Player Matchup

Horus
Horus
Konste1989
Horus
Level 18
God Stats
1W - 3L
1,213 SR
Queue Stats
3W - 4L
1,412 Elo+
Party 2
Fenrir
Fenrir
ScoPer295
Fenrir
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
79W - 87L
1,489 Elo+
Party 2
Martichoras
Martichoras
Stubbilein
Martichoras
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,412 Elo+
Party 2
Kukulkan
Kukulkan
Tomsoon
Kukulkan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,298 Elo+
Solo
Chaac
Chaac
ichheule
Chaac
Level 17
God Stats
1W - 3L
1,239 SR
Queue Stats
1W - 5L
1,120 Elo+
Party 2
Team Averages
Level 37
1,391 SR
1,346 Elo+

VS

Team Averages
Level 43
1,580 SR
1,449 Elo+
Sylvanus
Sylvanus
Disbeliev3r
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,397 Elo+
Party 1
Eset
Eset
HelDira
Eset
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,443 Elo+
Party 1
Hachiman
Hachiman
MrGrumpyKitten
Hachiman
Level 49
God Stats
18W - 16L
1,594 SR
Queue Stats
168W - 166L
1,495 Elo+
Solo
King Arthur
King Arthur
PeterPsychose
King Arthur
Level 38
God Stats
7W - 12L
1,782 SR
Queue Stats
237W - 220L
1,474 Elo+
Solo
Cupid
Cupid
gigaChadNow
Cupid
Level 47
God Stats
14W - 5L
1,522 SR
Queue Stats
244W - 241L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
2 / 1 / 4
7,257
558
3,522
9,447
5,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
ScoPer295
Fenrir
12
5 / 2 / 0
7,676
590
6,377
9,498
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
Stubbilein
Martichoras
12
3 / 2 / 4
7,333
564
8,635
10,952
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Tomsoon
Kukulkan
11
0 / 4 / 2
6,834
526
4,402
8,040
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
ichheule
Chaac
12
1 / 1 / 0
7,099
546
6,196
8,581
5,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Disbeliev3r
Sylvanus
12
2 / 0 / 2
6,984
537
6,206
12,420
9,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
HelDira
Eset
11
4 / 4 / 1
6,926
533
8,853
9,654
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
11
0 / 5 / 2
6,162
474
5,449
10,596
3,511
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
PeterPsychose
King Arthur
5
0 / 1 / 0
4,797
369
1,125
3,401
1,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 1
7,364
566
2,754
9,988
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
9
10
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Disbeliev3r
Sylvanus
2
0
2
3
L
Eset
HelDira
Eset
4
4
1
1.13
W
Horus
2
1
4
4
L
Hachiman
0
5
2
0.2
L
King Arthur
PeterPsychose
King Arthur
0
1
0
0
W
Fenrir
ScoPer295
Fenrir
5
2
0
2.5
W
Martichoras
Stubbilein
Martichoras
3
2
4
2.5
W
Kukulkan
Tomsoon
Kukulkan
0
4
2
0.25
L
3
1
1
3.5
W
Chaac
ichheule
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
24,387
46,518
Taken
46,059
21,710
Mitigated
22,972
14,051
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Disbeliev3r
Sylvanus
6,206
2,174
1,037
2,352
12,420
9,937
0
49
12,371
30,090
0
L
Eset
HelDira
Eset
8,853
594
0
973
9,654
3,787
0
3,466
6,188
45,279
0
W
Horus
3,522
1,630
2,527
3,455
9,447
5,167
74
2,230
7,217
0
13,723
L
Hachiman
5,449
2,212
0
2,357
10,596
3,511
0
147
10,449
0
41,770
L
King Arthur
PeterPsychose
King Arthur
1,125
179
0
750
3,401
1,577
0
0
3,401
0
13,815
W
Fenrir
ScoPer295
Fenrir
6,377
2,240
0
1,135
9,498
3,607
74
1,824
7,674
0
41,731
W
Martichoras
Stubbilein
Martichoras
8,635
4,604
0
5,352
10,952
4,618
680
2,358
8,594
0
64,401
W
Kukulkan
Tomsoon
Kukulkan
4,402
545
0
500
8,040
3,284
498
6,218
1,822
47,870
0
L
2,754
1,244
0
1,912
9,988
4,160
0
936
9,052
0
61,146
W
Chaac
ichheule
Chaac
6,196
702
0
1,082
8,581
5,034
0
2,634
5,947
0
44,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,199
Gold Earned
32,233
346
Minions Killed
308
0
Camps Cleared
0
1,219,292
Distance Traveled
1,058,035
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,984
537
38
3
0
219,889
0
L
Eset
6,926
533
74
6
0
240,215
1
W
Horus
7,257
558
23
2
0
280,003
3
L
Hachiman
6,162
474
73
6
0
228,167
0
L
King Arthur
4,797
369
19
1
0
88,096
0
W
Fenrir
7,676
590
55
4
0
282,482
0
W
Martichoras
7,333
564
102
8
0
231,053
0
W
Kukulkan
6,834
526
91
7
0
221,086
0
L
Cupid
7,364
566
104
8
0
281,668
1
W
Chaac
7,099
546
75
6
0
204,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role