Player Matchup

Ra
Ra
Silver II
Aioros51
Ra
Silver II
Level 154
God Stats
74W - 77L
1,535 SR
Queue Stats
193W - 209L
1,128 MMR
Solo
Rama
Rama
Silver I
EatMacaque
Rama
Silver I
Level 126
God Stats
4W - 2L
1,654 SR
Queue Stats
20W - 30L
1,297 MMR
Party 1
Jormungandr
Jormungandr
Silver II
PandaDaddyy0
Jormungandr
Silver II
Level 79
God Stats
3W - 3L
1,685 SR
Queue Stats
172W - 176L
1,165 MMR
Solo
Fenrir
Fenrir
Gold V
Wh15k3yM3rcy
Fenrir
Gold V
Level 109
God Stats
4W - 2L
1,291 SR
Queue Stats
162W - 173L
1,131 MMR
Solo
Guan Yu
Guan Yu
Silver II
isuk8ro
Guan Yu
Silver II
Level 130
God Stats
5W - 2L
1,621 SR
Queue Stats
52W - 73L
1,079 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,557 SR
1,160 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,529 SR
1,139 MMR
Arachne
Arachne
Silver II
Jasper1376
Arachne
Silver II
Level 145
God Stats
7W - 5L
1,580 SR
Queue Stats
50W - 59L
1,085 MMR
Party 2
King Arthur
King Arthur
Silver III
NightFury4552
King Arthur
Silver III
Level 121
God Stats
0W - 1L
1,624 SR
Queue Stats
44W - 70L
1,064 MMR
Solo
Yemoja
Yemoja
Silver II
Vasentia
Yemoja
Silver II
Level 159
God Stats
13W - 29L
1,306 SR
Queue Stats
769W - 808L
1,137 MMR
Solo
Anubis
Anubis
Silver II
bobbujack
Anubis
Silver II
Level 108
God Stats
0W - 5L
1,635 SR
Queue Stats
236W - 259L
1,127 MMR
Solo
Artio
Artio
Silver I
zBrolic
Artio
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,280 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,548
658
3,923
4,531
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 2
8,036
618
3,752
3,484
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
PandaDaddyy0
Jormungandr
11
3 / 0 / 1
7,671
590
4,055
7,640
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
14
1 / 0 / 2
8,023
617
3,572
9,896
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
isuk8ro
Guan Yu
13
0 / 0 / 4
7,847
604
5,744
7,469
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
RavanaCliodhnaArtemisHades

VS

Bans
BakasuraAtlasAchillesAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jasper1376
Arachne
11
0 / 3 / 0
6,319
486
5,519
12,818
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

King Arthur
NightFury4552
King Arthur
10
0 / 3 / 0
6,080
468
6,818
12,551
8,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
Vasentia
Yemoja
8
0 / 3 / 0
5,040
388
108
4,593
1,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
bobbujack
Anubis
9
0 / 2 / 0
5,567
428
1,520
6,029
2,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
zBrolic
Artio
3
0 / 0 / 0
4,841
372
501
2,141
1,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
2
0
2
3
L
Arachne
Jasper1376
Arachne
0
3
0
0
L
King Arthur
NightFury4552
King Arthur
0
3
0
0
W
Jormungandr
PandaDaddyy0
Jormungandr
3
0
1
3.5
L
Yemoja
Vasentia
Yemoja
0
3
0
0
W
Fenrir
1
0
2
2
L
Anubis
bobbujack
Anubis
0
2
0
0
W
Guan Yu
isuk8ro
Guan Yu
0
0
4
2
L
Artio
zBrolic
Artio
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,046
Damage
14,466
33,020
Taken
38,132
21,746
Mitigated
18,248
13,665
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,923
173
1,100
3,124
4,531
2,113
630
1,009
3,522
73,111
0
W
3,752
2,966
0
2,343
3,484
1,282
3,965
335
3,149
0
57,259
L
Arachne
Jasper1376
Arachne
5,519
4,878
0
2,413
12,818
4,287
0
1,789
11,029
0
56,620
L
King Arthur
NightFury4552
King Arthur
6,818
778
0
1,252
12,551
8,758
0
2,888
9,663
0
39,095
W
Jormungandr
PandaDaddyy0
Jormungandr
4,055
1,125
0
1,680
7,640
6,515
313
281
7,359
28,317
0
L
Yemoja
Vasentia
Yemoja
108
58
81
0
4,593
1,781
0
628
3,965
5,079
0
W
Fenrir
3,572
692
0
3,546
9,896
4,562
437
734
9,162
0
67,751
L
Anubis
bobbujack
Anubis
1,520
0
0
2,222
6,029
2,152
0
2,215
3,758
39,585
0
W
Guan Yu
isuk8ro
Guan Yu
5,744
356
120
1,752
7,469
7,274
436
320
7,149
0
50,569
L
Artio
zBrolic
Artio
501
108
80
922
2,141
1,270
0
529
1,612
3,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,125
Gold Earned
27,847
492
Minions Killed
248
0
Camps Cleared
0
1,276,383
Distance Traveled
996,425
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,548
658
122
9
0
263,883
4
W
Rama
8,036
618
116
9
0
235,527
0
L
Arachne
6,319
486
92
7
0
271,809
0
L
King Arthur
6,080
468
61
5
0
241,524
2
W
Jormungandr
7,671
590
46
4
0
236,546
6
L
Yemoja
5,040
388
6
0
0
208,034
0
W
Fenrir
8,023
617
113
9
0
277,573
0
L
Anubis
5,567
428
82
6
0
214,416
0
W
Guan Yu
7,847
604
95
7
0
262,854
0
L
Artio
4,841
372
7
1
0
60,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role