Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dodkoprdko
Ne Zha
Level 68
God Stats
8W - 10L
1,546 SR
Queue Stats
245W - 229L
1,546 Elo+
Solo
Mercury
Mercury
Hindjio
Mercury
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,333 Elo+
Solo
Janus
Janus
MoSokrat
Janus
Level 181
God Stats
17W - 19L
1,605 SR
Queue Stats
242W - 224L
1,594 Elo+
Solo
Artemis
Artemis
saaarky
Artemis
Level 125
God Stats
5W - 5L
1,635 SR
Queue Stats
305W - 298L
1,513 Elo+
Solo
Team Averages
Level 107
1,557 SR
1,497 Elo+

VS

Team Averages
Level 118
1,500 SR
1,536 Elo+
Vulcan
Vulcan
 
Vulcan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Newalaz
Athena
Level 72
God Stats
5W - 4L
1,478 SR
Queue Stats
45W - 45L
1,438 Elo+
Solo
Chiron
Chiron
TheRealCorgi
Chiron
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
343W - 347L
1,526 Elo+
Party 1
Lancelot
Lancelot
luxiorgaming
Lancelot
Level 162
God Stats
6W - 6L
1,500 SR
Queue Stats
342W - 312L
1,588 Elo+
Party 1
King Arthur
King Arthur
robotben1
King Arthur
Level 119
God Stats
1W - 1L
1,523 SR
Queue Stats
79W - 37L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 0
5,044
504
3,433
8,984
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
Dodkoprdko
Ne Zha
9
2 / 3 / 1
5,487
549
7,536
9,967
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Hindjio
Mercury
9
0 / 4 / 0
4,992
499
1,745
9,302
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
MoSokrat
Janus
11
1 / 2 / 0
5,776
578
3,082
5,698
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
saaarky
Artemis
9
0 / 2 / 0
5,011
501
4,216
5,791
2,043
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 1 / 2
6,844
684
7,745
5,740
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Newalaz
Athena
9
2 / 0 / 3
5,705
571
2,149
4,964
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
10
1 / 0 / 1
5,686
569
4,684
6,526
2,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
luxiorgaming
Lancelot
11
4 / 0 / 1
6,349
635
3,815
7,070
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
robotben1
King Arthur
11
2 / 2 / 1
6,147
615
8,477
10,435
8,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
12
12
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Vulcan
 
Vulcan
3
1
2
4
L
Ne Zha
Dodkoprdko
Ne Zha
2
3
1
0.83
L
Mercury
Hindjio
Mercury
0
4
0
0
L
Janus
MoSokrat
Janus
1
2
0
0.5
W
Athena
Newalaz
Athena
2
0
3
3.5
W
Chiron
1
0
1
1.5
W
Lancelot
luxiorgaming
Lancelot
4
0
1
4.5
W
King Arthur
robotben1
King Arthur
2
2
1
1.25
L
Artemis
saaarky
Artemis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,012
Damage
26,870
39,742
Taken
34,735
16,342
Mitigated
18,420
9,488
Healing
7,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,433
482
0
2,502
8,984
5,357
0
2,643
6,341
17,103
0
W
Vulcan
 
Vulcan
7,745
1,717
0
1,131
5,740
2,297
0
3,261
2,315
60,088
0
L
Ne Zha
Dodkoprdko
Ne Zha
7,536
2,994
0
3,779
9,967
4,011
0
389
9,578
0
33,061
L
Mercury
Hindjio
Mercury
1,745
738
0
0
9,302
3,005
0
3,751
5,551
0
28,711
L
Janus
MoSokrat
Janus
3,082
384
0
1,047
5,698
1,926
0
2,923
2,775
49,142
0
W
Athena
Newalaz
Athena
2,149
1,089
95
2,092
4,964
3,124
0
1,068
3,896
12,616
0
W
Chiron
4,684
2,216
251
1,624
6,526
2,138
0
506
6,020
0
40,345
W
Lancelot
luxiorgaming
Lancelot
3,815
964
0
120
7,070
2,643
0
636
6,386
0
47,867
W
King Arthur
robotben1
King Arthur
8,477
2,134
0
2,311
10,435
8,218
0
944
9,491
0
44,698
L
Artemis
saaarky
Artemis
4,216
1,810
0
2,160
5,791
2,043
0
365
5,426
0
35,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
30,731
286
Minions Killed
344
0
Camps Cleared
0
1,016,885
Distance Traveled
1,118,047
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,044
504
24
2
0
205,599
5
W
Vulcan
6,844
684
103
10
0
221,997
2
L
Ne Zha
5,487
549
43
4
0
199,615
2
L
Mercury
4,992
499
52
5
0
228,989
0
L
Janus
5,776
578
103
10
0
208,841
0
W
Athena
5,705
571
19
2
0
239,357
1
W
Chiron
5,686
569
72
7
0
191,672
0
W
Lancelot
6,349
635
77
8
0
269,915
0
W
King Arthur
6,147
615
73
7
0
195,106
2
L
Artemis
5,011
501
64
6
0
173,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role