Player Matchup

Hachiman
Hachiman
CoakMachine
Hachiman
Level 142
God Stats
17W - 11L
1,545 SR
Queue Stats
116W - 108L
1,447 Elo+
Solo
Hercules
Hercules
DINOCLAW987
Hercules
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,382 Elo+
Solo
Cliodhna
Cliodhna
I AlphaWolf21 I
Cliodhna
Level 159
God Stats
1W - 2L
1,574 SR
Queue Stats
116W - 90L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
NumeratorBaron
Gilgamesh
Level 200
God Stats
91W - 52L
1,730 SR
Queue Stats
404W - 301L
1,594 Elo+
Solo
Zhong Kui
Zhong Kui
Rampant v2
Zhong Kui
Level 207
God Stats
2W - 0L
1,492 SR
Queue Stats
145W - 120L
1,601 Elo+
Party 1
Team Averages
Level 155
1,568 SR
1,529 Elo+

VS

Team Averages
Level 143
1,699 SR
1,601 Elo+
Fafnir
Fafnir
Otaymaster
Fafnir
Level 180
God Stats
2W - 2L
2,032 SR
Queue Stats
10W - 10L
1,646 Elo+
Party 2
Artemis
Artemis
Romeo31330
Artemis
Level 148
God Stats
10W - 6L
1,517 SR
Queue Stats
256W - 225L
1,513 Elo+
Solo
Vulcan
Vulcan
The Complainer0
Vulcan
Level 177
God Stats
1W - 3L
1,886 SR
Queue Stats
21W - 20L
1,678 Elo+
Party 2
Ymir
Ymir
Weezy Lard
Ymir
Level 57
God Stats
41W - 33L
1,554 SR
Queue Stats
81W - 77L
1,429 Elo+
Solo
Camazotz
Camazotz
shuav
Camazotz
Level 152
God Stats
0W - 3L
1,508 SR
Queue Stats
26W - 18L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CoakMachine
Hachiman
14
2 / 5 / 1
8,349
464
6,351
14,226
5,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
DINOCLAW987
Hercules
13
1 / 3 / 5
7,950
442
3,495
11,437
8,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cliodhna
18
3 / 0 / 5
10,788
599
10,907
13,403
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
NumeratorBaron
Gilgamesh
18
10 / 1 / 3
11,703
650
24,060
15,843
16,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Zhong Kui
Rampant v2
Zhong Kui
17
4 / 1 / 1
10,294
572
8,740
8,833
7,526
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Otaymaster
Fafnir
12
1 / 2 / 5
8,678
482
5,578
13,210
18,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Romeo31330
Artemis
14
2 / 5 / 1
8,649
481
6,483
12,575
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 1 / 3
9,332
518
7,564
9,536
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 9 / 1
8,069
448
4,207
19,807
11,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
shuav
Camazotz
15
6 / 3 / 4
9,610
534
10,161
19,792
8,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
20
Kills
10
10
Deaths
20
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CoakMachine
Hachiman
2
5
1
0.5
W
Hercules
DINOCLAW987
Hercules
1
3
5
1.17
W
Cliodhna
3
0
5
5.5
W
Gilgamesh
NumeratorBaron
Gilgamesh
10
1
3
11.5
L
Fafnir
Otaymaster
Fafnir
1
2
5
1.75
W
Zhong Kui
Rampant v2
Zhong Kui
4
1
1
4.5
L
Artemis
Romeo31330
Artemis
2
5
1
0.5
L
1
1
3
2.5
L
0
9
1
0.06
L
Camazotz
shuav
Camazotz
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,553
Damage
33,993
63,742
Taken
74,920
44,436
Mitigated
48,601
21,959
Healing
17,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CoakMachine
Hachiman
6,351
3,023
0
3,380
14,226
5,577
2,351
1,976
12,230
0
71,112
W
Hercules
DINOCLAW987
Hercules
3,495
862
161
2,717
11,437
8,781
453
3,067
8,172
0
27,559
W
Cliodhna
10,907
2,265
0
7,606
13,403
6,125
880
2,670
10,633
0
112,393
W
Gilgamesh
NumeratorBaron
Gilgamesh
24,060
7,721
0
2,709
15,843
16,427
447
5,302
9,889
631
96,667
L
Fafnir
Otaymaster
Fafnir
5,578
1,006
0
2,876
13,210
18,406
0
1,829
10,921
20,380
834
W
Zhong Kui
Rampant v2
Zhong Kui
8,740
1,380
0
5,386
8,833
7,526
377
2,747
5,954
88,883
0
L
Artemis
Romeo31330
Artemis
6,483
2,335
0
1,761
12,575
5,177
0
1,103
11,336
0
56,135
L
7,564
2,992
0
967
9,536
4,517
0
3,382
6,154
81,120
0
L
4,207
789
136
2,365
19,807
11,503
599
339
19,314
42,481
0
L
Camazotz
shuav
Camazotz
10,161
3,084
0
9,808
19,792
8,998
0
2,858
16,669
0
74,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,084
Gold Earned
44,338
597
Minions Killed
481
0
Camps Cleared
0
1,848,986
Distance Traveled
1,765,956
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,349
464
97
5
0
323,780
0
W
Hercules
7,950
442
47
3
0
371,673
0
W
Cliodhna
10,788
599
151
8
0
422,190
0
W
Gilgamesh
11,703
650
135
8
0
379,474
0
L
Fafnir
8,678
482
32
2
0
376,709
0
W
Zhong Kui
10,294
572
167
9
0
351,869
0
L
Artemis
8,649
481
108
6
0
307,952
2
L
Vulcan
9,332
518
156
9
0
373,056
0
L
Ymir
8,069
448
74
4
0
297,927
0
L
Camazotz
9,610
534
111
6
0
410,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role