Player Matchup

Atlas
Atlas
HazeBoooster
Atlas
Level 86
God Stats
7W - 4L
1,550 SR
Queue Stats
42W - 36L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
JByr5
Ao Kuang
Level 109
God Stats
12W - 12L
1,493 SR
Queue Stats
61W - 72L
1,413 Elo+
Solo
Ishtar
Ishtar
SiiPeX420
Ishtar
Level 67
God Stats
4W - 1L
1,640 SR
Queue Stats
30W - 23L
1,460 Elo+
Party 1
Bellona
Bellona
miguemiguemiguel
Bellona
Level 106
God Stats
5W - 4L
1,067 SR
Queue Stats
160W - 157L
1,453 Elo+
Solo
Chang'e
Chang'e
poisonxyv
Chang'e
Level 88
God Stats
5W - 2L
1,621 SR
Queue Stats
42W - 41L
1,442 Elo+
Solo
Team Averages
Level 91
1,474 SR
1,447 Elo+

VS

Team Averages
Level 85
1,570 SR
1,444 Elo+
Ra
Ra
BABYS hj
Ra
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,479 Elo+
Solo
Izanami
Izanami
Der_Zypriot
Izanami
Level 68
God Stats
14W - 18L
1,468 SR
Queue Stats
44W - 55L
1,410 Elo+
Party 2
Hercules
Hercules
IseeIschoot
Hercules
Level 40
God Stats
3W - 2L
1,902 SR
Queue Stats
25W - 30L
1,405 Elo+
Party 2
King Arthur
King Arthur
connorb645
King Arthur
Level 114
God Stats
1W - 5L
1,302 SR
Queue Stats
232W - 215L
1,497 Elo+
Solo
Arachne
Arachne
weret35
Arachne
Level 88
God Stats
5W - 3L
1,678 SR
Queue Stats
59W - 60L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
7,634
545
7,615
11,312
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
JByr5
Ao Kuang
15
6 / 0 / 4
9,148
653
9,853
11,606
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
SiiPeX420
Ishtar
11
2 / 3 / 5
6,577
470
8,950
10,956
4,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 1
8,245
589
6,156
16,931
18,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
poisonxyv
Chang'e
14
3 / 1 / 0
8,009
572
6,131
9,695
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,728
552
8,038
8,099
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Der_Zypriot
Izanami
11
2 / 2 / 0
6,954
497
5,440
7,865
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
IseeIschoot
Hercules
9
0 / 5 / 1
5,484
392
7,550
12,271
6,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

King Arthur
connorb645
King Arthur
14
2 / 1 / 0
7,976
570
9,360
11,735
10,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
weret35
Arachne
12
2 / 4 / 1
6,891
492
4,937
15,470
6,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
7
7
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Izanami
Der_Zypriot
Izanami
2
2
0
1
W
4
1
5
6.5
L
Hercules
IseeIschoot
Hercules
0
5
1
0.1
W
Ao Kuang
JByr5
Ao Kuang
6
0
4
8
W
Ishtar
SiiPeX420
Ishtar
2
3
5
1.5
L
King Arthur
connorb645
King Arthur
2
1
0
2
W
0
2
1
0.25
W
Chang'e
poisonxyv
Chang'e
3
1
0
3
L
Arachne
weret35
Arachne
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,705
Damage
35,325
60,500
Taken
55,440
40,397
Mitigated
29,723
27,090
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,038
1,355
82
1,474
8,099
3,178
0
7,323
776
65,318
0
L
Izanami
Der_Zypriot
Izanami
5,440
3,970
0
1,116
7,865
2,749
318
4,337
3,528
0
54,620
W
7,615
2,653
134
3,515
11,312
8,781
0
0
10,930
33,444
0
L
Hercules
IseeIschoot
Hercules
7,550
1,384
0
1,429
12,271
6,788
0
5,404
6,867
0
20,254
W
Ao Kuang
JByr5
Ao Kuang
9,853
2,744
0
6,862
11,606
5,103
0
1,886
9,637
80,414
0
W
Ishtar
SiiPeX420
Ishtar
8,950
5,892
343
3,721
10,956
4,204
0
0
10,757
0
40,010
L
King Arthur
connorb645
King Arthur
9,360
1,873
0
3,267
11,735
10,925
0
1,025
10,710
1,526
64,140
W
6,156
3,664
0
7,685
16,931
18,560
932
626
16,305
0
70,226
W
Chang'e
poisonxyv
Chang'e
6,131
471
240
4,590
9,695
3,749
0
6,328
3,367
60,039
0
L
Arachne
weret35
Arachne
4,937
3,006
0
5,165
15,470
6,083
0
5,675
9,795
0
44,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,613
Gold Earned
35,033
481
Minions Killed
411
0
Camps Cleared
0
1,443,773
Distance Traveled
1,416,357
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,728
552
111
8
0
280,134
4
L
Izanami
6,954
497
93
7
0
286,877
0
W
Atlas
7,634
545
36
3
0
287,482
3
L
Hercules
5,484
392
34
2
0
308,425
0
W
Ao Kuang
9,148
653
119
9
0
354,087
2
W
Ishtar
6,577
470
77
6
0
272,311
5
L
King Arthur
7,976
570
103
7
0
272,891
4
W
Bellona
8,245
589
127
9
0
266,109
0
W
Chang'e
8,009
572
122
9
0
263,784
0
L
Arachne
6,891
492
70
5
0
268,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role