Player Matchup

Fenrir
Fenrir
BowomHK
Fenrir
Level 29
God Stats
3W - 3L
1,174 SR
Queue Stats
324W - 296L
1,500 Elo+
Party 1
Sol
Sol
Groddtek
Sol
Level 66
God Stats
69W - 31L
1,478 SR
Queue Stats
92W - 67L
1,508 Elo+
Solo
Izanami
Izanami
Norahlia
Izanami
Level 23
God Stats
3W - 3L
1,405 SR
Queue Stats
8W - 14L
1,172 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TrolllLee
Morgan Le Fay
Level 157
God Stats
1W - 1L
1,512 SR
Queue Stats
7W - 9L
1,117 Elo+
Party 2
Athena
Athena
notZIRC
Athena
Level 82
God Stats
34W - 32L
1,517 SR
Queue Stats
1,084W - 1,015L
1,491 Elo+
Party 1
Team Averages
Level 71
1,417 SR
1,358 Elo+

VS

Team Averages
Level 96
1,446 SR
1,430 Elo+
Mercury
Mercury
Brotato32507
Mercury
Level 93
God Stats
14W - 23L
1,391 SR
Queue Stats
127W - 166L
1,394 Elo+
Solo
Chaac
Chaac
Nattfodd
Chaac
Level 148
God Stats
3W - 4L
1,585 SR
Queue Stats
17W - 21L
1,537 Elo+
Solo
Vulcan
Vulcan
Trillcoven
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 99L
1,438 Elo+
Solo
Izanami
Izanami
benji15
Izanami
Level 46
God Stats
17W - 8L
1,606 SR
Queue Stats
57W - 46L
1,321 Elo+
Solo
Kumbhakarna
Kumbhakarna
ryanthedude
Kumbhakarna
Level 88
God Stats
0W - 4L
1,149 SR
Queue Stats
45W - 55L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BowomHK
Fenrir
13
4 / 2 / 8
8,057
537
7,913
13,280
6,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 3 / 5
8,845
590
16,472
13,059
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Norahlia
Izanami
15
6 / 1 / 3
9,283
619
11,377
10,927
4,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
TrolllLee
Morgan Le Fay
12
5 / 5 / 3
8,172
545
11,698
12,098
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
notZIRC
Athena
12
2 / 0 / 9
8,235
549
5,726
7,932
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Brotato32507
Mercury
14
5 / 2 / 2
7,914
528
7,742
14,611
5,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Nattfodd
Chaac
12
2 / 4 / 1
6,607
440
8,104
25,143
13,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
Trillcoven
Vulcan
9
0 / 4 / 1
6,157
410
4,529
7,193
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
benji15
Izanami
13
2 / 6 / 0
7,611
507
8,487
11,823
4,633
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
ryanthedude
Kumbhakarna
12
1 / 4 / 3
7,076
472
3,250
13,939
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
20
Kills
10
11
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BowomHK
Fenrir
4
2
8
4
L
Mercury
Brotato32507
Mercury
5
2
2
3
W
3
3
5
1.83
L
Chaac
Nattfodd
Chaac
2
4
1
0.63
W
Izanami
Norahlia
Izanami
6
1
3
7.5
L
Vulcan
Trillcoven
Vulcan
0
4
1
0.13
W
Morgan Le Fay
TrolllLee
Morgan Le Fay
5
5
3
1.3
L
Izanami
benji15
Izanami
2
6
0
0.33
W
Athena
notZIRC
Athena
2
0
9
6.5
L
Kumbhakarna
ryanthedude
Kumbhakarna
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,186
Damage
32,112
57,296
Taken
72,709
27,468
Mitigated
37,844
17,387
Healing
18,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BowomHK
Fenrir
7,913
2,491
0
2,045
13,280
6,199
0
1,145
12,135
0
51,164
L
Mercury
Brotato32507
Mercury
7,742
1,592
0
3,467
14,611
5,548
0
5,963
8,305
0
57,062
W
16,472
8,766
0
7,296
13,059
4,800
2,831
757
12,302
68,070
0
L
Chaac
Nattfodd
Chaac
8,104
931
0
9,352
25,143
13,687
351
14,619
10,286
0
39,601
W
Izanami
Norahlia
Izanami
11,377
8,378
0
2,996
10,927
4,017
3,166
588
10,339
0
83,082
L
Vulcan
Trillcoven
Vulcan
4,529
2,036
0
740
7,193
2,678
0
5,427
1,422
34,246
0
W
Morgan Le Fay
TrolllLee
Morgan Le Fay
11,698
772
0
3,134
12,098
5,155
64
3,845
8,253
54,033
0
L
Izanami
benji15
Izanami
8,487
5,440
0
2,858
11,823
4,633
0
2,022
9,725
0
62,607
W
Athena
notZIRC
Athena
5,726
1,512
0
1,916
7,932
7,297
56
1,641
6,291
18,409
0
L
Kumbhakarna
ryanthedude
Kumbhakarna
3,250
653
0
1,660
13,939
11,298
207
4,866
8,814
23,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,592
Gold Earned
35,365
407
Minions Killed
326
0
Camps Cleared
0
1,475,227
Distance Traveled
1,410,245
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,057
537
61
4
0
319,755
4
L
Mercury
7,914
528
77
5
0
343,009
0
W
Sol
8,845
590
92
6
0
256,240
0
L
Chaac
6,607
440
51
3
0
301,193
0
W
Izanami
9,283
619
133
9
0
285,858
0
L
Vulcan
6,157
410
60
4
0
214,547
0
W
Morgan Le Fay
8,172
545
102
7
0
297,511
0
L
Izanami
7,611
507
104
7
0
256,674
2
W
Athena
8,235
549
19
1
0
315,863
5
L
Kumbhakarna
7,076
472
34
2
0
294,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role