Player Matchup

King Arthur
King Arthur
Cactus6942
King Arthur
Level 126
God Stats
3W - 5L
1,581 SR
Queue Stats
72W - 70L
1,549 Elo+
Party 1
Ares
Ares
MORSITA_98977
Ares
Level 127
God Stats
0W - 2L
1,556 SR
Queue Stats
61W - 58L
1,540 Elo+
Party 4
Mercury
Mercury
SrTrollTuga2
Mercury
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,489 Elo+
Party 4
Ishtar
Ishtar
WuLF HouNDliNG
Ishtar
Level 125
God Stats
8W - 5L
1,748 SR
Queue Stats
93W - 90L
1,571 Elo+
Party 1
Janus
Janus
madzac0511
Janus
Level 129
God Stats
4W - 7L
1,515 SR
Queue Stats
411W - 430L
1,459 Elo+
Solo
Team Averages
Level 120
1,580 SR
1,522 Elo+

VS

Team Averages
Level 121
1,531 SR
1,499 Elo+
Charybdis
Charybdis
Demifallen
Charybdis
Level 189
God Stats
13W - 12L
1,550 SR
Queue Stats
233W - 319L
1,456 Elo+
Party 3
Hel
Hel
DoctorPiton_03
Hel
Level 117
God Stats
3W - 3L
1,580 SR
Queue Stats
217W - 182L
1,520 Elo+
Party 2
Ravana
Ravana
Holy Makima
Ravana
Level 145
God Stats
3W - 3L
1,525 SR
Queue Stats
176W - 212L
1,508 Elo+
Party 3
Sylvanus
Sylvanus
MINIMASS04
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3
Bastet
Bastet
panaodki03
Bastet
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 69L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cactus6942
King Arthur
9
0 / 5 / 0
6,205
477
1,425
13,424
13,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 4 / 1
6,153
473
3,251
12,016
9,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
SrTrollTuga2
Mercury
11
0 / 5 / 1
6,260
482
4,147
12,603
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 0
6,504
500
3,691
6,990
2,467
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
12
1 / 2 / 0
6,859
528
6,303
7,180
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Demifallen
Charybdis
13
2 / 2 / 0
7,790
599
6,403
7,844
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 5
7,246
557
6,061
8,293
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ravana
16
7 / 0 / 1
10,083
776
14,724
4,139
3,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
MINIMASS04
Sylvanus
11
0 / 0 / 5
6,950
535
2,035
4,840
3,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
panaodki03
Bastet
13
6 / 1 / 1
7,836
603
6,929
11,556
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
16
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cactus6942
King Arthur
0
5
0
0
W
Charybdis
Demifallen
Charybdis
2
2
0
1
W
1
0
5
3.5
W
Ravana
7
0
1
7.5
W
Sylvanus
MINIMASS04
Sylvanus
0
0
5
2.5
L
1
4
1
0.38
L
Mercury
SrTrollTuga2
Mercury
0
5
1
0.1
L
1
0
0
1
L
Janus
1
2
0
0.5
W
Bastet
panaodki03
Bastet
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,817
Damage
36,152
52,213
Taken
36,672
31,368
Mitigated
17,929
8,049
Healing
20,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cactus6942
King Arthur
1,425
380
0
2,235
13,424
13,045
0
40
13,384
0
39,126
W
Charybdis
Demifallen
Charybdis
6,403
3,042
0
2,632
7,844
2,983
0
460
7,384
0
64,464
W
6,061
368
1,397
4,968
8,293
3,170
664
3,682
4,311
61,139
0
W
Ravana
14,724
4,898
0
2,623
4,139
3,600
383
0
4,139
0
90,603
W
Sylvanus
MINIMASS04
Sylvanus
2,035
976
612
1,530
4,840
3,684
344
2,746
2,034
12,237
0
L
3,251
309
0
1,505
12,016
9,414
0
3,257
8,759
25,099
0
L
Mercury
SrTrollTuga2
Mercury
4,147
2,281
0
765
12,603
3,834
0
2,193
10,410
0
48,139
L
3,691
1,437
0
1,794
6,990
2,467
0
131
6,859
0
44,661
L
Janus
6,303
705
0
1,750
7,180
2,608
0
2,563
4,617
60,753
0
W
Bastet
panaodki03
Bastet
6,929
2,767
0
6,434
11,556
4,492
0
2,210
9,250
0
53,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,981
Gold Earned
39,905
390
Minions Killed
470
0
Camps Cleared
0
1,245,437
Distance Traveled
1,350,292
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,205
477
86
7
0
187,895
0
W
Charybdis
7,790
599
114
9
0
238,236
0
W
Hel
7,246
557
117
9
0
293,645
0
W
Ravana
10,083
776
151
12
0
256,860
0
W
Sylvanus
6,950
535
14
1
0
238,884
0
L
Ares
6,153
473
37
3
0
236,002
2
L
Mercury
6,260
482
86
7
0
314,995
0
L
Ishtar
6,504
500
81
6
0
266,893
0
L
Janus
6,859
528
100
8
0
239,652
2
W
Bastet
7,836
603
74
6
0
322,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role