Player Matchup

Thor
Thor
Atmyr
Thor
Level 145
God Stats
19W - 20L
1,531 SR
Queue Stats
569W - 454L
1,643 Elo+
Party 1
Ares
Ares
MonkeyMkoy
Ares
Level 20
God Stats
8W - 3L
1,683 SR
Queue Stats
8W - 3L
1,636 Elo+
Party 3
Ix Chel
Ix Chel
SkylarYukii
Ix Chel
Level 135
God Stats
3W - 0L
1,625 SR
Queue Stats
31W - 29L
1,496 Elo+
Party 3
King Arthur
King Arthur
SrArkimedes
King Arthur
Level 126
God Stats
32W - 36L
1,606 SR
Queue Stats
284W - 235L
1,572 Elo+
Solo
Charybdis
Charybdis
Zhairys
Charybdis
Level 119
God Stats
15W - 6L
1,835 SR
Queue Stats
63W - 39L
1,721 Elo+
Party 1
Team Averages
Level 109
1,656 SR
1,614 Elo+

VS

Team Averages
Level 137
1,487 SR
1,511 Elo+
Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
AgathianArcher
Ymir
Level 128
God Stats
6W - 6L
1,352 SR
Queue Stats
546W - 543L
1,549 Elo+
Party 2
Sun Wukong
Sun Wukong
Jääkäri
Sun Wukong
Level 128
God Stats
5W - 1L
1,874 SR
Queue Stats
333W - 322L
1,479 Elo+
Solo
Cliodhna
Cliodhna
LordRepollo
Cliodhna
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 217L
1,514 Elo+
Solo
Ra
Ra
clowgost
Ra
Level 156
God Stats
1W - 5L
1,208 SR
Queue Stats
191W - 200L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Atmyr
Thor
13
8 / 2 / 1
7,677
591
7,026
10,432
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 4
6,465
497
4,918
10,246
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
SkylarYukii
Ix Chel
11
0 / 6 / 5
6,347
488
9,251
9,911
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
SrArkimedes
King Arthur
13
1 / 2 / 0
7,546
580
9,515
12,134
11,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Zhairys
Charybdis
14
3 / 0 / 2
8,206
631
10,396
7,953
3,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 3 / 0
7,342
565
4,641
10,463
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 2
6,634
510
4,348
12,340
10,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Jääkäri
Sun Wukong
12
1 / 1 / 1
6,917
532
5,719
12,868
12,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cliodhna
LordRepollo
Cliodhna
12
4 / 3 / 1
7,130
548
6,790
12,603
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 4 / 3
7,205
554
6,432
8,449
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
13
Kills
9
10
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
L
1
2
2
1
W
Thor
Atmyr
Thor
8
2
1
4.25
L
Sun Wukong
Jääkäri
Sun Wukong
1
1
1
1.5
L
Cliodhna
LordRepollo
Cliodhna
4
3
1
1.5
W
1
0
4
3
W
Ix Chel
SkylarYukii
Ix Chel
0
6
5
0.42
W
King Arthur
SrArkimedes
King Arthur
1
2
0
0.5
W
Charybdis
Zhairys
Charybdis
3
0
2
4
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,106
Damage
27,930
50,676
Taken
56,723
31,503
Mitigated
35,621
14,875
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,641
3,116
0
2,986
10,463
4,194
0
85
10,378
0
60,965
L
4,348
1,166
0
3,746
12,340
10,315
0
6,568
5,772
16,152
0
W
Thor
Atmyr
Thor
7,026
2,194
0
1,184
10,432
4,289
0
1,047
9,233
0
50,376
L
Sun Wukong
Jääkäri
Sun Wukong
5,719
692
0
2,292
12,868
12,678
0
266
12,602
617
51,824
L
Cliodhna
LordRepollo
Cliodhna
6,790
1,320
0
1,012
12,603
4,730
0
2,243
10,320
0
47,144
W
4,918
427
0
3,507
10,246
7,983
0
3,988
6,110
20,305
0
W
Ix Chel
SkylarYukii
Ix Chel
9,251
1,391
691
1,127
9,911
3,958
151
4,919
4,668
51,725
0
W
King Arthur
SrArkimedes
King Arthur
9,515
834
0
2,855
12,134
11,876
0
0
12,134
1,286
69,563
W
Charybdis
Zhairys
Charybdis
10,396
6,528
0
5,511
7,953
3,397
0
510
7,443
0
78,382
L
6,432
301
648
1,632
8,449
3,704
0
5,714
2,735
61,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,241
Gold Earned
35,228
434
Minions Killed
385
0
Camps Cleared
0
1,271,031
Distance Traveled
1,335,945
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,342
565
104
8
0
245,486
3
L
Ymir
6,634
510
28
2
0
259,100
5
W
Thor
7,677
591
83
6
0
285,860
0
L
Sun Wukong
6,917
532
90
7
0
251,022
2
L
Cliodhna
7,130
548
69
5
0
304,165
5
W
Ares
6,465
497
33
3
0
266,933
1
W
Ix Chel
6,347
488
81
6
0
233,226
0
W
King Arthur
7,546
580
108
8
0
243,756
3
W
Charybdis
8,206
631
129
10
0
241,256
4
L
Ra
7,205
554
94
7
0
276,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role