Player Matchup

Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Adriancarmona16
Mercury
Gold IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,514 MMR
Solo
Nu Wa
Nu Wa
Silver III
DeumVerum
Nu Wa
Silver III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 95L
1,382 MMR
Solo
Tyr
Tyr
Silver IV
JoeSlaymey
Tyr
Silver IV
Level 69
God Stats
2W - 3L
1,550 SR
Queue Stats
8W - 12L
1,438 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,510 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,513 SR
1,472 MMR
Vulcan
Vulcan
Gold II
GaryTheSnowman
Vulcan
Gold II
Level 142
God Stats
5W - 2L
1,491 SR
Queue Stats
91W - 82L
1,544 MMR
Solo
Susano
Susano
Bronze III
Himoon7
Susano
Bronze III
Level 145
God Stats
1W - 0L
1,543 SR
Queue Stats
5W - 5L
1,499 MMR
Solo
Jormungandr
Jormungandr
Gold IV
K1NG_Omar__
Jormungandr
Gold IV
Level 161
God Stats
7W - 8L
1,504 SR
Queue Stats
66W - 65L
1,443 MMR
Solo
Cernunnos
Cernunnos
Silver IV
Mister-Toxicity
Cernunnos
Silver IV
Level 68
God Stats
1W - 2L
1,511 SR
Queue Stats
7W - 13L
1,368 MMR
Solo
Arachne
Arachne
Gold IV
legend-of-tobii
Arachne
Gold IV
Level 154
God Stats
4W - 2L
1,517 SR
Queue Stats
204W - 228L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 1 / 2
6,499
406
6,091
7,546
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
 
Sylvanus
9
1 / 4 / 1
6,155
385
3,582
12,460
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 4 / 3
8,757
547
7,474
13,573
5,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
DeumVerum
Nu Wa
12
0 / 5 / 1
7,020
439
7,220
8,836
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 2
7,309
457
7,994
13,219
11,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ThanatosRavanaAresThe Morrigan

VS

Bans
BakasuraThorHachimanIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 4
9,636
602
10,176
5,304
2,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Susano
Himoon7
Susano
13
1 / 3 / 3
8,310
519
6,453
12,858
5,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
K1NG_Omar__
Jormungandr
12
2 / 1 / 5
8,016
501
7,268
13,717
11,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Mister-Toxicity
Cernunnos
14
4 / 1 / 2
8,640
540
8,134
7,594
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 3 / 5
8,995
562
8,158
15,283
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
16
16
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
2
1
L
Sylvanus
 
Sylvanus
1
4
1
0.38
L
4
4
3
1.38
L
Nu Wa
DeumVerum
Nu Wa
0
5
1
0.1
W
4
0
4
6
W
Susano
Himoon7
Susano
1
3
3
0.83
L
3
2
2
2
W
Jormungandr
K1NG_Omar__
Jormungandr
2
1
5
4.5
W
Cernunnos
Mister-Toxicity
Cernunnos
4
1
2
5
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
40,189
55,634
Taken
54,756
32,513
Mitigated
28,108
13,164
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,091
4,086
0
2,954
7,546
2,653
0
1,643
5,903
0
39,863
L
Sylvanus
 
Sylvanus
3,582
963
1,845
3,150
12,460
9,672
0
4,174
8,277
18,694
0
L
7,474
3,871
0
1,185
13,573
5,574
0
3,608
9,965
0
79,380
L
Nu Wa
DeumVerum
Nu Wa
7,220
1,143
0
875
8,836
3,193
0
4,900
3,936
61,555
0
W
10,176
4,855
0
3,023
5,304
2,266
568
2,034
3,229
85,067
0
W
Susano
Himoon7
Susano
6,453
750
0
1,274
12,858
5,143
152
1,297
10,949
0
54,042
L
7,994
1,395
0
3,155
13,219
11,421
0
3,199
9,968
0
35,149
W
Jormungandr
K1NG_Omar__
Jormungandr
7,268
1,862
0
2,888
13,717
11,100
105
3,891
9,644
35,526
0
W
Cernunnos
Mister-Toxicity
Cernunnos
8,134
3,767
0
3,857
7,594
3,240
630
1,247
6,347
0
62,146
W
8,158
6,687
0
1,836
15,283
6,359
307
3,002
12,175
0
67,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,740
Gold Earned
43,597
371
Minions Killed
459
0
Camps Cleared
0
1,591,828
Distance Traveled
1,662,787
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,499
406
75
5
0
310,377
7
L
Sylvanus
6,155
385
25
2
0
236,322
0
L
Mercury
8,757
547
128
8
0
397,698
0
L
Nu Wa
7,020
439
94
6
0
283,420
7
W
Vulcan
9,636
602
129
8
0
329,215
5
W
Susano
8,310
519
100
6
0
367,622
0
L
Tyr
7,309
457
49
3
0
364,011
0
W
Jormungandr
8,016
501
43
3
0
329,973
0
W
Cernunnos
8,640
540
98
6
0
286,904
3
W
Arachne
8,995
562
89
6
0
349,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role