Player Matchup

King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
BlkTren
Izanami
Gold II
Level 146
God Stats
1W - 2L
1,719 SR
Queue Stats
95W - 87L
1,595 MMR
Solo
Jormungandr
Jormungandr
Bronze II
Darknomed420
Jormungandr
Bronze II
Level 153
God Stats
6W - 14L
1,271 SR
Queue Stats
89W - 149L
541 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
TechnicalOne55
Gilgamesh
Platinum III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 141L
1,590 MMR
Solo
Thoth
Thoth
Platinum V
TheShackASNack
Thoth
Platinum V
Level 157
God Stats
7W - 4L
1,602 SR
Queue Stats
511W - 510L
1,602 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,519 SR
1,366 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,612 SR
1,360 MMR
Nemesis
Nemesis
Gold I
Frihk
Nemesis
Gold I
Level 139
God Stats
6W - 4L
1,568 SR
Queue Stats
132W - 92L
1,749 MMR
Solo
Poseidon
Poseidon
Silver III
MajinVegeta06
Poseidon
Silver III
Level 123
God Stats
14W - 11L
1,412 SR
Queue Stats
404W - 438L
925 MMR
Solo
Apollo
Apollo
Silver IV
Tiny9098
Apollo
Silver IV
Level 159
God Stats
4W - 1L
1,846 SR
Queue Stats
71W - 89L
759 MMR
Solo
Surtr
Surtr
Gold IV
duhooligan
Surtr
Gold IV
Level 131
God Stats
16W - 11L
1,582 SR
Queue Stats
299W - 308L
1,493 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
xMuscles999x
Cthulhu
Platinum IV
Level 125
God Stats
48W - 34L
1,652 SR
Queue Stats
209W - 198L
1,872 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 4 / 0
8,874
467
9,563
19,060
16,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
BlkTren
Izanami
15
1 / 3 / 1
9,199
484
11,273
10,562
4,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Darknomed420
Jormungandr
13
1 / 3 / 0
7,972
420
1,892
10,852
5,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
TechnicalOne55
Gilgamesh
15
1 / 4 / 2
8,838
465
8,806
19,250
8,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 2
8,573
451
6,821
12,836
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AnubisYmirMartichorasZhong KuiAgni

VS

Bans
KaliThorAwilixAchillesArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Frihk
Nemesis
19
14 / 0 / 3
13,083
689
20,253
18,071
8,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
MajinVegeta06
Poseidon
15
3 / 3 / 7
10,017
527
6,656
10,570
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Tiny9098
Apollo
15
0 / 0 / 2
9,850
518
2,503
11,022
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
16
4 / 0 / 2
10,380
546
10,784
15,619
12,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
xMuscles999x
Cthulhu
15
0 / 1 / 7
9,998
526
8,253
16,421
18,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
21
21
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
0
0.25
L
Izanami
BlkTren
Izanami
1
3
1
0.5
L
Jormungandr
Darknomed420
Jormungandr
1
3
0
0.33
W
Nemesis
Frihk
Nemesis
14
0
3
15.5
W
Poseidon
MajinVegeta06
Poseidon
3
3
7
2.17
L
Gilgamesh
TechnicalOne55
Gilgamesh
1
4
2
0.5
L
0
7
2
0.14
W
Apollo
Tiny9098
Apollo
0
0
2
1
W
Surtr
4
0
2
5
W
Cthulhu
xMuscles999x
Cthulhu
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,355
Damage
48,449
72,560
Taken
71,703
39,372
Mitigated
47,783
5,891
Healing
21,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,563
591
0
1,250
19,060
16,290
0
3,441
15,619
0
68,878
L
Izanami
BlkTren
Izanami
11,273
5,315
0
1,720
10,562
4,428
0
1,506
8,912
0
82,204
L
Jormungandr
Darknomed420
Jormungandr
1,892
870
183
477
10,852
5,942
0
1,093
9,687
46,788
0
W
Nemesis
Frihk
Nemesis
20,253
11,487
0
3,308
18,071
8,825
1,533
3,710
14,111
0
137,003
W
Poseidon
MajinVegeta06
Poseidon
6,656
1,131
0
1,250
10,570
3,700
1,620
2,402
7,976
68,006
0
L
Gilgamesh
TechnicalOne55
Gilgamesh
8,806
2,910
0
1,348
19,250
8,530
0
4,966
13,917
0
82,619
L
6,821
221
0
913
12,836
4,182
0
3,749
9,087
65,652
0
W
Apollo
Tiny9098
Apollo
2,503
1,597
0
4,789
11,022
4,953
2,002
898
10,092
0
79,986
W
Surtr
10,784
3,342
0
6,909
15,619
12,034
317
448
15,171
640
63,863
W
Cthulhu
xMuscles999x
Cthulhu
8,253
904
668
4,676
16,421
18,271
697
2,517
13,718
47,674
174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,456
Gold Earned
53,328
589
Minions Killed
553
0
Camps Cleared
0
1,760,510
Distance Traveled
2,018,483
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,874
467
129
7
0
345,683
3
L
Izanami
9,199
484
137
7
0
347,766
4
L
Jormungandr
7,972
420
61
3
0
291,670
0
W
Nemesis
13,083
689
158
8
0
475,139
5
W
Poseidon
10,017
527
115
6
0
377,766
0
L
Gilgamesh
8,838
465
128
7
0
414,758
0
L
Thoth
8,573
451
134
7
0
360,633
6
W
Apollo
9,850
518
115
6
0
382,446
5
W
Surtr
10,380
546
98
5
0
368,059
2
W
Cthulhu
9,998
526
67
4
0
415,073
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role