Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Arséne73
Pele
Level 109
God Stats
1W - 2L
1,322 SR
Queue Stats
36W - 29L
1,527 Elo+
Party 3
Artemis
Artemis
BowTiGuy
Artemis
Level 126
God Stats
1W - 1L
1,596 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 2
Ymir
Ymir
Cyro123
Ymir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,205 Elo+
Party 3
Scylla
Scylla
Jawrence
Scylla
Level 64
God Stats
0W - 1L
1,485 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 95
1,481 SR
1,489 Elo+

VS

Team Averages
Level 123
1,558 SR
1,560 Elo+
Nox
Nox
Diselico
Nox
Level 61
God Stats
5W - 4L
1,562 SR
Queue Stats
114W - 94L
1,537 Elo+
Party 4
Neith
Neith
OmkarK
Neith
Level 264
God Stats
2W - 2L
1,507 SR
Queue Stats
159W - 137L
1,574 Elo+
Solo
Geb
Geb
PaCoo_13
Geb
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
150W - 133L
1,557 Elo+
Party 4
Vamana
Vamana
SneerfulTuna
Vamana
Level 124
God Stats
19W - 11L
1,644 SR
Queue Stats
336W - 317L
1,564 Elo+
Party 1
Serqet
Serqet
Stenosaurus
Serqet
Level 125
God Stats
5W - 3L
1,576 SR
Queue Stats
257W - 233L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 0 / 1
5,062
337
907
1,134
825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
13
1 / 1 / 1
7,679
512
6,565
14,265
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
BowTiGuy
Artemis
11
1 / 2 / 1
6,279
419
6,936
8,117
3,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
Cyro123
Ymir
10
1 / 0 / 2
6,883
459
1,826
8,644
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Jawrence
Scylla
9
0 / 4 / 1
5,587
372
2,687
7,045
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
8,486
566
5,482
5,111
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
OmkarK
Neith
14
2 / 1 / 1
8,455
564
9,567
8,270
3,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 1 / 1
7,758
517
3,760
10,350
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
16
1 / 0 / 0
9,703
647
3,625
9,059
6,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
14
0 / 1 / 0
8,096
540
3,057
9,412
4,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
3
Kills
6
7
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Pele
1
1
1
1.5
L
Artemis
BowTiGuy
Artemis
1
2
1
0.75
L
Ymir
Cyro123
Ymir
1
0
2
2
W
2
0
2
3
L
Scylla
Jawrence
Scylla
0
4
1
0.13
W
Neith
OmkarK
Neith
2
1
1
2.5
W
1
1
1
1.5
W
Vamana
1
0
0
1
W
Serqet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,921
Damage
25,491
39,205
Taken
42,202
19,724
Mitigated
24,744
7,914
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
907
412
0
0
1,134
825
0
312
822
3,822
0
L
Pele
6,565
1,410
0
4,046
14,265
6,118
0
2,191
11,772
0
71,436
L
Artemis
BowTiGuy
Artemis
6,936
2,421
0
2,193
8,117
3,072
0
1,543
6,490
0
44,203
L
Ymir
Cyro123
Ymir
1,826
416
0
1,675
8,644
7,501
0
2,226
6,418
13,847
0
W
5,482
915
52
1,097
5,111
2,386
1,387
670
4,441
67,500
0
L
Scylla
Jawrence
Scylla
2,687
503
0
0
7,045
2,208
0
2,907
3,988
29,812
0
W
Neith
OmkarK
Neith
9,567
4,383
0
4,477
8,270
3,695
1,285
2,021
6,166
0
72,273
W
3,760
341
0
2,576
10,350
7,698
211
2,273
8,035
27,643
0
W
Vamana
3,625
736
0
2,944
9,059
6,269
2,022
0
9,059
0
84,013
W
Serqet
3,057
501
0
5,463
9,412
4,696
0
371
9,041
0
63,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,490
Gold Earned
42,498
253
Minions Killed
528
0
Camps Cleared
0
1,364,193
Distance Traveled
1,433,499
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,062
337
1
0
0
194,832
0
L
Pele
7,679
512
117
8
0
333,147
0
L
Artemis
6,279
419
65
4
0
265,515
0
L
Ymir
6,883
459
25
2
0
295,896
0
W
Nox
8,486
566
123
8
0
265,169
3
L
Scylla
5,587
372
45
3
0
274,803
0
W
Neith
8,455
564
112
7
0
279,279
2
W
Geb
7,758
517
34
2
0
322,707
0
W
Vamana
9,703
647
147
10
0
251,460
5
W
Serqet
8,096
540
112
7
0
314,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role