Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Dackdonal
Chernobog
Level 25
God Stats
0W - 3L
1,201 SR
Queue Stats
16W - 40L
1,321 Elo+
Solo
Sobek
Sobek
malvarez2
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,076 Elo+
Solo
Tsukuyomi
Tsukuyomi
shot_officer3
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,180 Elo+
Solo
Ra
Ra
texasboy91
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 22
1,440 SR
1,315 Elo+

VS

Team Averages
Level 38
1,410 SR
1,327 Elo+
Serqet
Serqet
CosbySauce
Serqet
Level 41
God Stats
2W - 1L
1,463 SR
Queue Stats
76W - 72L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Jedinayr
Sun Wukong
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,203 Elo+
Party 1
Skadi
Skadi
PrimPie
Skadi
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 17L
1,307 Elo+
Party 1
Terra
Terra
gristly_miner89
Terra
Level 16
God Stats
1W - 1L
1,250 SR
Queue Stats
4W - 8L
1,228 Elo+
Solo
Gilgamesh
Gilgamesh
horned-clove0
Gilgamesh
Level 45
God Stats
3W - 4L
1,336 SR
Queue Stats
155W - 167L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
6 / 4 / 1
9,406
941
13,203
11,596
5,149
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
Dackdonal
Chernobog
15
1 / 3 / 4
7,658
766
4,522
7,242
3,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
malvarez2
Sobek
10
0 / 7 / 2
6,500
650
5,413
13,962
10,945
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
shot_officer3
Tsukuyomi
11
1 / 5 / 1
6,416
642
2,917
6,699
2,577
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 6 / 3
7,157
716
8,083
8,147
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CosbySauce
Serqet
15
7 / 1 / 12
9,156
916
6,819
8,659
10,280
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Jedinayr
Sun Wukong
15
7 / 2 / 14
8,989
899
12,205
10,362
12,011
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
PrimPie
Skadi
15
6 / 3 / 11
8,825
883
11,150
8,709
4,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 16
7,910
791
2,891
9,190
7,477
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
horned-clove0
Gilgamesh
12
1 / 1 / 15
7,501
750
8,217
8,706
8,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
9
Kills
24
25
Deaths
9
11
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
4
1
1.63
W
Serqet
CosbySauce
Serqet
7
1
12
13
L
Chernobog
Dackdonal
Chernobog
1
3
4
1
W
Sun Wukong
Jedinayr
Sun Wukong
7
2
14
7
W
Skadi
PrimPie
Skadi
6
3
11
3.83
W
3
2
16
5.5
W
Gilgamesh
horned-clove0
Gilgamesh
1
1
15
8.5
L
Sobek
malvarez2
Sobek
0
7
2
0.14
L
Tsukuyomi
shot_officer3
Tsukuyomi
1
5
1
0.3
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,138
Damage
41,282
47,646
Taken
45,626
24,925
Mitigated
42,940
6,208
Healing
18,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
13,203
9,294
455
3,380
11,596
5,149
0
334
10,632
0
24,476
W
Serqet
CosbySauce
Serqet
6,819
2,182
1,680
2,398
8,659
10,280
513
2,873
5,517
0
8,446
L
Chernobog
Dackdonal
Chernobog
4,522
2,262
432
903
7,242
3,045
0
596
6,040
0
15,766
W
Sun Wukong
Jedinayr
Sun Wukong
12,205
2,980
1,095
1,994
10,362
12,011
137
2,829
7,247
0
24,066
W
Skadi
PrimPie
Skadi
11,150
5,839
0
555
8,709
4,902
574
1,948
6,693
0
25,628
W
2,891
600
4,555
2,579
9,190
7,477
360
2,274
6,661
5,274
0
W
Gilgamesh
horned-clove0
Gilgamesh
8,217
1,747
809
2,672
8,706
8,270
47
3,075
5,428
0
15,355
L
Sobek
malvarez2
Sobek
5,413
218
116
686
13,962
10,945
0
702
12,093
8,899
0
L
Tsukuyomi
shot_officer3
Tsukuyomi
2,917
802
135
65
6,699
2,577
0
769
5,467
0
4,856
L
8,083
1,044
36
0
8,147
3,209
0
655
7,045
17,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
42,381
82
Minions Killed
94
0
Camps Cleared
0
786,429
Distance Traveled
1,003,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,406
941
26
3
0
169,377
0
W
Serqet
9,156
916
12
1
0
226,558
0
L
Chernobog
7,658
766
23
2
0
183,749
0
W
Sun Wukong
8,989
899
20
2
0
199,099
0
W
Skadi
8,825
883
38
4
0
183,079
0
W
Terra
7,910
791
5
1
0
225,279
0
W
Gilgamesh
7,501
750
19
2
0
169,597
0
L
Sobek
6,500
650
4
0
0
172,705
0
L
Tsukuyomi
6,416
642
0
0
0
108,863
0
L
Ra
7,157
716
29
3
0
151,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role