Player Matchup

Heimdallr
Heimdallr
I Got Revives
Heimdallr
Level 49
God Stats
5W - 7L
1,282 SR
Queue Stats
130W - 153L
1,406 Elo+
Solo
Janus
Janus
QuietPuppy83669
Janus
Level 41
God Stats
1W - 4L
1,299 SR
Queue Stats
3W - 5L
1,374 Elo+
Solo
Fenrir
Fenrir
Xx_CamiloPro_xX-
Fenrir
Level 44
God Stats
5W - 5L
1,463 SR
Queue Stats
65W - 62L
1,439 Elo+
Party 3
Ravana
Ravana
juan_animus07
Ravana
Level 84
God Stats
25W - 24L
1,608 SR
Queue Stats
316W - 287L
1,517 Elo+
Party 3
Nox
Nox
robertogs75
Nox
Level 110
God Stats
65W - 64L
1,561 SR
Queue Stats
576W - 535L
1,587 Elo+
Party 3
Team Averages
Level 66
1,442 SR
1,464 Elo+

VS

Team Averages
Level 43
1,530 SR
1,482 Elo+
Janus
Janus
Cruzmissle24
Janus
Level 122
God Stats
14W - 14L
1,578 SR
Queue Stats
584W - 520L
1,486 Elo+
Party 2
Hel
Hel
LeighLane503
Hel
Level 34
God Stats
0W - 1L
1,297 SR
Queue Stats
50W - 66L
1,437 Elo+
Solo
Ra
Ra
Mousewitz
Ra
Level 6
God Stats
1W - 2L
1,775 SR
Queue Stats
43W - 33L
1,506 Elo+
Party 2
Hachiman
Hachiman
Zyviel
Hachiman
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,433 Elo+
Party 1
Fenrir
Fenrir
iixale
Fenrir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 28L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
I Got Revives
Heimdallr
14
2 / 3 / 6
8,448
528
4,991
10,590
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 5 / 1
7,308
457
4,816
10,265
3,617
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 3 / 2
7,883
493
2,926
14,606
6,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 0 / 2
10,216
639
12,214
6,272
7,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 1 / 4
8,629
539
5,471
10,318
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,092
506
8,081
11,987
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 8 / 3
6,076
380
1,053
10,504
4,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 2 / 4
9,213
576
13,775
9,501
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Zyviel
Hachiman
12
0 / 2 / 3
6,714
420
4,904
8,662
3,408
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
iixale
Fenrir
10
0 / 4 / 0
6,306
394
1,517
8,504
4,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
18
Kills
10
12
Deaths
19
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
Heimdallr
I Got Revives
Heimdallr
2
3
6
1.67
L
0
8
3
0.19
L
6
2
4
4
W
1
5
1
0.3
W
1
3
2
0.67
L
Hachiman
Zyviel
Hachiman
0
2
3
0.75
L
Fenrir
iixale
Fenrir
0
4
0
0
W
8
0
2
9
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,418
Damage
29,330
52,051
Taken
49,158
30,659
Mitigated
21,328
11,413
Healing
13,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,081
594
0
3,683
11,987
4,376
0
2,174
9,813
61,180
0
W
Heimdallr
I Got Revives
Heimdallr
4,991
1,521
0
2,314
10,590
4,696
643
2,082
8,334
0
63,377
L
1,053
435
239
1,041
10,504
4,652
348
2,348
8,156
16,202
0
L
13,775
1,011
525
4,040
9,501
4,318
536
3,459
6,042
65,051
0
W
4,816
1,049
0
2,708
10,265
3,617
720
7,892
1,943
42,701
0
W
2,926
561
0
2,519
14,606
6,146
0
5,621
8,791
0
63,608
L
Hachiman
Zyviel
Hachiman
4,904
1,912
0
3,070
8,662
3,408
509
2,181
6,481
0
44,538
L
Fenrir
iixale
Fenrir
1,517
655
0
1,361
8,504
4,574
0
602
7,814
0
19,204
W
12,214
4,347
0
1,611
6,272
7,325
0
2,178
4,076
97
64,128
W
5,471
943
0
2,261
10,318
8,875
105
4,018
5,816
25,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,484
Gold Earned
36,401
385
Minions Killed
343
0
Camps Cleared
0
1,506,048
Distance Traveled
1,528,554
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,092
506
95
6
0
339,377
0
W
Heimdallr
8,448
528
101
6
0
291,242
0
L
Hel
6,076
380
30
2
0
275,895
0
L
Ra
9,213
576
118
7
0
337,860
2
W
Janus
7,308
457
72
5
0
237,865
0
W
Fenrir
7,883
493
79
5
0
324,531
2
L
Hachiman
6,714
420
67
4
0
300,927
0
L
Fenrir
6,306
394
33
2
0
274,495
0
W
Ravana
10,216
639
116
7
0
342,508
0
W
Nox
8,629
539
17
1
0
309,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role