Nike
Level 55
God Stats
0W - 2L
1,300 SR
Queue Stats
135W - 169L
1,419 Elo+
Solo
Bakasura
Bakasura
jackgrizzly80
Bakasura
Level 67
God Stats
6W - 7L
1,890 SR
Queue Stats
974W - 973L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
3 / 1 / 13
11,961
797
2,809
14,398
15,169
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

19
5 / 4 / 10
11,491
766
23,847
20,339
12,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
Lenzo777
Yu Huang
19
5 / 2 / 13
11,385
759
15,142
19,149
10,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
7 / 3 / 9
10,945
730
17,313
17,003
11,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
four tra alunmi
Cernunnos
18
2 / 0 / 11
10,872
725
10,012
8,799
4,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,832
255
0
0
0
Kumbhakarna
Djfonzzo
Kumbhakarna
19
2 / 4 / 5
9,432
629
16,231
24,943
25,086
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
20
4 / 3 / 3
9,893
660
12,190
15,931
11,996
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nike
15
2 / 9 / 1
9,258
617
15,278
18,454
8,786
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
jackgrizzly80
Bakasura
19
1 / 6 / 4
9,477
632
14,516
19,559
17,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
22
Kills
9
10
Deaths
22
56
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
13
9.5
L
0
0
0
0
L
Kumbhakarna
Djfonzzo
Kumbhakarna
2
4
5
1.13
W
5
4
10
2.5
W
Yu Huang
Lenzo777
Yu Huang
5
2
13
5.75
L
Yemoja
4
3
3
1.83
L
Nike
2
9
1
0.28
W
7
3
9
3.83
W
Cernunnos
four tra alunmi
Cernunnos
2
0
11
7.5
L
Bakasura
jackgrizzly80
Bakasura
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,123
Damage
58,215
79,688
Taken
78,887
54,177
Mitigated
63,560
45,747
Healing
29,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,809
1,880
23,289
5,281
14,398
15,169
614
6,006
7,870
7,062
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Kumbhakarna
Djfonzzo
Kumbhakarna
16,231
857
2,302
6,156
24,943
25,086
0
16,361
8,398
27,125
0
W
23,847
7,605
641
3,058
20,339
12,043
394
7,249
12,712
37,650
0
W
Yu Huang
Lenzo777
Yu Huang
15,142
2,830
1,558
3,784
19,149
10,931
3,389
6,547
12,220
38,851
0
L
Yemoja
12,190
2,299
10,837
4,164
15,931
11,996
0
11,454
4,329
34,924
0
L
Nike
15,278
2,893
429
507
18,454
8,786
0
5,907
12,547
0
24,480
W
17,313
10,445
661
2,699
17,003
11,533
614
5,941
9,362
0
31,158
W
Cernunnos
four tra alunmi
Cernunnos
10,012
4,620
1,093
3,683
8,799
4,501
1,971
2,760
5,281
0
28,908
L
Bakasura
jackgrizzly80
Bakasura
14,516
7,030
1,668
3,247
19,559
17,692
0
7,561
11,753
0
18,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,654
Gold Earned
41,892
167
Minions Killed
81
0
Camps Cleared
0
1,236,083
Distance Traveled
1,097,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,961
797
18
1
0
225,985
0
L
Medusa
3,832
255
0
0
0
0
0
L
Kumbhakarna
9,432
629
21
1
0
290,037
0
W
Freya
11,491
766
35
2
0
239,173
0
W
Yu Huang
11,385
759
41
3
0
274,476
0
L
Yemoja
9,893
660
31
2
0
251,405
0
L
Nike
9,258
617
7
0
0
251,139
0
W
Set
10,945
730
34
2
0
294,010
0
W
Cernunnos
10,872
725
39
3
0
202,439
0
L
Bakasura
9,477
632
22
1
0
305,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role