Player Matchup

Ix Chel
Ix Chel
ArchAngelJohn
Ix Chel
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,998 Elo+
Party 1
Nemesis
Nemesis
FusRoDouch
Nemesis
Level 147
God Stats
3W - 1L
1,601 SR
Queue Stats
147W - 131L
1,635 Elo+
Party 1
Horus
Horus
KingHutch69
Horus
Level 109
God Stats
7W - 5L
1,618 SR
Queue Stats
73W - 61L
1,630 Elo+
Party 1
Team Averages
Level 136
1,573 SR
1,754 Elo+

VS

Team Averages
Level 99
1,328 SR
1,554 Elo+
The Morrigan
The Morrigan
Nekrotalis
The Morrigan
Level 48
God Stats
1W - 4L
1,403 SR
Queue Stats
18W - 25L
1,407 Elo+
Solo
Hercules
Hercules
Protekt0r
Hercules
Level 159
God Stats
0W - 3L
1,252 SR
Queue Stats
76W - 60L
1,627 Elo+
Solo
Susano
Susano
SpabloEsteban
Susano
Level 89
God Stats
4W - 12L
1,329 SR
Queue Stats
239W - 244L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
15
8 / 0 / 6
12,657
844
11,958
8,948
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
FusRoDouch
Nemesis
15
6 / 1 / 8
12,176
812
9,273
15,052
12,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 1 / 11
10,567
704
7,184
13,477
13,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Nekrotalis
The Morrigan
12
1 / 7 / 1
10,025
668
10,905
9,958
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Protekt0r
Hercules
10
1 / 4 / 1
9,117
608
5,301
12,975
9,653
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 2
10,205
680
10,364
13,505
4,808
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
8
0
6
11
W
Nemesis
FusRoDouch
Nemesis
6
1
8
10
W
0
1
11
5.5
L
The Morrigan
Nekrotalis
The Morrigan
1
7
1
0.21
L
Hercules
Protekt0r
Hercules
1
4
1
0.38
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,415
Damage
26,570
37,477
Taken
36,438
29,009
Mitigated
17,408
12,356
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
11,958
1,477
2,055
3,678
8,948
3,303
1,348
2,216
6,732
71,236
0
W
Nemesis
FusRoDouch
Nemesis
9,273
2,443
0
2,209
15,052
12,340
1,083
4,053
10,844
0
52,014
W
7,184
2,601
848
3,566
13,477
13,366
583
3,916
9,561
0
23,170
L
The Morrigan
Nekrotalis
The Morrigan
10,905
1,822
465
250
9,958
2,947
0
2,749
7,082
36,541
2,311
L
Hercules
Protekt0r
Hercules
5,301
1,682
0
4,139
12,975
9,653
0
5,766
7,209
0
18,144
L
10,364
2,381
0
265
13,505
4,808
0
3,722
9,783
0
50,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
29,347
175
Minions Killed
145
0
Camps Cleared
0
841,069
Distance Traveled
777,880
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,657
844
100
7
0
265,466
0
W
Nemesis
12,176
812
60
4
0
287,720
0
W
Horus
10,567
704
15
1
0
287,883
1
L
The Morrigan
10,025
668
60
4
0
248,382
0
L
Hercules
9,117
608
10
1
0
247,368
4
L
Susano
10,205
680
75
5
0
282,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role