Player Matchup

Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LiTlehULk
Anubis
Level 144
God Stats
4W - 3L
1,715 SR
Queue Stats
99W - 104L
1,490 Elo+
Solo
Guan Yu
Guan Yu
That1Slayer
Guan Yu
Level 85
God Stats
1W - 0L
1,249 SR
Queue Stats
18W - 23L
1,379 Elo+
Party 1
Camazotz
Camazotz
V81011
Camazotz
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 96L
1,497 Elo+
Party 1
Geb
Geb
miskhar
Geb
Level 157
God Stats
2W - 0L
1,613 SR
Queue Stats
31W - 30L
1,510 Elo+
Solo
Team Averages
Level 129
1,516 SR
1,475 Elo+

VS

Team Averages
Level 78
1,310 SR
1,477 Elo+
Chaac
Chaac
AlbertoCMJ
Chaac
Level 67
God Stats
5W - 7L
1,409 SR
Queue Stats
57W - 48L
1,444 Elo+
Solo
Ix Chel
Ix Chel
WolfYago
Ix Chel
Level 105
God Stats
1W - 6L
1,204 SR
Queue Stats
63W - 70L
1,488 Elo+
Solo
Izanami
Izanami
dream_smiley2356
Izanami
Level 23
God Stats
0W - 3L
1,270 SR
Queue Stats
15W - 26L
1,428 Elo+
Party 2
Kuzenbo
Kuzenbo
junior0805
Kuzenbo
Level 147
God Stats
1W - 2L
1,383 SR
Queue Stats
229W - 223L
1,514 Elo+
Solo
Bakasura
Bakasura
temp-921734
Bakasura
Level 47
God Stats
3W - 4L
1,285 SR
Queue Stats
127W - 129L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 2
7,067
544
8,009
6,212
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
LiTlehULk
Anubis
15
5 / 3 / 1
8,721
671
7,857
7,922
3,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
That1Slayer
Guan Yu
12
1 / 1 / 1
7,220
555
7,008
13,136
13,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
V81011
Camazotz
12
5 / 1 / 0
7,253
558
6,356
12,256
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
10
0 / 2 / 6
6,600
508
4,218
9,634
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 3 / 1
6,496
500
6,301
12,366
8,844
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
WolfYago
Ix Chel
11
2 / 4 / 1
6,534
503
2,666
8,105
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 2
6,142
472
5,615
7,893
2,850
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
junior0805
Kuzenbo
9
0 / 2 / 2
6,332
487
3,807
12,902
13,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
temp-921734
Bakasura
14
4 / 1 / 1
7,886
607
8,196
13,576
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
15
Kills
7
7
Deaths
15
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
L
Chaac
0
3
1
0.17
W
Anubis
LiTlehULk
Anubis
5
3
1
1.83
W
Guan Yu
That1Slayer
Guan Yu
1
1
1
1.5
W
Camazotz
V81011
Camazotz
5
1
0
5
L
Ix Chel
WolfYago
Ix Chel
2
4
1
0.63
L
1
5
2
0.4
L
Kuzenbo
junior0805
Kuzenbo
0
2
2
0.5
W
Geb
0
2
6
1.5
L
Bakasura
temp-921734
Bakasura
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
26,585
49,160
Taken
54,842
29,516
Mitigated
32,929
16,590
Healing
11,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,009
3,537
0
4,741
6,212
2,327
913
2,216
3,930
49,730
0
L
Chaac
6,301
2,068
0
3,163
12,366
8,844
0
90
12,212
0
43,920
W
Anubis
LiTlehULk
Anubis
7,857
431
0
2,612
7,922
3,541
0
2,500
5,138
84,905
0
W
Guan Yu
That1Slayer
Guan Yu
7,008
1,671
56
4,106
13,136
13,007
0
7
12,768
406
38,267
W
Camazotz
V81011
Camazotz
6,356
2,623
38
3,272
12,256
3,965
0
225
11,370
0
41,820
L
Ix Chel
WolfYago
Ix Chel
2,666
78
0
289
8,105
1,954
0
5,886
2,219
38,666
0
L
5,615
4,167
0
217
7,893
2,850
0
4,970
2,923
0
39,135
L
Kuzenbo
junior0805
Kuzenbo
3,807
1,338
0
1,590
12,902
13,478
50
7,838
5,064
23,970
0
W
Geb
4,218
320
0
1,765
9,634
6,676
0
1,559
7,835
23,098
0
L
Bakasura
temp-921734
Bakasura
8,196
5,798
0
6,061
13,576
5,803
0
1,429
11,974
0
52,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,861
Gold Earned
33,390
362
Minions Killed
324
0
Camps Cleared
0
1,359,959
Distance Traveled
1,320,225
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,067
544
87
7
0
246,264
3
L
Chaac
6,496
500
66
5
0
217,893
6
W
Anubis
8,721
671
134
10
0
263,656
1
W
Guan Yu
7,220
555
52
4
0
247,146
0
W
Camazotz
7,253
558
61
5
0
326,143
0
L
Ix Chel
6,534
503
58
4
0
223,603
0
L
Izanami
6,142
472
66
5
0
252,576
3
L
Kuzenbo
6,332
487
30
2
0
275,354
2
W
Geb
6,600
508
28
2
0
276,750
0
L
Bakasura
7,886
607
104
8
0
350,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role