Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ALF-ONSO239
Kuzenbo
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 19L
1,656 Elo+
Party 3
Heimdallr
Heimdallr
Markisio04
Heimdallr
Level 81
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Party 3
Hercules
Hercules
ReivunEnjeru
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,439 Elo+
Party 2
Baba Yaga
Baba Yaga
This-JHONNY
Baba Yaga
Level 84
God Stats
0W - 3L
1,296 SR
Queue Stats
124W - 122L
1,470 Elo+
Party 2
Team Averages
Level 76
1,459 SR
1,513 Elo+

VS

Team Averages
Level 80
1,461 SR
1,446 Elo+
Sol
Sol
DrakeFirstFire
Sol
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 166L
1,350 Elo+
Party 1
Geb
Geb
Moy_R6
Geb
Level 46
God Stats
1W - 1L
1,307 SR
Queue Stats
421W - 489L
1,447 Elo+
Party 1
Nemesis
Nemesis
dapy80
Nemesis
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
javierriveraboca
Cu Chulainn
Level 106
God Stats
7W - 9L
1,426 SR
Queue Stats
491W - 527L
1,492 Elo+
Party 1
Apollo
Apollo
yery1995
Apollo
Level 98
God Stats
27W - 32L
1,571 SR
Queue Stats
257W - 249L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 6 / 5
7,123
475
8,772
16,019
8,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
ALF-ONSO239
Kuzenbo
2
0 / 0 / 0
4,647
310
0
76
28
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Markisio04
Heimdallr
14
4 / 1 / 3
8,514
568
12,644
13,136
6,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
ReivunEnjeru
Hercules
12
0 / 4 / 2
6,494
433
6,766
15,747
15,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
This-JHONNY
Baba Yaga
14
5 / 2 / 1
8,307
554
10,409
9,862
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,010
467
3,807
10,770
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
Moy_R6
Geb
11
1 / 4 / 6
7,727
515
3,787
14,246
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
dapy80
Nemesis
14
2 / 1 / 4
8,570
571
10,257
11,785
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
javierriveraboca
Cu Chulainn
15
7 / 1 / 3
9,620
641
15,021
18,704
12,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
yery1995
Apollo
14
3 / 3 / 0
8,600
573
4,996
12,306
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
12
Kills
13
13
Deaths
12
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
6
5
0.92
L
Kuzenbo
ALF-ONSO239
Kuzenbo
0
0
0
0
W
0
3
2
0.33
L
Heimdallr
Markisio04
Heimdallr
4
1
3
5.5
W
Geb
Moy_R6
Geb
1
4
6
1
L
Hercules
ReivunEnjeru
Hercules
0
4
2
0.25
L
Baba Yaga
This-JHONNY
Baba Yaga
5
2
1
2.75
W
Nemesis
dapy80
Nemesis
2
1
4
4
W
Cu Chulainn
javierriveraboca
Cu Chulainn
7
1
3
8.5
W
Apollo
yery1995
Apollo
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,591
Damage
37,868
54,840
Taken
67,811
34,092
Mitigated
37,964
11,560
Healing
20,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,772
3,065
0
1,506
16,019
8,146
504
1,882
13,882
38,821
0
L
Kuzenbo
ALF-ONSO239
Kuzenbo
0
0
0
36
76
28
0
0
76
454
0
W
3,807
1,643
0
2,954
10,770
4,297
686
5,723
5,047
40,596
0
L
Heimdallr
Markisio04
Heimdallr
12,644
5,679
0
4,693
13,136
6,449
1,075
1,134
12,002
0
69,476
W
Geb
Moy_R6
Geb
3,787
202
366
2,680
14,246
11,624
193
5,555
8,691
19,227
0
L
Hercules
ReivunEnjeru
Hercules
6,766
2,846
0
3,780
15,747
15,052
0
2,580
13,081
0
40,322
L
Baba Yaga
This-JHONNY
Baba Yaga
10,409
221
0
1,545
9,862
4,417
190
2,428
7,434
57,077
0
W
Nemesis
dapy80
Nemesis
10,257
5,054
0
1,185
11,785
4,875
455
3,348
8,437
0
67,971
W
Cu Chulainn
javierriveraboca
Cu Chulainn
15,021
2,745
0
6,812
18,704
12,605
38
3,888
14,816
626
75,164
W
Apollo
yery1995
Apollo
4,996
3,321
80
5,964
12,306
4,563
924
674
11,532
0
63,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,085
Gold Earned
41,527
295
Minions Killed
379
0
Camps Cleared
0
1,156,695
Distance Traveled
1,601,407
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,123
475
53
4
0
289,772
0
L
Kuzenbo
4,647
310
0
0
0
13,056
0
W
Sol
7,010
467
72
5
0
270,259
0
L
Heimdallr
8,514
568
109
7
0
271,183
2
W
Geb
7,727
515
14
1
0
331,474
0
L
Hercules
6,494
433
48
3
0
281,150
0
L
Baba Yaga
8,307
554
85
6
0
301,534
5
W
Nemesis
8,570
571
88
6
0
351,356
0
W
Cu Chulainn
9,620
641
111
7
0
337,419
0
W
Apollo
8,600
573
94
6
0
310,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role