Player Matchup

Surtr
Surtr
COMPELHOLYFIRE
Surtr
Level 124
God Stats
0W - 1L
1,223 SR
Queue Stats
25W - 16L
1,532 Elo+
Party 1
Artemis
Artemis
Lingbaka
Artemis
Level 98
God Stats
0W - 2L
1,352 SR
Queue Stats
33W - 31L
1,532 Elo+
Party 1
Pele
Pele
MeOnGamer
Pele
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 15L
1,532 Elo+
Party 1
Kali
Kali
cekpem666
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,380 Elo+
Solo
Chiron
Chiron
jjabra
Chiron
Level 142
God Stats
8W - 11L
1,339 SR
Queue Stats
585W - 604L
1,474 Elo+
Solo
Team Averages
Level 97
1,383 SR
1,490 Elo+

VS

Team Averages
Level 95
1,615 SR
1,522 Elo+
Vamana
Vamana
Darthomir
Vamana
Level 106
God Stats
5W - 0L
1,790 SR
Queue Stats
409W - 95L
1,701 Elo+
Party 2
Janus
Janus
KingEdgo69
Janus
Level 106
God Stats
7W - 3L
1,617 SR
Queue Stats
336W - 352L
1,415 Elo+
Solo
Kukulkan
Kukulkan
RussianCat
Kukulkan
Level 107
God Stats
9W - 2L
1,813 SR
Queue Stats
320W - 351L
1,442 Elo+
Solo
Susano
Susano
SmetterDeath
Susano
Level 130
God Stats
4W - 2L
1,356 SR
Queue Stats
513W - 134L
1,697 Elo+
Party 2
Ares
Ares
jjaann_0505
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 66L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 9
8,175
743
6,505
14,520
13,982
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Lingbaka
Artemis
15
3 / 6 / 7
8,265
751
10,702
10,246
4,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Pele
16
7 / 6 / 7
9,782
889
10,624
12,657
5,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kali
13
0 / 7 / 12
7,496
681
4,694
11,894
5,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
jjabra
Chiron
17
5 / 1 / 7
9,461
860
10,679
8,588
3,871
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Darthomir
Vamana
18
12 / 2 / 9
11,511
1,046
13,654
10,564
14,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Janus
16
1 / 3 / 20
9,397
854
11,941
8,309
3,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
RussianCat
Kukulkan
15
0 / 5 / 19
8,819
802
11,325
10,385
4,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Susano
17
14 / 4 / 8
10,925
993
12,933
12,691
6,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 3 / 15
8,324
757
3,544
11,306
8,343
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
98
16
Kills
27
27
Deaths
17
42
Assists
71
Player
Kills
Deaths
Assists
KDA
L
1
7
9
0.79
W
Vamana
Darthomir
Vamana
12
2
9
8.25
W
Janus
1
3
20
3.67
L
Artemis
Lingbaka
Artemis
3
6
7
1.08
L
Pele
7
6
7
1.75
W
Kukulkan
RussianCat
Kukulkan
0
5
19
1.9
W
Susano
14
4
8
4.5
L
Kali
0
7
12
0.86
W
0
3
15
2.5
L
Chiron
jjabra
Chiron
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,204
Damage
53,397
57,905
Taken
53,255
32,858
Mitigated
37,311
11,266
Healing
14,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,505
1,703
0
389
14,520
13,982
0
7,672
6,575
774
11,006
W
Vamana
Darthomir
Vamana
13,654
6,065
1,310
1,717
10,564
14,288
935
230
9,451
0
22,073
W
Janus
11,941
1,455
544
815
8,309
3,690
1,428
290
7,955
33,743
0
L
Artemis
Lingbaka
Artemis
10,702
3,967
159
872
10,246
4,496
47
3,155
6,797
0
19,429
L
Pele
10,624
2,973
713
2,039
12,657
5,408
0
6,855
5,634
0
18,731
W
Kukulkan
RussianCat
Kukulkan
11,325
610
280
1,274
10,385
4,894
0
124
10,117
31,109
0
W
Susano
12,933
1,797
2,382
2,883
12,691
6,096
300
270
12,175
0
21,442
L
Kali
4,694
822
0
1,452
11,894
5,101
0
6,107
5,603
0
7,510
W
3,544
290
943
2,836
11,306
8,343
789
349
10,841
8,469
0
L
Chiron
jjabra
Chiron
10,679
1,726
1,319
4,323
8,588
3,871
0
2,558
5,505
0
30,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,179
Gold Earned
48,976
102
Minions Killed
166
0
Camps Cleared
0
988,163
Distance Traveled
1,037,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,175
743
10
1
0
184,611
0
W
Vamana
11,511
1,046
24
2
0
209,662
0
W
Janus
9,397
854
45
4
0
195,763
0
L
Artemis
8,265
751
23
2
0
167,611
0
L
Pele
9,782
889
15
1
0
200,452
0
W
Kukulkan
8,819
802
51
5
0
191,676
0
W
Susano
10,925
993
28
3
0
247,260
0
L
Kali
7,496
681
5
0
0
191,219
0
W
Ares
8,324
757
18
2
0
193,212
0
L
Chiron
9,461
860
49
4
0
244,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role