Player Matchup

Chaac
Chaac
Fokzen
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 20L
980 Elo+
Party 2
Cupid
Cupid
juicemaskin
Cupid
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 20L
980 Elo+
Party 2
Chang'e
Chang'e
m4Dow
Chang'e
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,004 Elo+
Party 2
Team Averages
Level 42
1,500 SR
988 Elo+

VS

Team Averages
Level 45
1,444 SR
1,379 Elo+
Bacchus
Bacchus
CrazzyPaddy
Bacchus
Level 95
God Stats
1W - 1L
1,549 SR
Queue Stats
15W - 8L
1,698 Elo+
Party 1
Surtr
Surtr
Tallebrar
Surtr
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,209 Elo+
Party 1
Danzaburou
Danzaburou
crakim
Danzaburou
Level 16
God Stats
1W - 0L
1,283 SR
Queue Stats
1W - 3L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fokzen
Chaac
14
2 / 5 / 3
10,750
768
5,235
12,868
14,745
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 6 / 0
10,011
715
6,535
11,209
4,333
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
m4Dow
Chang'e
12
1 / 7 / 2
9,493
678
7,758
13,039
4,398
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CrazzyPaddy
Bacchus
14
7 / 3 / 9
11,610
829
16,920
13,478
9,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
Tallebrar
Surtr
15
7 / 2 / 9
12,280
877
8,997
11,960
14,525
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
crakim
Danzaburou
14
4 / 1 / 10
11,448
818
7,075
6,517
2,759
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
18
18
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CrazzyPaddy
Bacchus
7
3
9
3.83
L
Chaac
Fokzen
Chaac
2
5
3
0.7
W
Surtr
Tallebrar
Surtr
7
2
9
5.75
W
Danzaburou
crakim
Danzaburou
4
1
10
9
L
2
6
0
0.33
L
Chang'e
m4Dow
Chang'e
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
32,992
37,116
Taken
31,955
23,476
Mitigated
26,788
4,134
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CrazzyPaddy
Bacchus
16,920
2,273
0
1,403
13,478
9,504
117
4,818
8,552
38,844
0
L
Chaac
Fokzen
Chaac
5,235
479
0
1,151
12,868
14,745
0
4,571
8,297
3,710
17,302
W
Surtr
Tallebrar
Surtr
8,997
2,021
0
2,140
11,960
14,525
687
2,911
8,773
488
33,380
W
Danzaburou
crakim
Danzaburou
7,075
2,429
0
1,876
6,517
2,759
1,847
2,302
4,215
0
47,436
L
6,535
2,932
41
839
11,209
4,333
0
6,290
4,919
0
38,880
L
Chang'e
m4Dow
Chang'e
7,758
1,258
725
1,378
13,039
4,398
0
6,861
6,178
26,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
35,338
116
Minions Killed
118
0
Camps Cleared
0
618,803
Distance Traveled
758,276
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,610
829
34
2
0
271,921
0
L
Chaac
10,750
768
27
2
0
205,413
1
W
Surtr
12,280
877
42
3
0
241,382
0
W
Danzaburou
11,448
818
42
3
0
244,973
0
L
Cupid
10,011
715
56
4
0
220,677
0
L
Chang'e
9,493
678
33
2
0
192,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role