Player Matchup

Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Julioalv93
Baron Samedi
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 153L
1,326 Elo+
Solo
Nemesis
Nemesis
VickyPhreak
Nemesis
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 216L
1,428 Elo+
Solo
Zeus
Zeus
callmeunit-
Zeus
Level 66
God Stats
1W - 4L
1,486 SR
Queue Stats
153W - 190L
1,324 Elo+
Solo
Martichoras
Martichoras
looney42o
Martichoras
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
47W - 47L
1,471 Elo+
Solo
Team Averages
Level 87
1,497 SR
1,410 Elo+

VS

Team Averages
Level 94
1,471 SR
1,318 Elo+
Bakasura
Bakasura
ANGEL_ESSJ777
Bakasura
Level 103
God Stats
8W - 4L
1,626 SR
Queue Stats
250W - 229L
1,458 Elo+
Solo
Mulan
Mulan
Minovine
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,175 Elo+
Party 1
Hachiman
Hachiman
Saint Klaas
Hachiman
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 154L
1,175 Elo+
Party 1
Sol
Sol
SlayerAngel117
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
pandora_box317
Baron Samedi
Level 126
God Stats
2W - 0L
1,231 SR
Queue Stats
84W - 68L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 5 / 5
10,612
707
20,518
16,154
9,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Julioalv93
Baron Samedi
1
0 / 0 / 0
3,676
245
0
0
0
Nemesis
VickyPhreak
Nemesis
18
2 / 3 / 8
9,180
612
10,731
12,203
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 6 / 6
9,070
605
14,844
11,346
4,720
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
looney42o
Martichoras
20
3 / 4 / 5
10,948
730
15,597
14,886
7,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ANGEL_ESSJ777
Bakasura
20
5 / 1 / 9
12,746
850
5,938
21,326
13,550
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Minovine
Mulan
12
0 / 5 / 5
8,598
573
3,192
13,736
7,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Saint Klaas
Hachiman
17
3 / 3 / 5
10,570
705
11,968
14,804
6,892
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
6 / 2 / 4
11,189
746
13,565
12,671
5,740
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
pandora_box317
Baron Samedi
20
4 / 3 / 9
12,377
825
13,466
13,167
7,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
50
14
Kills
18
18
Deaths
14
24
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
7
5
5
1.9
W
Bakasura
ANGEL_ESSJ777
Bakasura
5
1
9
9.5
L
Baron Samedi
Julioalv93
Baron Samedi
0
0
0
0
W
Mulan
Minovine
Mulan
0
5
5
0.5
W
Hachiman
Saint Klaas
Hachiman
3
3
5
1.83
W
6
2
4
4
L
Nemesis
VickyPhreak
Nemesis
2
3
8
2
L
2
6
6
0.83
L
Martichoras
looney42o
Martichoras
3
4
5
1.38
W
Baron Samedi
pandora_box317
Baron Samedi
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,690
Damage
48,129
54,589
Taken
75,704
32,226
Mitigated
42,057
17,310
Healing
37,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
20,518
933
1,382
6,038
16,154
9,537
0
7,128
8,556
38,088
0
W
Bakasura
ANGEL_ESSJ777
Bakasura
5,938
4,478
2,108
13,140
21,326
13,550
1,177
6,630
13,876
0
10,099
L
Baron Samedi
Julioalv93
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
Minovine
Mulan
3,192
601
615
2,164
13,736
7,950
136
7,647
5,643
0
5,148
W
Hachiman
Saint Klaas
Hachiman
11,968
5,105
1,961
4,084
14,804
6,892
1,195
8,618
5,962
0
23,416
W
13,565
2,515
1,020
4,387
12,671
5,740
622
5,663
6,841
31,968
0
L
Nemesis
VickyPhreak
Nemesis
10,731
1,169
549
3,491
12,203
10,125
221
6,466
5,404
0
17,396
L
14,844
1,381
707
1,549
11,346
4,720
0
5,166
6,042
27,342
0
L
Martichoras
looney42o
Martichoras
15,597
4,870
436
3,158
14,886
7,844
0
8,394
6,190
0
47,793
W
Baron Samedi
pandora_box317
Baron Samedi
13,466
792
3,067
5,202
13,167
7,925
1,076
6,683
6,225
40,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,486
Gold Earned
55,480
159
Minions Killed
186
0
Camps Cleared
0
996,464
Distance Traveled
1,374,638
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,612
707
46
3
0
249,063
0
W
Bakasura
12,746
850
47
3
0
296,997
4
L
Baron Samedi
3,676
245
0
0
0
0
0
W
Mulan
8,598
573
6
0
0
294,031
0
W
Hachiman
10,570
705
31
2
0
240,095
0
W
Sol
11,189
746
42
3
0
268,945
0
L
Nemesis
9,180
612
13
1
0
275,454
0
L
Zeus
9,070
605
29
2
0
214,837
0
L
Martichoras
10,948
730
71
5
0
257,110
0
W
Baron Samedi
12,377
825
60
4
0
274,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role