Player Matchup

Osiris
Osiris
 
Osiris
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Devo2saucy
Neith
Level 14
God Stats
6W - 3L
1,603 SR
Queue Stats
16W - 19L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
FeastGodMack
Cthulhu
Level 101
God Stats
4W - 2L
1,660 SR
Queue Stats
52W - 52L
1,413 Elo+
Party 1
Yu Huang
Yu Huang
GiacomoSana
Yu Huang
Level 95
God Stats
5W - 2L
1,747 SR
Queue Stats
263W - 254L
1,451 Elo+
Solo
Susano
Susano
feastgodcash
Susano
Level 127
God Stats
2W - 2L
1,521 SR
Queue Stats
32W - 39L
1,409 Elo+
Party 1
Team Averages
Level 83
1,606 SR
1,432 Elo+

VS

Team Averages
Level 109
1,459 SR
1,479 Elo+
Arachne
Arachne
 
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Almighty3905
Anubis
Level 109
God Stats
3W - 5L
1,581 SR
Queue Stats
93W - 108L
1,478 Elo+
Party 2
Nike
Nike
RelaxedRainstorm
Nike
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 143L
1,442 Elo+
Party 2
Ares
Ares
Twigus22
Ares
Level 69
God Stats
1W - 5L
1,103 SR
Queue Stats
80W - 90L
1,480 Elo+
Party 2
He Bo
He Bo
XJuggernautX878
He Bo
Level 136
God Stats
24W - 22L
1,612 SR
Queue Stats
143W - 160L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 1 / 2
6,024
602
2,787
8,551
5,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
10
2 / 2 / 4
5,495
550
5,286
6,777
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
FeastGodMack
Cthulhu
9
2 / 2 / 1
5,382
538
5,399
7,635
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
GiacomoSana
Yu Huang
9
0 / 2 / 2
4,529
453
4,626
5,848
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Susano
12
5 / 0 / 1
6,905
691
4,254
8,948
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 2 / 1
5,471
547
2,650
8,285
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
11
3 / 0 / 0
6,173
617
6,231
5,470
2,678
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 0
5,639
564
3,768
5,355
4,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
8
0 / 1 / 1
5,162
516
2,870
8,850
5,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
3 / 5 / 0
5,653
565
6,193
8,065
2,578
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
9
Kills
7
7
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
2
1
L
Arachne
 
Arachne
0
2
1
0.25
L
Anubis
3
0
0
3
W
Neith
2
2
4
2
W
Cthulhu
FeastGodMack
Cthulhu
2
2
1
1.25
W
Yu Huang
GiacomoSana
Yu Huang
0
2
2
0.5
L
1
1
0
1
L
Ares
0
1
1
0.5
L
3
5
0
0.6
W
Susano
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,352
Damage
21,712
37,759
Taken
36,025
19,390
Mitigated
17,937
11,275
Healing
14,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,787
1,084
0
3,688
8,551
5,339
135
24
8,527
0
40,011
L
Arachne
 
Arachne
2,650
1,854
0
4,206
8,285
2,953
0
71
8,214
0
34,714
L
Anubis
6,231
583
0
3,856
5,470
2,678
0
4,118
1,352
51,622
0
W
Neith
5,286
1,705
0
1,721
6,777
2,559
0
5,586
1,191
0
32,967
W
Cthulhu
FeastGodMack
Cthulhu
5,399
559
0
2,133
7,635
5,288
0
4,466
3,169
25,413
0
W
Yu Huang
GiacomoSana
Yu Huang
4,626
371
0
1,630
5,848
1,839
0
4,784
1,064
24,261
0
L
3,768
734
0
1,125
5,355
4,054
0
33
5,322
0
30,256
L
Ares
2,870
116
190
3,126
8,850
5,674
0
4,621
4,229
14,984
0
L
6,193
804
0
2,265
8,065
2,578
382
1,215
6,850
36,309
0
W
Susano
4,254
1,227
0
2,103
8,948
4,365
0
458
8,490
0
53,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,335
Gold Earned
28,098
272
Minions Killed
280
0
Camps Cleared
0
1,038,621
Distance Traveled
977,761
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,024
602
74
7
0
200,979
2
L
Arachne
5,471
547
60
6
0
237,842
0
L
Anubis
6,173
617
95
10
0
218,635
0
W
Neith
5,495
550
48
5
0
192,653
0
W
Cthulhu
5,382
538
29
3
0
204,086
2
W
Yu Huang
4,529
453
35
4
0
196,354
0
L
Nike
5,639
564
49
5
0
152,984
0
L
Ares
5,162
516
14
1
0
195,270
3
L
He Bo
5,653
565
62
6
0
173,030
0
W
Susano
6,905
691
86
9
0
244,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role