Player Matchup

Ix Chel
Ix Chel
GRIM SKTR
Ix Chel
Level 142
God Stats
82W - 80L
1,520 SR
Queue Stats
351W - 362L
1,521 Elo+
Party 1
Shiva
Shiva
MoonlightMurk
Shiva
Level 100
God Stats
2W - 1L
1,345 SR
Queue Stats
10W - 4L
1,645 Elo+
Party 1
Chaac
Chaac
ThuggaManeOG
Chaac
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 110L
1,492 Elo+
Party 1
Team Averages
Level 86
1,455 SR
1,553 Elo+

VS

Team Averages
Level 118
1,589 SR
1,600 Elo+
Kumbhakarna
Kumbhakarna
Francis-le-vrai
Kumbhakarna
Level 144
God Stats
4W - 1L
1,720 SR
Queue Stats
21W - 10L
1,821 Elo+
Solo
Thanatos
Thanatos
kobe_1506
Thanatos
Level 98
God Stats
7W - 7L
1,503 SR
Queue Stats
87W - 82L
1,496 Elo+
Party 2
Anubis
Anubis
papi8125
Anubis
Level 113
God Stats
3W - 2L
1,544 SR
Queue Stats
77W - 78L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GRIM SKTR
Ix Chel
15
3 / 0 / 7
11,368
758
7,624
6,676
2,066
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 6
11,008
734
6,669
9,943
9,449
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 6
11,498
767
16,013
16,454
12,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Francis-le-vrai
Kumbhakarna
13
0 / 0 / 0
9,212
614
5,112
12,588
13,171
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
kobe_1506
Thanatos
11
0 / 5 / 0
9,172
611
6,723
12,890
5,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
papi8125
Anubis
12
0 / 5 / 0
9,221
615
7,311
10,373
5,333
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Francis-le-vrai
Kumbhakarna
0
0
0
0
W
Ix Chel
GRIM SKTR
Ix Chel
3
0
7
6.5
W
3
0
6
6
W
4
0
6
7
L
Thanatos
kobe_1506
Thanatos
0
5
0
0
L
Anubis
papi8125
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,306
Damage
19,146
33,073
Taken
35,851
24,069
Mitigated
23,671
16,457
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Francis-le-vrai
Kumbhakarna
5,112
373
0
814
12,588
13,171
0
3,579
8,934
28,255
0
W
Ix Chel
GRIM SKTR
Ix Chel
7,624
789
2,205
2,802
6,676
2,066
1,037
3,619
2,868
56,926
0
W
6,669
472
402
1,250
9,943
9,449
278
3,788
6,079
84
26,233
W
16,013
1,843
263
9,535
16,454
12,554
554
5,747
10,647
1,354
61,651
L
Thanatos
kobe_1506
Thanatos
6,723
1,312
0
5,013
12,890
5,167
0
1,704
11,126
0
30,716
L
Anubis
papi8125
Anubis
7,311
227
0
1,732
10,373
5,333
0
3,662
6,647
32,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,874
Gold Earned
27,605
177
Minions Killed
131
0
Camps Cleared
0
862,872
Distance Traveled
783,105
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,212
614
31
2
0
257,815
4
W
Ix Chel
11,368
758
78
5
0
280,356
8
W
Shiva
11,008
734
35
2
0
301,186
1
W
Chaac
11,498
767
64
4
0
281,330
0
L
Thanatos
9,172
611
58
4
0
301,353
1
L
Anubis
9,221
615
42
3
0
223,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role