Player Matchup

Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Isferhel
Cerberus
Level 24
God Stats
22W - 31L
1,434 SR
Queue Stats
187W - 197L
1,328 Elo+
Party 3
Izanami
Izanami
Taurbok
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,072 Elo+
Party 1
Surtr
Surtr
WhyUMadTho3016
Surtr
Level 78
God Stats
19W - 18L
1,515 SR
Queue Stats
375W - 340L
1,451 Elo+
Party 3
Kukulkan
Kukulkan
lTwntyl
Kukulkan
Level 37
God Stats
3W - 7L
1,158 SR
Queue Stats
51W - 77L
1,359 Elo+
Solo
Team Averages
Level 42
1,422 SR
1,342 Elo+

VS

Team Averages
Level 75
1,493 SR
1,472 Elo+
Eset
Eset
AguasFrescas69
Eset
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
294W - 302L
1,511 Elo+
Party 2
Charybdis
Charybdis
MrsFrescas
Charybdis
Level 85
God Stats
18W - 25L
1,421 SR
Queue Stats
297W - 313L
1,516 Elo+
Party 2
Bacchus
Bacchus
SaikiMing
Bacchus
Level 43
God Stats
1W - 3L
1,331 SR
Queue Stats
9W - 24L
1,207 Elo+
Solo
King Arthur
King Arthur
TheJJ26
King Arthur
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 27L
1,668 Elo+
Party 2
Gilgamesh
Gilgamesh
nitorico14
Gilgamesh
Level 112
God Stats
21W - 15L
1,712 SR
Queue Stats
72W - 106L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
2 / 4 / 4
8,633
508
8,344
14,276
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
Isferhel
Cerberus
11
0 / 3 / 1
7,177
422
2,351
14,301
9,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Taurbok
Izanami
11
0 / 10 / 0
6,437
379
4,265
12,285
4,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 7 / 2
8,907
524
9,757
19,304
17,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
lTwntyl
Kukulkan
16
6 / 4 / 0
9,665
569
10,576
10,863
5,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
10,103
594
6,697
8,682
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
MrsFrescas
Charybdis
16
8 / 2 / 5
10,218
601
16,321
11,100
4,216
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SaikiMing
Bacchus
8
2 / 1 / 3
6,922
407
3,256
5,247
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
TheJJ26
King Arthur
17
6 / 2 / 2
10,363
610
14,292
19,410
18,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
nitorico14
Gilgamesh
16
8 / 3 / 6
9,858
580
11,427
13,328
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
10
Kills
28
28
Deaths
10
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
4
1
W
4
2
1
2.25
L
Cerberus
Isferhel
Cerberus
0
3
1
0.17
W
Charybdis
MrsFrescas
Charybdis
8
2
5
5.25
W
Bacchus
SaikiMing
Bacchus
2
1
3
3.5
L
Izanami
Taurbok
Izanami
0
10
0
0
W
King Arthur
TheJJ26
King Arthur
6
2
2
3.5
L
2
7
2
0.43
L
Kukulkan
lTwntyl
Kukulkan
6
4
0
1.5
W
Gilgamesh
nitorico14
Gilgamesh
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,293
Damage
51,993
71,029
Taken
57,767
42,911
Mitigated
38,483
8,909
Healing
14,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,344
6,442
0
1,180
14,276
5,687
0
1,055
13,003
0
53,777
W
6,697
789
0
2,084
8,682
3,859
398
3,587
5,095
85,301
0
L
Cerberus
Isferhel
Cerberus
2,351
68
0
3,329
14,301
9,906
0
2,181
12,094
22,553
0
W
Charybdis
MrsFrescas
Charybdis
16,321
10,804
0
5,328
11,100
4,216
1,088
3,807
7,293
0
86,505
W
Bacchus
SaikiMing
Bacchus
3,256
398
0
714
5,247
5,695
0
2,255
2,992
8,684
0
L
Izanami
Taurbok
Izanami
4,265
3,615
0
701
12,285
4,352
0
2,299
9,930
0
49,560
W
King Arthur
TheJJ26
King Arthur
14,292
1,024
0
5,710
19,410
18,423
24
1,586
17,824
0
85,917
L
9,757
3,238
0
2,499
19,304
17,961
0
21
19,283
312
54,363
L
Kukulkan
lTwntyl
Kukulkan
10,576
1,061
0
1,200
10,863
5,005
0
3,733
6,674
77,734
0
W
Gilgamesh
nitorico14
Gilgamesh
11,427
4,010
0
720
13,328
6,290
600
2,062
11,266
0
66,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,819
Gold Earned
47,464
441
Minions Killed
541
0
Camps Cleared
0
1,528,493
Distance Traveled
1,456,246
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,633
508
74
4
0
375,258
0
W
Eset
10,103
594
161
9
0
334,745
0
L
Cerberus
7,177
422
47
3
0
300,058
0
W
Charybdis
10,218
601
148
9
0
282,759
2
W
Bacchus
6,922
407
8
0
0
155,802
0
L
Izanami
6,437
379
79
5
0
259,386
0
W
King Arthur
10,363
610
126
7
0
328,969
0
L
Surtr
8,907
524
101
6
0
305,845
0
L
Kukulkan
9,665
569
140
8
0
287,946
0
W
Gilgamesh
9,858
580
98
6
0
353,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role