Player Matchup

Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Aaanimul
Cernunnos
Level 140
God Stats
8W - 8L
1,407 SR
Queue Stats
153W - 138L
1,462 Elo+
Solo
Vulcan
Vulcan
kmapple56
Vulcan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 329L
1,575 Elo+
Solo
Team Averages
Level 111
1,481 SR
1,507 Elo+

VS

Team Averages
Level 134
1,465 SR
1,415 Elo+
Achilles
Achilles
 
Achilles
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
EVLRED
Poseidon
Level 144
God Stats
7W - 9L
1,219 SR
Queue Stats
47W - 136L
1,306 Elo+
Party 2
Fenrir
Fenrir
Envisionise
Fenrir
Level 154
God Stats
4W - 3L
1,329 SR
Queue Stats
114W - 76L
1,607 Elo+
Solo
Sobek
Sobek
PlacidFlow
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 68L
1,329 Elo+
Party 2
Xbalanque
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
Level 123
God Stats
2W - 2L
1,780 SR
Queue Stats
41W - 61L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 1 / 1
5,541
616
2,442
6,538
5,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
 
Fenrir
10
1 / 0 / 0
5,444
605
2,102
8,141
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
 
Ix Chel
7
0 / 1 / 0
4,597
511
2,644
3,080
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Aaanimul
Cernunnos
9
1 / 3 / 1
5,429
603
3,137
8,491
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
kmapple56
Vulcan
10
1 / 3 / 1
5,981
665
7,245
5,871
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 1 / 3
5,301
589
2,703
7,851
3,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
EVLRED
Poseidon
11
2 / 1 / 1
6,209
690
5,483
3,560
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
4 / 1 / 2
6,272
697
5,485
8,005
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
10
1 / 1 / 2
5,311
590
2,108
8,554
5,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
SUPER_PAANTIEEZ
Xbalanque
10
1 / 0 / 2
5,681
631
4,162
5,978
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
8
8
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
1
1.5
L
Fenrir
 
Fenrir
1
0
0
1
L
Ix Chel
 
Ix Chel
0
1
0
0
W
Achilles
 
Achilles
0
1
3
1.5
L
Cernunnos
Aaanimul
Cernunnos
1
3
1
0.5
W
Poseidon
EVLRED
Poseidon
2
1
1
2.5
W
Fenrir
4
1
2
5
W
Sobek
1
1
2
2
W
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
1
0
2
2
L
Vulcan
kmapple56
Vulcan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,570
Damage
19,941
32,121
Taken
33,948
14,545
Mitigated
15,755
12,315
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,442
1,134
240
2,689
6,538
5,668
0
837
5,661
0
16,399
L
Fenrir
 
Fenrir
2,102
674
0
3,664
8,141
2,997
0
117
8,014
32
41,586
L
Ix Chel
 
Ix Chel
2,644
170
200
1,325
3,080
1,003
0
0
3,080
24,778
0
W
Achilles
 
Achilles
2,703
520
1,371
2,736
7,851
3,895
126
1,312
6,463
0
14,367
L
Cernunnos
Aaanimul
Cernunnos
3,137
1,968
0
2,782
8,491
3,019
0
4,646
3,845
0
37,109
W
Poseidon
EVLRED
Poseidon
5,483
1,422
0
757
3,560
959
214
0
3,560
49,469
0
W
Fenrir
5,485
1,675
0
3,494
8,005
3,375
0
1,821
6,050
0
48,455
W
Sobek
2,108
201
0
3,682
8,554
5,490
0
4,859
3,235
23,042
138
W
Xbalanque
SUPER_PAANTIEEZ
Xbalanque
4,162
1,174
0
2,915
5,978
2,036
732
1,431
4,451
0
49,688
L
Vulcan
kmapple56
Vulcan
7,245
1,795
0
1,415
5,871
1,858
0
1,684
3,993
36,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,992
Gold Earned
28,774
284
Minions Killed
329
0
Camps Cleared
0
883,317
Distance Traveled
997,772
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,541
616
31
3
0
199,441
2
L
Fenrir
5,444
605
77
9
0
229,145
0
L
Ix Chel
4,597
511
42
5
0
105,560
0
W
Achilles
5,301
589
15
2
0
210,858
4
L
Cernunnos
5,429
603
62
7
0
158,326
2
W
Poseidon
6,209
690
101
11
0
192,340
0
W
Fenrir
6,272
697
72
8
0
226,517
0
W
Sobek
5,311
590
50
6
0
193,049
1
W
Xbalanque
5,681
631
91
10
0
175,008
0
L
Vulcan
5,981
665
72
8
0
190,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role