Player Matchup

Horus
Horus
 
Horus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Rezzbian1030
Chaac
Level 97
God Stats
5W - 4L
1,553 SR
Queue Stats
296W - 278L
1,435 Elo+
Solo
Hachiman
Hachiman
Ryze_WyXyYT
Hachiman
Level 79
God Stats
8W - 7L
1,626 SR
Queue Stats
51W - 48L
1,411 Elo+
Solo
Fenrir
Fenrir
SpartanFinch
Fenrir
Level 121
God Stats
3W - 2L
1,669 SR
Queue Stats
21W - 21L
1,445 Elo+
Party 1
Eset
Eset
TheyStoleMyLoli
Eset
Level 112
God Stats
1W - 0L
1,887 SR
Queue Stats
20W - 18L
1,464 Elo+
Party 1
Team Averages
Level 105
1,647 SR
1,451 Elo+

VS

Team Averages
Level 95
1,453 SR
1,429 Elo+
Sylvanus
Sylvanus
Anthony-vlz-
Sylvanus
Level 121
God Stats
75W - 75L
1,485 SR
Queue Stats
497W - 509L
1,470 Elo+
Solo
Hades
Hades
DAVOMALVEK
Hades
Level 75
God Stats
2W - 3L
1,279 SR
Queue Stats
57W - 61L
1,409 Elo+
Solo
Awilix
Awilix
DirtBag47
Awilix
Level 69
God Stats
1W - 1L
1,479 SR
Queue Stats
201W - 216L
1,421 Elo+
Solo
Achilles
Achilles
Rioxskii
Achilles
Level 148
God Stats
2W - 4L
1,728 SR
Queue Stats
194W - 206L
1,516 Elo+
Solo
Neith
Neith
Say1794
Neith
Level 62
God Stats
2W - 8L
1,292 SR
Queue Stats
16W - 30L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 4
5,564
464
3,404
5,855
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 6 / 0
6,014
501
4,975
10,554
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Ryze_WyXyYT
Hachiman
11
1 / 0 / 1
6,180
515
5,157
6,514
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
12
2 / 1 / 1
6,837
570
4,048
8,731
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 0
6,570
548
3,230
4,231
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anthony-vlz-
Sylvanus
10
1 / 1 / 0
5,590
466
1,485
7,171
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
10
0 / 2 / 0
6,090
508
2,159
8,591
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Awilix
DirtBag47
Awilix
9
0 / 1 / 1
5,379
448
2,025
7,540
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Rioxskii
Achilles
12
6 / 1 / 0
7,732
644
9,741
11,485
9,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Neith
Say1794
Neith
1
0 / 0 / 0
3,837
320
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
7
8
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
4
2
L
Sylvanus
Anthony-vlz-
Sylvanus
1
1
0
1
L
Hades
0
2
0
0
L
Awilix
DirtBag47
Awilix
0
1
1
0.5
W
0
6
0
0
L
Achilles
Rioxskii
Achilles
6
1
0
6
W
Hachiman
Ryze_WyXyYT
Hachiman
1
0
1
1.5
L
Neith
Say1794
Neith
0
0
0
0
W
Fenrir
2
1
1
2.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,814
Damage
15,410
35,885
Taken
34,787
17,473
Mitigated
20,419
12,552
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,404
1,302
816
1,444
5,855
4,575
100
763
5,005
0
24,936
L
Sylvanus
Anthony-vlz-
Sylvanus
1,485
220
245
3,248
7,171
4,694
0
1,887
5,169
21,667
0
L
Hades
2,159
44
0
3,027
8,591
3,535
190
0
8,466
32,962
0
L
Awilix
DirtBag47
Awilix
2,025
482
0
750
7,540
2,539
0
1,357
6,075
0
28,188
W
4,975
1,233
0
2,510
10,554
5,903
142
137
9,591
0
39,216
L
Achilles
Rioxskii
Achilles
9,741
2,093
0
2,655
11,485
9,651
515
167
10,442
8
45,940
W
Hachiman
Ryze_WyXyYT
Hachiman
5,157
2,116
0
4,459
6,514
2,128
316
1,192
4,991
0
46,387
L
Neith
Say1794
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
4,048
1,233
0
2,099
8,731
3,521
0
649
7,947
0
55,845
W
3,230
367
210
1,014
4,231
1,346
509
700
3,531
50,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
28,628
348
Minions Killed
232
0
Camps Cleared
0
1,144,115
Distance Traveled
850,203
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,564
464
31
3
0
248,746
0
L
Sylvanus
5,590
466
47
4
0
199,624
3
L
Hades
6,090
508
72
6
0
210,847
0
L
Awilix
5,379
448
47
4
0
225,642
0
W
Chaac
6,014
501
60
5
0
204,607
0
L
Achilles
7,732
644
66
6
0
214,090
0
W
Hachiman
6,180
515
73
6
0
173,867
3
L
Neith
3,837
320
0
0
0
0
0
W
Fenrir
6,837
570
87
7
0
271,438
0
W
Eset
6,570
548
97
8
0
245,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role