Player Matchup

Zhong Kui
Zhong Kui
CivilianBread
Zhong Kui
Level 106
God Stats
3W - 3L
1,739 SR
Queue Stats
403W - 388L
1,540 Elo+
Solo
Fenrir
Fenrir
Drigix
Fenrir
Level 101
God Stats
0W - 2L
1,295 SR
Queue Stats
108W - 92L
1,589 Elo+
Party 2
Geb
Geb
Eazzyone19
Geb
Level 153
God Stats
8W - 5L
1,754 SR
Queue Stats
662W - 638L
1,495 Elo+
Solo
Rama
Rama
SATANS W4FFL3S
Rama
Level 159
God Stats
2W - 5L
1,076 SR
Queue Stats
196W - 194L
1,535 Elo+
Solo
Chaac
Chaac
Thiibzer
Chaac
Level 104
God Stats
13W - 14L
1,600 SR
Queue Stats
150W - 119L
1,576 Elo+
Party 2
Team Averages
Level 125
1,493 SR
1,547 Elo+

VS

Team Averages
Level 134
1,412 SR
1,456 Elo+
Martichoras
Martichoras
Josedeli_00
Martichoras
Level 106
God Stats
2W - 3L
1,624 SR
Queue Stats
42W - 56L
1,411 Elo+
Solo
Artio
Artio
Noah11
Artio
Level 147
God Stats
1W - 2L
1,152 SR
Queue Stats
81W - 106L
1,485 Elo+
Party 1
Fenrir
Fenrir
Professorpep594
Fenrir
Level 155
God Stats
5W - 3L
1,614 SR
Queue Stats
90W - 98L
1,537 Elo+
Party 1
Freya
Freya
PyroPhoenix6449
Freya
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 269L
1,484 Elo+
Party 1
Chang'e
Chang'e
Squishyy0
Chang'e
Level 98
God Stats
1W - 1L
1,169 SR
Queue Stats
11W - 16L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CivilianBread
Zhong Kui
13
4 / 3 / 0
7,769
486
13,473
11,931
9,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Drigix
Fenrir
12
2 / 5 / 3
7,367
460
6,759
15,175
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 0 / 3
7,354
460
4,289
9,804
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 1
8,093
506
7,526
12,024
5,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Thiibzer
Chaac
13
2 / 2 / 1
8,292
518
9,531
14,685
11,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Josedeli_00
Martichoras
14
2 / 2 / 3
8,135
508
6,279
10,827
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
Noah11
Artio
13
1 / 2 / 2
7,709
482
10,113
14,897
13,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 0 / 3
9,310
582
10,108
12,778
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 1 / 0
9,147
572
9,226
11,772
4,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Squishyy0
Chang'e
11
0 / 3 / 5
7,192
450
4,779
11,992
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
14
14
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CivilianBread
Zhong Kui
4
3
0
1.33
L
Fenrir
Drigix
Fenrir
2
5
3
0.7
L
0
0
3
1.5
W
Martichoras
Josedeli_00
Martichoras
2
2
3
1.75
W
Artio
Noah11
Artio
1
2
2
1
W
7
0
3
8.5
W
4
1
0
4
L
0
4
1
0.13
W
Chang'e
Squishyy0
Chang'e
0
3
5
0.83
L
Chaac
Thiibzer
Chaac
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,578
Damage
40,505
63,619
Taken
62,266
40,002
Mitigated
36,034
17,491
Healing
25,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CivilianBread
Zhong Kui
13,473
1,127
0
4,095
11,931
9,467
0
725
11,206
65,703
0
L
Fenrir
Drigix
Fenrir
6,759
1,812
0
1,320
15,175
6,375
0
3,147
11,877
0
65,380
L
4,289
403
0
3,943
9,804
6,793
0
2,915
6,889
17,129
0
W
Martichoras
Josedeli_00
Martichoras
6,279
1,535
0
2,465
10,827
4,100
0
6,733
3,820
0
55,378
W
Artio
Noah11
Artio
10,113
1,697
400
5,140
14,897
13,298
0
0
14,897
53,758
0
W
10,108
3,705
0
3,869
12,778
5,917
0
3,611
9,047
0
85,934
W
9,226
3,414
0
8,916
11,772
4,990
504
890
10,882
74,117
0
L
7,526
6,457
0
4,139
12,024
5,464
0
8,784
3,240
0
73,042
W
Chang'e
Squishyy0
Chang'e
4,779
672
1,193
3,705
11,992
7,729
0
6,392
5,340
23,120
0
L
Chaac
Thiibzer
Chaac
9,531
1,599
0
3,994
14,685
11,903
76
7,933
6,232
0
63,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,875
Gold Earned
41,493
454
Minions Killed
431
0
Camps Cleared
0
1,577,259
Distance Traveled
1,573,620
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,769
486
117
7
0
287,771
0
L
Fenrir
7,367
460
77
5
0
336,329
0
L
Geb
7,354
460
28
2
0
354,215
5
W
Martichoras
8,135
508
85
5
0
311,355
4
W
Artio
7,709
482
76
5
0
284,221
0
W
Fenrir
9,310
582
121
8
0
379,312
2
W
Freya
9,147
572
122
8
0
307,610
0
L
Rama
8,093
506
139
9
0
273,566
2
W
Chang'e
7,192
450
27
2
0
291,122
0
L
Chaac
8,292
518
93
6
0
325,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role