Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Adriqwerty
Sun Wukong
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 93L
1,290 MMR
Solo
Scylla
Scylla
Silver I
JollyJoey348298
Scylla
Silver I
Level 72
God Stats
6W - 7L
1,488 SR
Queue Stats
102W - 100L
1,256 MMR
Solo
Kali
Kali
Gold IV
Swarozky
Kali
Gold IV
Level 151
God Stats
3W - 1L
1,807 SR
Queue Stats
51W - 50L
1,286 MMR
Party 2
Izanami
Izanami
Silver I
Wollop119
Izanami
Silver I
Level 147
God Stats
12W - 9L
1,648 SR
Queue Stats
44W - 43L
1,262 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,589 SR
1,319 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,479 SR
1,347 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Silver I
 
Thor
Silver I
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
IDroX-_-NeGo
Cthulhu
Gold V
Level 102
God Stats
5W - 4L
1,496 SR
Queue Stats
153W - 175L
1,315 MMR
Party 1
Cernunnos
Cernunnos
Silver I
JakeNorms
Cernunnos
Silver I
Level 111
God Stats
19W - 19L
1,491 SR
Queue Stats
164W - 187L
1,243 MMR
Party 3
Fenrir
Fenrir
Silver II
Litgning
Fenrir
Silver II
Level 117
God Stats
4W - 7L
1,407 SR
Queue Stats
122W - 129L
1,177 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 1 / 5
8,030
618
5,434
11,205
11,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Adriqwerty
Sun Wukong
14
3 / 2 / 1
8,319
640
5,278
14,821
9,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 1 / 1
7,421
571
4,081
3,752
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
13
4 / 3 / 4
7,988
614
7,673
12,410
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
Wollop119
Izanami
13
1 / 1 / 2
7,834
603
4,377
8,321
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AgniTyrRavanaBakasuraHachiman

VS

Bans
AnubisAwilixKing ArthurAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 2 / 1
6,826
525
4,106
6,269
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
 
Thor
8
1 / 1 / 1
5,060
389
2,755
5,423
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
IDroX-_-NeGo
Cthulhu
11
0 / 3 / 3
6,226
479
9,853
13,368
11,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
JakeNorms
Cernunnos
10
0 / 4 / 2
5,690
438
2,117
7,721
2,515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Litgning
Fenrir
12
5 / 2 / 2
7,156
550
7,311
11,611
4,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
8
8
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
5
5.5
L
Janus
 
Janus
2
2
1
1.25
L
Thor
 
Thor
1
1
1
1.5
W
Sun Wukong
Adriqwerty
Sun Wukong
3
2
1
1.75
L
Cthulhu
IDroX-_-NeGo
Cthulhu
0
3
3
0.5
L
Cernunnos
JakeNorms
Cernunnos
0
4
2
0.25
W
0
1
1
0.5
L
Fenrir
Litgning
Fenrir
5
2
2
3
W
Kali
4
3
4
2
W
Izanami
Wollop119
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,843
Damage
26,142
50,509
Taken
44,392
30,254
Mitigated
24,351
19,145
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,434
467
0
4,971
11,205
11,003
31
2,624
8,338
20,401
0
L
Janus
 
Janus
4,106
521
0
750
6,269
2,235
0
2,886
3,383
51,749
0
L
Thor
 
Thor
2,755
164
0
654
5,423
2,937
0
1,976
3,331
0
13,393
W
Sun Wukong
Adriqwerty
Sun Wukong
5,278
1,237
0
5,047
14,821
9,636
0
6,239
7,574
0
62,262
L
Cthulhu
IDroX-_-NeGo
Cthulhu
9,853
1,418
0
2,973
13,368
11,737
0
1,238
12,130
47,325
434
L
Cernunnos
JakeNorms
Cernunnos
2,117
1,292
0
2,086
7,721
2,515
0
683
7,038
0
36,133
W
4,081
268
0
1,208
3,752
1,071
431
212
3,520
70,079
0
L
Fenrir
Litgning
Fenrir
7,311
2,162
0
2,735
11,611
4,927
0
2,787
8,768
0
45,781
W
Kali
7,673
4,061
0
2,856
12,410
5,396
168
3,081
9,099
0
59,067
W
Izanami
Wollop119
Izanami
4,377
2,817
0
5,063
8,321
3,148
530
0
8,321
0
74,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,592
Gold Earned
30,958
461
Minions Killed
304
0
Camps Cleared
0
1,321,551
Distance Traveled
1,143,709
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,030
618
28
2
0
287,888
1
L
Janus
6,826
525
98
8
0
232,762
0
L
Thor
5,060
389
19
1
0
207,521
0
W
Sun Wukong
8,319
640
103
8
0
245,088
3
L
Cthulhu
6,226
479
55
4
0
235,654
2
L
Cernunnos
5,690
438
61
5
0
199,518
0
W
Scylla
7,421
571
123
9
0
252,712
0
L
Fenrir
7,156
550
71
5
0
268,254
1
W
Kali
7,988
614
90
7
0
286,774
0
W
Izanami
7,834
603
117
9
0
249,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role