Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
SrKilgrave
Janus
Level 126
God Stats
42W - 59L
1,522 SR
Queue Stats
460W - 445L
1,471 Elo+
Solo
Horus
Horus
jona20twenty
Horus
Level 124
God Stats
6W - 2L
1,829 SR
Queue Stats
361W - 346L
1,495 Elo+
Solo
Team Averages
Level 136
1,570 SR
1,493 Elo+

VS

Team Averages
Level 128
1,575 SR
1,482 Elo+
Cernunnos
Cernunnos
ClaudioBear
Cernunnos
Level 127
God Stats
12W - 22L
1,411 SR
Queue Stats
435W - 442L
1,504 Elo+
Solo
Ra
Ra
JoaquimBiquini
Ra
Level 95
God Stats
3W - 6L
1,313 SR
Queue Stats
89W - 89L
1,498 Elo+
Party 1
Mercury
Mercury
Lostfenix090
Mercury
Level 124
God Stats
3W - 1L
1,820 SR
Queue Stats
168W - 164L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
RayAmora
Sun Wukong
Level 172
God Stats
5W - 5L
1,798 SR
Queue Stats
165W - 171L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
dcmsantos92
Kuzenbo
Level 122
God Stats
83W - 93L
1,532 SR
Queue Stats
609W - 600L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 2 / 1
6,696
670
6,899
9,435
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
 
Nemesis
11
1 / 1 / 5
6,142
614
4,158
9,235
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
 
Apollo
10
1 / 3 / 2
5,695
570
5,708
10,846
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
11
5 / 0 / 1
6,647
665
6,469
3,079
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 0 / 3
5,994
599
2,280
7,870
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ClaudioBear
Cernunnos
9
3 / 2 / 0
5,483
548
8,027
8,769
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,180
518
2,889
4,722
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Lostfenix090
Mercury
10
1 / 3 / 1
5,631
563
3,384
8,133
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RayAmora
Sun Wukong
10
2 / 5 / 0
5,986
599
6,908
10,737
7,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
dcmsantos92
Kuzenbo
8
0 / 1 / 1
4,953
495
2,496
6,790
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
6
6
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
2
1
2.25
W
Nemesis
 
Nemesis
1
1
5
3.5
W
Apollo
 
Apollo
1
3
2
0.67
L
Cernunnos
ClaudioBear
Cernunnos
3
2
0
1.5
L
0
2
0
0
L
Mercury
Lostfenix090
Mercury
1
3
1
0.5
L
Sun Wukong
RayAmora
Sun Wukong
2
5
0
0.4
W
Janus
5
0
1
5.5
L
Kuzenbo
dcmsantos92
Kuzenbo
0
1
1
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,514
Damage
23,704
40,465
Taken
39,151
16,940
Mitigated
20,747
16,183
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,899
2,773
0
2,079
9,435
3,424
805
681
8,754
0
42,581
W
Nemesis
 
Nemesis
4,158
1,388
0
4,824
9,235
3,308
0
858
8,377
0
41,983
W
Apollo
 
Apollo
5,708
3,542
0
4,859
10,846
3,531
0
843
10,003
0
35,521
L
Cernunnos
ClaudioBear
Cernunnos
8,027
4,433
0
3,284
8,769
3,221
14
387
8,374
0
35,188
L
2,889
316
288
1,106
4,722
1,556
0
1,875
2,719
44,219
0
L
Mercury
Lostfenix090
Mercury
3,384
2,025
0
914
8,133
2,904
0
1,390
6,605
0
41,624
L
Sun Wukong
RayAmora
Sun Wukong
6,908
2,645
0
1,856
10,737
7,513
0
934
9,761
0
37,148
W
Janus
6,469
83
0
750
3,079
1,048
0
1,439
1,640
44,799
0
L
Kuzenbo
dcmsantos92
Kuzenbo
2,496
702
0
1,720
6,790
5,553
0
1,592
5,113
9,266
0
W
2,280
1,205
432
3,239
7,870
5,629
0
1,756
6,066
0
13,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,174
Gold Earned
27,233
296
Minions Killed
281
0
Camps Cleared
0
1,082,461
Distance Traveled
1,034,402
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,696
670
64
6
0
179,148
0
W
Nemesis
6,142
614
72
7
0
240,952
0
W
Apollo
5,695
570
55
6
0
201,448
0
L
Cernunnos
5,483
548
48
5
0
176,526
0
L
Ra
5,180
518
72
7
0
201,827
0
L
Mercury
5,631
563
72
7
0
251,755
0
L
Sun Wukong
5,986
599
75
8
0
204,747
5
W
Janus
6,647
665
89
9
0
233,960
0
L
Kuzenbo
4,953
495
14
1
0
199,547
4
W
Horus
5,994
599
16
2
0
226,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role