Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ChefSol
Cernunnos
Level 88
God Stats
52W - 43L
1,520 SR
Queue Stats
272W - 240L
1,502 Elo+
Party 1
Atlas
Atlas
NightsOfCthulhu
Atlas
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 5L
1,511 Elo+
Party 1
Yu Huang
Yu Huang
Spuccih
Yu Huang
Level 87
God Stats
4W - 4L
1,433 SR
Queue Stats
49W - 41L
1,521 Elo+
Solo
Surtr
Surtr
TheofeldYT
Surtr
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,760 Elo+
Solo
Team Averages
Level 94
1,491 SR
1,559 Elo+

VS

Team Averages
Level 98
1,451 SR
1,409 Elo+
Fenrir
Fenrir
JDshep2320
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,280 Elo+
Solo
Kuzenbo
Kuzenbo
Swagapino77
Kuzenbo
Level 69
God Stats
5W - 3L
1,446 SR
Queue Stats
472W - 425L
1,527 Elo+
Solo
Ra
Ra
Tatanwarrior1
Ra
Level 155
God Stats
3W - 5L
1,528 SR
Queue Stats
276W - 273L
1,473 Elo+
Solo
Ullr
Ullr
jacevedo5
Ullr
Level 121
God Stats
1W - 2L
1,279 SR
Queue Stats
111W - 114L
1,450 Elo+
Solo
Guan Yu
Guan Yu
kingsylveon
Guan Yu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
10 / 0 / 3
10,352
609
8,385
11,106
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
ChefSol
Cernunnos
16
2 / 0 / 6
9,334
549
8,094
9,945
4,511
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 3
7,076
416
4,177
12,069
11,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
Spuccih
Yu Huang
14
1 / 2 / 4
8,247
485
9,844
8,724
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
15
4 / 2 / 4
9,244
544
11,563
16,154
11,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JDshep2320
Fenrir
12
1 / 3 / 2
7,434
437
6,557
14,490
6,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Swagapino77
Kuzenbo
12
2 / 4 / 2
7,703
453
6,189
12,812
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 3
8,540
502
9,529
12,681
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
12
1 / 4 / 0
7,655
450
8,152
11,742
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
kingsylveon
Guan Yu
13
0 / 2 / 0
7,622
448
2,675
9,835
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
6
7
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
0
3
11.5
W
Cernunnos
ChefSol
Cernunnos
2
0
6
5
L
Fenrir
JDshep2320
Fenrir
1
3
2
0.67
W
0
3
3
0.5
W
Yu Huang
Spuccih
Yu Huang
1
2
4
1.5
L
Kuzenbo
Swagapino77
Kuzenbo
2
4
2
0.75
L
2
4
3
0.88
W
Surtr
4
2
4
3
L
Ullr
1
4
0
0.25
L
Guan Yu
kingsylveon
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,063
Damage
33,102
57,998
Taken
61,560
36,172
Mitigated
39,689
16,035
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,385
2,070
0
1,000
11,106
5,203
0
2,331
8,742
0
88,940
W
Cernunnos
ChefSol
Cernunnos
8,094
5,048
0
6,512
9,945
4,511
1,002
1,133
8,632
0
83,090
L
Fenrir
JDshep2320
Fenrir
6,557
1,582
0
2,269
14,490
6,458
0
2,290
12,063
0
60,591
W
4,177
1,660
0
1,392
12,069
11,119
338
5,967
6,016
19,163
0
W
Yu Huang
Spuccih
Yu Huang
9,844
424
0
1,569
8,724
3,580
215
3,446
5,277
67,518
0
L
Kuzenbo
Swagapino77
Kuzenbo
6,189
3,168
0
1,424
12,812
14,181
0
4,132
8,483
22,404
172
L
9,529
1,017
1,152
3,889
12,681
5,143
271
6,358
5,867
77,318
0
W
Surtr
11,563
3,201
0
5,562
16,154
11,759
456
2,804
12,823
740
61,846
L
Ullr
8,152
2,112
0
1,395
11,742
4,135
0
753
10,989
0
62,681
L
Guan Yu
kingsylveon
Guan Yu
2,675
344
0
1,307
9,835
9,772
148
193
9,402
0
47,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,253
Gold Earned
38,954
477
Minions Killed
406
0
Camps Cleared
0
1,713,357
Distance Traveled
1,636,281
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,352
609
131
8
0
433,941
0
W
Cernunnos
9,334
549
123
7
0
319,091
3
L
Fenrir
7,434
437
79
5
0
376,941
0
W
Atlas
7,076
416
25
1
0
314,985
0
W
Yu Huang
8,247
485
105
6
0
332,144
4
L
Kuzenbo
7,703
453
39
2
0
349,395
7
L
Ra
8,540
502
136
8
0
313,248
2
W
Surtr
9,244
544
93
5
0
313,196
0
L
Ullr
7,655
450
81
5
0
297,293
1
L
Guan Yu
7,622
448
71
4
0
299,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role