Player Matchup

Baron Samedi
Baron Samedi
AJ12119157
Baron Samedi
Level 27
God Stats
3W - 8L
1,259 SR
Queue Stats
9W - 19L
1,274 Elo+
Party 1
Surtr
Surtr
Th3MeatMountain
Surtr
Level 157
God Stats
4W - 2L
1,610 SR
Queue Stats
50W - 38L
1,645 Elo+
Party 1
Sun Wukong
Sun Wukong
VulpeSlec
Sun Wukong
Level 127
God Stats
3W - 3L
1,416 SR
Queue Stats
84W - 72L
1,550 Elo+
Party 1
Team Averages
Level 104
1,428 SR
1,490 Elo+

VS

Team Averages
Level 144
1,580 SR
1,431 Elo+
Anubis
Anubis
BestTriggerMan5
Anubis
Level 157
God Stats
11W - 12L
1,622 SR
Queue Stats
295W - 308L
1,560 Elo+
Solo
Ymir
Ymir
fiddlehunter
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,366 Elo+
Party 2
Surtr
Surtr
metalmobster
Surtr
Level 149
God Stats
1W - 2L
1,618 SR
Queue Stats
2W - 8L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AJ12119157
Baron Samedi
13
5 / 2 / 6
11,479
765
10,317
9,312
3,856
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 9
11,954
797
11,023
14,924
14,521
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Sun Wukong
VulpeSlec
Sun Wukong
16
5 / 2 / 9
12,470
831
10,064
16,720
14,124
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
9,602
640
6,002
8,519
3,858
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 5 / 2
10,068
671
10,870
14,308
12,619
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
2 / 3 / 2
10,397
693
6,437
14,340
15,109
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
5
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AJ12119157
Baron Samedi
5
2
6
4
L
1
6
1
0.25
W
4
1
9
8.5
W
Sun Wukong
VulpeSlec
Sun Wukong
5
2
9
4.75
L
1
5
2
0.4
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,404
Damage
23,309
40,956
Taken
37,167
32,501
Mitigated
31,586
15,566
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AJ12119157
Baron Samedi
10,317
1,241
1,720
2,550
9,312
3,856
765
6,164
3,047
36,220
0
L
6,002
390
0
1,762
8,519
3,858
181
1,752
6,767
29,225
0
W
11,023
4,277
0
3,751
14,924
14,521
709
5,396
9,528
899
40,355
W
Sun Wukong
VulpeSlec
Sun Wukong
10,064
2,729
0
7,545
16,720
14,124
512
6,292
10,338
0
59,102
L
10,870
791
0
80
14,308
12,619
161
5,358
8,784
33,290
0
L
6,437
1,957
0
1,043
14,340
15,109
0
4,447
9,833
901
27,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,903
Gold Earned
30,067
189
Minions Killed
129
0
Camps Cleared
0
782,668
Distance Traveled
563,061
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,479
765
42
3
0
226,188
0
L
Anubis
9,602
640
48
3
0
140,158
0
W
Surtr
11,954
797
59
4
0
276,576
2
W
Sun Wukong
12,470
831
88
6
0
279,904
1
L
Ymir
10,068
671
41
3
0
203,009
1
L
Surtr
10,397
693
40
3
0
219,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role