Player Matchup

Hercules
Hercules
Silver I
IDONOTF6
Hercules
Silver I
Level 156
God Stats
5W - 7L
1,552 SR
Queue Stats
593W - 608L
1,333 MMR
Solo
Bastet
Bastet
Gold V
Krizmuh
Bastet
Gold V
Level 121
God Stats
7W - 9L
1,578 SR
Queue Stats
89W - 95L
1,353 MMR
Solo
Janus
Janus
Gold IV
Paleuz
Janus
Gold IV
Level 179
God Stats
6W - 9L
1,172 SR
Queue Stats
177W - 169L
1,272 MMR
Solo
Sol
Sol
Silver I
PersephoneThıcc
Sol
Silver I
Level 143
God Stats
5W - 4L
1,551 SR
Queue Stats
213W - 231L
1,288 MMR
Party 1
Odin
Odin
Silver IV
RIPChungus6616
Odin
Silver IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,357 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,470 SR
1,321 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,596 SR
1,349 MMR
King Arthur
King Arthur
Silver IV
 
King Arthur
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
ImprovisedDemise
Fenrir
Silver III
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 52L
1,132 MMR
Party 2
Zhong Kui
Zhong Kui
Silver IV
Screwthis6
Zhong Kui
Silver IV
Level 154
God Stats
1W - 0L
1,653 SR
Queue Stats
42W - 43L
1,263 MMR
Solo
Izanami
Izanami
Silver II
Wolfe-AN
Izanami
Silver II
Level 131
God Stats
1W - 0L
1,469 SR
Queue Stats
7W - 6L
1,483 MMR
Party 2
Athena
Athena
Silver II
fruitloopdingis
Athena
Silver II
Level 154
God Stats
3W - 3L
1,856 SR
Queue Stats
54W - 56L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IDONOTF6
Hercules
14
2 / 3 / 3
8,256
516
11,576
23,760
18,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bastet
Krizmuh
Bastet
14
7 / 4 / 1
9,335
583
13,766
19,635
12,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Paleuz
Janus
2
0 / 0 / 0
4,791
299
0
0
0
14
4 / 4 / 1
8,565
535
13,172
15,070
4,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 3 / 3
6,950
434
4,686
14,077
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MartichorasSerqetChang'eSurtr

VS

Bans
BakasuraAo KuangAnubisVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 6 / 1
8,499
531
3,513
14,345
13,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 1 / 6
9,451
591
11,534
13,684
7,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Screwthis6
Zhong Kui
14
4 / 3 / 4
8,932
558
18,011
14,964
13,522
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Wolfe-AN
Izanami
14
2 / 1 / 4
8,331
521
7,976
11,106
4,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 7
7,688
481
9,483
17,411
15,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
13
Kills
14
14
Deaths
13
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
6
1
0.42
L
Hercules
IDONOTF6
Hercules
2
3
3
1.17
W
5
1
6
8
L
Bastet
Krizmuh
Bastet
7
4
1
1.88
L
Janus
Paleuz
Janus
0
0
0
0
L
4
4
1
1.13
L
0
3
3
0.5
W
Zhong Kui
Screwthis6
Zhong Kui
4
3
4
2
W
Izanami
Wolfe-AN
Izanami
2
1
4
4
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,200
Damage
50,517
72,542
Taken
71,510
46,681
Mitigated
54,712
22,793
Healing
21,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,513
137
0
770
14,345
13,989
10
91
14,254
215
45,031
L
Hercules
IDONOTF6
Hercules
11,576
4,400
0
12,126
23,760
18,480
151
10,861
12,859
0
57,784
W
11,534
4,152
0
4,630
13,684
7,263
1,598
766
12,918
0
65,816
L
Bastet
Krizmuh
Bastet
13,766
5,584
0
2,717
19,635
12,531
746
3,983
15,652
0
63,241
L
Janus
Paleuz
Janus
0
0
0
0
0
0
0
0
0
0
0
L
13,172
5,143
0
5,652
15,070
4,851
256
4,185
10,885
59,802
0
L
4,686
844
0
2,298
14,077
10,819
0
8,693
5,384
0
19,101
W
Zhong Kui
Screwthis6
Zhong Kui
18,011
3,223
0
7,606
14,964
13,522
2,431
2,139
12,825
66,170
0
W
Izanami
Wolfe-AN
Izanami
7,976
5,069
0
3,236
11,106
4,855
1,354
6,081
5,025
0
66,688
W
9,483
3,611
0
4,974
17,411
15,083
502
4,233
13,078
22,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,897
Gold Earned
42,901
303
Minions Killed
405
0
Camps Cleared
0
1,227,178
Distance Traveled
1,591,737
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,499
531
83
5
0
289,199
0
L
Hercules
8,256
516
90
6
0
326,519
10
W
Fenrir
9,451
591
90
6
0
357,650
7
L
Bastet
9,335
583
88
6
0
331,497
0
L
Janus
4,791
299
0
0
0
0
0
L
Sol
8,565
535
99
6
0
263,457
7
L
Odin
6,950
434
26
2
0
305,705
2
W
Zhong Kui
8,932
558
105
7
0
260,048
0
W
Izanami
8,331
521
111
7
0
314,913
4
W
Athena
7,688
481
16
1
0
369,927
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role