Player Matchup

Cupid
Cupid
 
Cupid
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BoomySpy9229034
Zhong Kui
Level 105
God Stats
6W - 5L
1,548 SR
Queue Stats
374W - 369L
1,485 Elo+
Solo
Tsukuyomi
Tsukuyomi
INDYJONES24
Tsukuyomi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,301 Elo+
Party 1
Atlas
Atlas
SUP3RO23
Atlas
Level 126
God Stats
3W - 3L
1,502 SR
Queue Stats
174W - 153L
1,537 Elo+
Party 1
Lancelot
Lancelot
Vlixel
Lancelot
Level 46
God Stats
1W - 1L
1,302 SR
Queue Stats
17W - 12L
1,301 Elo+
Party 1
Team Averages
Level 73
1,471 SR
1,425 Elo+

VS

Team Averages
Level 111
1,474 SR
1,445 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LuciARexUwu
Anhur
Level 83
God Stats
56W - 64L
1,447 SR
Queue Stats
322W - 278L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
MANDO THE GOAT
Kuzenbo
Level 122
God Stats
28W - 34L
1,519 SR
Queue Stats
211W - 317L
1,448 Elo+
Solo
Janus
Janus
TOX1CTUX3DO
Janus
Level 94
God Stats
44W - 53L
1,573 SR
Queue Stats
324W - 405L
1,417 Elo+
Solo
King Arthur
King Arthur
dakenscott
King Arthur
Level 126
God Stats
32W - 21L
1,332 SR
Queue Stats
430W - 412L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 3 / 0
4,753
432
1,446
6,841
1,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
BoomySpy9229034
Zhong Kui
9
1 / 3 / 0
5,704
519
4,593
6,680
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
INDYJONES24
Tsukuyomi
10
1 / 3 / 1
5,783
526
4,805
10,328
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
SUP3RO23
Atlas
9
0 / 1 / 1
5,429
494
4,677
9,777
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
Vlixel
Lancelot
10
0 / 2 / 0
5,634
512
4,398
7,823
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 1
7,099
645
3,834
8,538
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 1 / 3
6,933
630
6,530
5,635
1,941
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 3
6,044
549
3,911
9,855
10,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 4
6,049
550
4,497
4,971
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
dakenscott
King Arthur
11
1 / 0 / 1
6,500
591
4,493
9,181
7,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
12
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
0
0
W
Fenrir
 
Fenrir
6
0
1
6.5
L
Zhong Kui
BoomySpy9229034
Zhong Kui
1
3
0
0.33
L
Tsukuyomi
INDYJONES24
Tsukuyomi
1
3
1
0.5
W
3
1
3
4.5
W
1
1
3
2.5
L
Atlas
SUP3RO23
Atlas
0
1
1
0.5
W
1
0
4
3
L
Lancelot
Vlixel
Lancelot
0
2
0
0
W
King Arthur
dakenscott
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,919
Damage
23,265
41,449
Taken
38,180
20,307
Mitigated
24,978
10,992
Healing
9,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,446
552
481
1,670
6,841
1,589
0
522
6,319
0
21,345
W
Fenrir
 
Fenrir
3,834
874
0
2,554
8,538
3,578
0
1,747
6,791
0
49,021
L
Zhong Kui
BoomySpy9229034
Zhong Kui
4,593
856
0
2,079
6,680
5,276
0
3,882
2,466
37,681
0
L
Tsukuyomi
INDYJONES24
Tsukuyomi
4,805
1,323
0
3,549
10,328
3,517
0
760
9,568
0
41,401
W
6,530
3,411
0
2,589
5,635
1,941
560
546
5,089
0
53,080
W
3,911
1,143
0
2,555
9,855
10,222
0
4,373
5,482
17,745
0
L
Atlas
SUP3RO23
Atlas
4,677
2,069
0
1,803
9,777
6,793
0
2,886
6,795
23,977
0
W
4,497
276
0
875
4,971
1,836
0
2,679
2,292
42,730
0
L
Lancelot
Vlixel
Lancelot
4,398
1,271
0
1,410
7,823
3,132
0
0
7,823
0
39,553
W
King Arthur
dakenscott
King Arthur
4,493
253
0
500
9,181
7,401
0
69
9,112
0
41,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,303
Gold Earned
32,625
255
Minions Killed
338
0
Camps Cleared
0
1,117,415
Distance Traveled
1,102,472
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,753
432
41
4
0
223,892
0
W
Fenrir
7,099
645
79
7
0
265,364
0
L
Zhong Kui
5,704
519
56
5
0
190,681
0
L
Tsukuyomi
5,783
526
69
6
0
245,172
0
W
Anhur
6,933
630
83
8
0
185,226
1
W
Kuzenbo
6,044
549
19
2
0
218,503
0
L
Atlas
5,429
494
36
3
0
223,552
2
W
Janus
6,049
550
75
7
0
216,780
2
L
Lancelot
5,634
512
53
5
0
234,118
1
W
King Arthur
6,500
591
82
7
0
216,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role