Player Matchup

Yemoja
Yemoja
DBoY131
Yemoja
Level 151
God Stats
1W - 1L
1,772 SR
Queue Stats
128W - 111L
1,551 Elo+
Party 1
Thor
Thor
Discuhrage
Thor
Level 148
God Stats
6W - 6L
1,620 SR
Queue Stats
156W - 140L
1,469 Elo+
Party 1
Ishtar
Ishtar
RealisticMars0
Ishtar
Level 140
God Stats
8W - 3L
1,845 SR
Queue Stats
159W - 147L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
ZOTTmaster
Nu Wa
Level 116
God Stats
3W - 3L
1,611 SR
Queue Stats
51W - 46L
1,530 Elo+
Party 2
King Arthur
King Arthur
oMafiioso
King Arthur
Level 137
God Stats
1W - 2L
1,744 SR
Queue Stats
91W - 72L
1,590 Elo+
Party 1
Team Averages
Level 138
1,719 SR
1,530 Elo+

VS

Team Averages
Level 117
1,778 SR
1,525 Elo+
Xing Tian
Xing Tian
Alpha9641
Xing Tian
Level 42
God Stats
3W - 0L
1,883 SR
Queue Stats
47W - 37L
1,617 Elo+
Solo
Bakasura
Bakasura
Ceollive
Bakasura
Level 109
God Stats
4W - 1L
1,700 SR
Queue Stats
71W - 75L
1,440 Elo+
Solo
Athena
Athena
PurpleTiger731
Athena
Level 123
God Stats
192W - 160L
1,661 SR
Queue Stats
276W - 244L
1,599 Elo+
Solo
Jing Wei
Jing Wei
aLuuN LooNy
Jing Wei
Level 165
God Stats
6W - 1L
1,861 SR
Queue Stats
148W - 129L
1,488 Elo+
Solo
He Bo
He Bo
ashbro321
He Bo
Level 145
God Stats
2W - 0L
1,785 SR
Queue Stats
423W - 416L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DBoY131
Yemoja
12
1 / 0 / 0
7,357
490
5,864
9,541
7,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 5 / 1
6,871
458
3,474
14,550
5,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 1
6,405
427
6,305
10,395
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
13
0 / 0 / 0
7,298
487
4,345
3,159
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
oMafiioso
King Arthur
13
0 / 2 / 0
7,665
511
10,871
21,379
12,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alpha9641
Xing Tian
15
2 / 0 / 2
8,922
595
12,717
13,166
14,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Ceollive
Bakasura
15
4 / 0 / 4
9,275
618
12,499
14,340
6,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 3
6,971
465
5,101
10,033
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jing Wei
aLuuN LooNy
Jing Wei
14
2 / 1 / 1
8,412
561
5,999
7,479
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
ashbro321
He Bo
14
1 / 0 / 0
8,023
535
3,806
4,674
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
9
9
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alpha9641
Xing Tian
2
0
2
3
W
Bakasura
Ceollive
Bakasura
4
0
4
6
L
Yemoja
DBoY131
Yemoja
1
0
0
1
L
0
5
1
0.1
W
0
0
3
1.5
L
0
2
1
0.25
L
Nu Wa
0
0
0
0
W
Jing Wei
aLuuN LooNy
Jing Wei
2
1
1
2.5
W
He Bo
ashbro321
He Bo
1
0
0
1
L
King Arthur
oMafiioso
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,859
Damage
40,122
59,024
Taken
49,692
30,403
Mitigated
34,014
20,399
Healing
17,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alpha9641
Xing Tian
12,717
1,108
0
3,973
13,166
14,164
0
236
12,930
73,645
0
W
Bakasura
Ceollive
Bakasura
12,499
7,170
0
3,338
14,340
6,734
964
2,429
11,764
0
82,133
L
Yemoja
DBoY131
Yemoja
5,864
1,392
962
3,504
9,541
7,661
0
3,564
5,650
35,603
0
L
3,474
406
0
2,372
14,550
5,624
0
2,947
10,684
0
63,442
W
5,101
1,515
0
4,102
10,033
8,311
0
3,031
6,926
21,099
0
L
6,305
3,849
0
4,841
10,395
4,101
0
1,177
8,873
0
48,994
L
Nu Wa
4,345
1,076
284
1,264
3,159
1,004
0
1,188
1,915
59,441
0
W
Jing Wei
aLuuN LooNy
Jing Wei
5,999
4,318
0
3,382
7,479
3,024
1,097
2,272
5,207
0
72,827
W
He Bo
ashbro321
He Bo
3,806
346
0
2,899
4,674
1,781
0
2,299
2,375
65,872
0
L
King Arthur
oMafiioso
King Arthur
10,871
1,206
0
7,172
21,379
12,013
0
12,820
8,318
0
64,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,596
Gold Earned
41,603
465
Minions Killed
502
0
Camps Cleared
0
1,402,249
Distance Traveled
1,592,036
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,922
595
124
8
0
288,174
1
W
Bakasura
9,275
618
124
8
0
388,456
0
L
Yemoja
7,357
490
49
3
0
284,102
2
L
Thor
6,871
458
92
6
0
307,459
0
W
Athena
6,971
465
21
1
0
332,275
3
L
Ishtar
6,405
427
87
6
0
271,620
0
L
Nu Wa
7,298
487
116
8
0
274,284
0
W
Jing Wei
8,412
561
108
7
0
275,074
2
W
He Bo
8,023
535
125
8
0
308,057
0
L
King Arthur
7,665
511
121
8
0
264,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role