Player Matchup

Ra
Ra
I Bonn Bon I
Ra
Level 147
God Stats
3W - 0L
1,756 SR
Queue Stats
215W - 268L
1,538 Elo+
Party 1
Fenrir
Fenrir
Pacchiele
Fenrir
Level 127
God Stats
12W - 3L
1,614 SR
Queue Stats
184W - 203L
1,540 Elo+
Party 1
Ymir
Ymir
YT-ramzfan12
Ymir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,344 Elo+
Party 2
Horus
Horus
Yummy Yummies
Horus
Level 109
God Stats
9W - 8L
1,575 SR
Queue Stats
105W - 123L
1,467 Elo+
Party 1
Izanami
Izanami
oORatzzzOo
Izanami
Level 114
God Stats
3W - 6L
1,346 SR
Queue Stats
38W - 45L
1,414 Elo+
Party 2
Team Averages
Level 115
1,558 SR
1,461 Elo+

VS

Team Averages
Level 115
1,548 SR
1,523 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CT31996
Achilles
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 46L
1,559 Elo+
Party 3
Mercury
Mercury
HazzyFcrazzy
Mercury
Level 147
God Stats
4W - 4L
1,571 SR
Queue Stats
139W - 129L
1,511 Elo+
Party 3
Ra
Ra
Memroh-
Ra
Level 88
God Stats
0W - 4L
1,522 SR
Queue Stats
222W - 190L
1,504 Elo+
Solo
Fafnir
Fafnir
Wardaddy11
Fafnir
Level 129
God Stats
22W - 13L
1,645 SR
Queue Stats
147W - 126L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,616
662
2,910
4,965
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Pacchiele
Fenrir
10
5 / 2 / 1
6,173
617
4,507
9,591
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 0
4,331
433
4,215
7,608
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 4
5,697
570
3,911
9,201
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
oORatzzzOo
Izanami
8
0 / 4 / 0
4,971
497
4,588
7,055
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
3 / 1 / 3
6,097
610
6,949
7,554
3,295
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
CT31996
Achilles
11
0 / 3 / 1
5,875
588
5,382
9,693
4,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
HazzyFcrazzy
Mercury
9
3 / 3 / 0
5,711
571
3,327
7,934
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 2
6,256
626
4,106
4,614
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Wardaddy11
Fafnir
9
1 / 0 / 6
6,280
628
3,064
6,377
5,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
8
8
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
1
3
4.5
L
Achilles
CT31996
Achilles
0
3
1
0.17
L
Mercury
HazzyFcrazzy
Mercury
3
3
0
1
W
2
0
2
3
L
1
0
2
2
W
Fenrir
Pacchiele
Fenrir
5
2
1
2.75
L
Fafnir
Wardaddy11
Fafnir
1
0
6
4
W
0
2
0
0
W
0
0
4
2
W
Izanami
oORatzzzOo
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,131
Damage
22,828
38,420
Taken
36,172
20,678
Mitigated
17,634
10,881
Healing
11,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,949
2,690
0
3,323
7,554
3,295
0
1,411
6,028
0
39,978
L
Achilles
CT31996
Achilles
5,382
1,311
0
3,433
9,693
4,567
0
509
9,184
0
38,452
L
Mercury
HazzyFcrazzy
Mercury
3,327
2,060
0
720
7,934
2,295
0
1,432
6,424
0
34,975
W
2,910
736
384
2,005
4,965
1,772
0
1,514
3,451
54,613
0
L
4,106
758
320
2,301
4,614
1,810
0
1,106
3,508
54,679
0
W
Fenrir
Pacchiele
Fenrir
4,507
1,376
0
2,243
9,591
3,692
0
2,609
6,941
0
35,797
L
Fafnir
Wardaddy11
Fafnir
3,064
822
0
1,299
6,377
5,667
0
2,092
3,873
12,088
0
W
4,215
1,068
0
375
7,608
5,282
0
2,237
5,371
14,194
0
W
3,911
1,529
210
4,733
9,201
7,163
0
0
8,426
0
27,214
W
Izanami
oORatzzzOo
Izanami
4,588
2,746
165
766
7,055
2,769
0
854
6,201
0
30,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,788
Gold Earned
30,219
278
Minions Killed
289
0
Camps Cleared
0
1,131,338
Distance Traveled
1,097,998
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,097
610
75
8
0
207,182
4
L
Achilles
5,875
588
57
6
0
204,876
0
L
Mercury
5,711
571
61
6
0
267,828
0
W
Ra
6,616
662
99
10
0
225,051
1
L
Ra
6,256
626
91
9
0
212,422
2
W
Fenrir
6,173
617
59
6
0
247,612
0
L
Fafnir
6,280
628
5
1
0
205,690
5
W
Ymir
4,331
433
14
1
0
218,490
4
W
Horus
5,697
570
45
5
0
215,999
1
W
Izanami
4,971
497
61
6
0
224,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role