Player Matchup

Ymir
Ymir
Gold V
ArcherDean
Ymir
Gold V
Level 44
God Stats
2W - 1L
1,645 SR
Queue Stats
9W - 9L
1,539 MMR
Party 1
Fenrir
Fenrir
Silver III
JohnDixen
Fenrir
Silver III
Level 66
God Stats
0W - 3L
1,875 SR
Queue Stats
25W - 33L
1,231 MMR
Party 1
Hou Yi
Hou Yi
Silver III
Lynxiied
Hou Yi
Silver III
Level 73
God Stats
6W - 6L
1,538 SR
Queue Stats
27W - 31L
1,373 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 61
1,686 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,367 SR
1,341 MMR
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
Taydiddy
Hachiman
Gold V
Level 115
God Stats
20W - 22L
1,377 SR
Queue Stats
188W - 171L
1,266 MMR
Solo
Discordia
Discordia
Silver II
cmzj
Discordia
Silver II
Level 125
God Stats
3W - 3L
1,225 SR
Queue Stats
155W - 234L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 6
9,467
676
3,287
16,763
21,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
JohnDixen
Fenrir
11
1 / 5 / 7
9,477
677
9,401
14,489
11,866
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Lynxiied
Hou Yi
15
8 / 2 / 1
11,846
846
13,468
12,963
6,822
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesAtlasMartichorasHera

VS

Bans
GaneshaAresChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 2 / 11
11,430
816
5,448
13,471
13,496
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Taydiddy
Hachiman
14
11 / 2 / 1
12,367
883
20,871
11,334
5,221
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
cmzj
Discordia
12
1 / 6 / 7
10,319
737
8,055
10,758
6,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
10
Kills
13
13
Deaths
10
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
2
11
3.25
L
1
6
6
0.67
L
Fenrir
JohnDixen
Fenrir
1
5
7
0.9
L
Hou Yi
Lynxiied
Hou Yi
8
2
1
4.25
W
Hachiman
Taydiddy
Hachiman
11
2
1
5.75
W
Discordia
cmzj
Discordia
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,156
Damage
34,374
44,215
Taken
35,563
40,318
Mitigated
25,654
2,842
Healing
5,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,448
1,607
0
2,887
13,471
13,496
447
1,645
11,826
0
19,597
L
3,287
446
282
1,053
16,763
21,630
0
3,303
13,416
16,118
0
L
Fenrir
JohnDixen
Fenrir
9,401
2,600
0
1,007
14,489
11,866
0
3,268
11,221
0
22,792
L
Hou Yi
Lynxiied
Hou Yi
13,468
5,688
0
500
12,963
6,822
0
1,890
11,073
0
67,537
W
Hachiman
Taydiddy
Hachiman
20,871
13,045
0
2,119
11,334
5,221
1,392
530
10,804
0
62,504
W
Discordia
cmzj
Discordia
8,055
371
0
250
10,758
6,937
927
1,619
9,139
30,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,790
Gold Earned
34,116
115
Minions Killed
126
0
Camps Cleared
0
705,208
Distance Traveled
660,065
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,430
816
24
2
0
237,541
1
L
Ymir
9,467
676
15
1
0
229,679
3
L
Fenrir
9,477
677
23
2
0
249,528
4
L
Hou Yi
11,846
846
77
6
0
226,001
0
W
Hachiman
12,367
883
65
5
0
220,874
0
W
Discordia
10,319
737
37
3
0
201,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role