Player Matchup

Hera
Hera
Silver I
Deanharvey1
Hera
Silver I
Level 124
God Stats
16W - 13L
1,716 SR
Queue Stats
122W - 130L
1,309 MMR
Solo
Fenrir
Fenrir
Gold V
DeepMad
Fenrir
Gold V
Level 106
God Stats
7W - 4L
1,744 SR
Queue Stats
74W - 75L
1,324 MMR
Solo
Freya
Freya
Silver II
Saper312
Freya
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,291 MMR
Solo
Hachiman
Hachiman
Silver I
davidReinardo
Hachiman
Silver I
Level 107
God Stats
2W - 6L
1,258 SR
Queue Stats
214W - 232L
1,265 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
terremoto1997
Kuzenbo
Gold III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
281W - 298L
1,433 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,544 SR
1,324 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,568 SR
1,358 MMR
Rama
Rama
Bronze IV
 
Rama
Bronze IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
J66V4N
Sun Wukong
Gold V
Level 133
God Stats
41W - 37L
1,452 SR
Queue Stats
202W - 209L
1,280 MMR
Solo
Pele
Pele
Gold IV
Maycry
Pele
Gold IV
Level 129
God Stats
2W - 2L
1,760 SR
Queue Stats
205W - 205L
1,317 MMR
Solo
Ganesha
Ganesha
Gold V
Red_Mallak
Ganesha
Gold V
Level 157
God Stats
21W - 17L
1,628 SR
Queue Stats
56W - 44L
1,333 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
eIPescatore
Zhong Kui
Gold IV
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
247W - 260L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,242
557
8,462
9,720
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
DeepMad
Fenrir
11
2 / 3 / 1
6,931
533
4,360
11,935
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Saper312
Freya
11
1 / 3 / 0
6,644
511
5,733
9,587
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
davidReinardo
Hachiman
12
1 / 1 / 0
6,506
500
5,791
6,837
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
10
0 / 4 / 2
6,431
495
1,980
11,656
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
KaliMartichorasSusanoAo KuangAchilles

VS

Bans
Guan YuAphroditeTyrAthenaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
5 / 2 / 0
7,894
607
5,436
7,844
2,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
J66V4N
Sun Wukong
14
3 / 1 / 1
8,415
647
3,985
7,971
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
Maycry
Pele
15
6 / 2 / 4
8,490
653
8,116
13,460
5,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
Red_Mallak
Ganesha
13
0 / 0 / 10
8,238
634
3,497
5,674
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
eIPescatore
Zhong Kui
13
4 / 1 / 4
7,925
610
8,960
9,955
8,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
18
18
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
0
2.5
L
2
7
1
0.36
L
Fenrir
DeepMad
Fenrir
2
3
1
0.83
W
Sun Wukong
J66V4N
Sun Wukong
3
1
1
3.5
W
Pele
Maycry
Pele
6
2
4
4
W
Ganesha
Red_Mallak
Ganesha
0
0
10
5
L
Freya
Saper312
Freya
1
3
0
0.33
L
Hachiman
davidReinardo
Hachiman
1
1
0
1
W
Zhong Kui
eIPescatore
Zhong Kui
4
1
4
6
L
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
29,994
49,735
Taken
44,904
24,223
Mitigated
27,616
13,488
Healing
14,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,436
4,616
0
2,366
7,844
2,909
574
1,282
6,522
0
53,903
L
8,462
2,499
0
850
9,720
2,402
0
5,168
4,336
50,357
0
L
Fenrir
DeepMad
Fenrir
4,360
1,030
0
2,322
11,935
5,944
0
738
11,065
0
49,027
W
Sun Wukong
J66V4N
Sun Wukong
3,985
576
0
1,302
7,971
5,603
484
4,605
3,366
546
61,337
W
Pele
Maycry
Pele
8,116
1,741
0
4,676
13,460
5,636
397
3,259
10,201
0
80,421
W
Ganesha
Red_Mallak
Ganesha
3,497
524
0
1,994
5,674
4,612
0
1,186
4,312
25,960
0
L
Freya
Saper312
Freya
5,733
1,622
0
3,772
9,587
3,482
0
2,067
7,443
41,921
0
L
Hachiman
davidReinardo
Hachiman
5,791
2,345
0
3,312
6,837
2,065
0
1,822
4,961
0
53,236
W
Zhong Kui
eIPescatore
Zhong Kui
8,960
1,208
0
4,432
9,955
8,856
0
5,918
4,037
55,843
0
L
Kuzenbo
1,980
659
83
3,149
11,656
10,330
0
2,594
9,011
26,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,754
Gold Earned
40,962
377
Minions Killed
454
0
Camps Cleared
0
1,242,490
Distance Traveled
1,320,453
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,894
607
108
8
0
233,604
0
L
Hera
7,242
557
104
8
0
234,603
1
L
Fenrir
6,931
533
78
6
0
283,297
2
W
Sun Wukong
8,415
647
107
8
0
247,901
3
W
Pele
8,490
653
121
9
0
299,558
0
W
Ganesha
8,238
634
3
0
0
286,603
6
L
Freya
6,644
511
74
6
0
225,920
0
L
Hachiman
6,506
500
84
6
0
251,462
2
W
Zhong Kui
7,925
610
115
9
0
252,787
0
L
Kuzenbo
6,431
495
37
3
0
247,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role